Removes implicit this.
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04b4cfe75b
commit
83dcf536d8
533 changed files with 2804 additions and 2806 deletions
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@ -179,9 +179,9 @@ namespace Server.Engines.Quests.Collector
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}
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else
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{
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weapon.DamageLevel = (WeaponDamageLevel)BaseCreature.RandomMinMaxScaled( 2, 3 );
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weapon.AccuracyLevel = (WeaponAccuracyLevel)BaseCreature.RandomMinMaxScaled( 2, 3 );
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weapon.DurabilityLevel = (WeaponDurabilityLevel)BaseCreature.RandomMinMaxScaled( 2, 3 );
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weapon.DamageLevel = (WeaponDamageLevel)RandomMinMaxScaled( 2, 3 );
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weapon.AccuracyLevel = (WeaponAccuracyLevel)RandomMinMaxScaled( 2, 3 );
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weapon.DurabilityLevel = (WeaponDurabilityLevel)RandomMinMaxScaled( 2, 3 );
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}
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bag.DropItem( weapon );
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@ -204,8 +204,8 @@ namespace Server.Engines.Quests.Collector
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BaseArmor armor = Loot.RandomArmorOrShield();
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item = armor;
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armor.ProtectionLevel = (ArmorProtectionLevel)BaseCreature.RandomMinMaxScaled( 2, 3 );
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armor.Durability = (ArmorDurabilityLevel)BaseCreature.RandomMinMaxScaled( 2, 3 );
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armor.ProtectionLevel = (ArmorProtectionLevel)RandomMinMaxScaled( 2, 3 );
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armor.Durability = (ArmorDurabilityLevel)RandomMinMaxScaled( 2, 3 );
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}
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bag.DropItem( item );
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