Removes implicit this.
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parent
04b4cfe75b
commit
83dcf536d8
533 changed files with 2804 additions and 2806 deletions
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@ -19,18 +19,18 @@ namespace Server.Items
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switch( Utility.RandomList( 0, 1, 2 ) )
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{
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case 0:// Large Crate
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this.ItemID = ( UseFirstItemId ? 0xe3c : 0xe3d );
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this.GumpID = 0x44;
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ItemID = ( UseFirstItemId ? 0xe3c : 0xe3d );
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GumpID = 0x44;
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break;
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case 1:// Medium Crate
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this.ItemID = ( UseFirstItemId ? 0xe3e : 0xe3f );
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this.GumpID = 0x44;
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ItemID = ( UseFirstItemId ? 0xe3e : 0xe3f );
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GumpID = 0x44;
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break;
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case 2:// Small Crate
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this.ItemID = ( UseFirstItemId ? 0x9a9 : 0xe7e );
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this.GumpID = 0x44;
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ItemID = ( UseFirstItemId ? 0x9a9 : 0xe7e );
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GumpID = 0x44;
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break;
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}
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}
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@ -45,7 +45,7 @@ namespace Server.Items
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public TreasureChestLevel1()
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: base( 0xE41 )
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{
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this.SetChestAppearance();
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SetChestAppearance();
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Movable = false;
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TrapType = TrapType.DartTrap;
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@ -53,8 +53,8 @@ namespace Server.Items
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Locked = true;
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RequiredSkill = 57;
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LockLevel = this.RequiredSkill - Utility.Random( 1, 10 );
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MaxLockLevel = this.RequiredSkill + Utility.Random( 1, 10 );
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LockLevel = RequiredSkill - Utility.Random( 1, 10 );
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MaxLockLevel = RequiredSkill + Utility.Random( 1, 10 );
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// According to OSI, loot in level 1 chest is:
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// Gold 25 - 50
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@ -19,43 +19,43 @@ namespace Server.Items
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switch( Utility.RandomList( 0, 1, 2, 3, 4, 5, 6, 7 ) )
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{
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case 0:// Large Crate
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this.ItemID = ( UseFirstItemId ? 0xe3c : 0xe3d );
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this.GumpID = 0x44;
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ItemID = ( UseFirstItemId ? 0xe3c : 0xe3d );
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GumpID = 0x44;
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break;
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case 1:// Medium Crate
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this.ItemID = ( UseFirstItemId ? 0xe3e : 0xe3f );
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this.GumpID = 0x44;
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ItemID = ( UseFirstItemId ? 0xe3e : 0xe3f );
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GumpID = 0x44;
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break;
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case 2:// Small Crate
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this.ItemID = ( UseFirstItemId ? 0x9a9 : 0xe7e );
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this.GumpID = 0x44;
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ItemID = ( UseFirstItemId ? 0x9a9 : 0xe7e );
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GumpID = 0x44;
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break;
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case 3:// Wooden Chest
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this.ItemID = ( UseFirstItemId ? 0xe42 : 0xe43 );
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this.GumpID = 0x49;
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ItemID = ( UseFirstItemId ? 0xe42 : 0xe43 );
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GumpID = 0x49;
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break;
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case 4:// Metal Chest
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this.ItemID = ( UseFirstItemId ? 0x9ab : 0xe7c );
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this.GumpID = 0x4A;
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ItemID = ( UseFirstItemId ? 0x9ab : 0xe7c );
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GumpID = 0x4A;
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break;
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case 5:// Metal Golden Chest
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this.ItemID = ( UseFirstItemId ? 0xe40 : 0xe41 );
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this.GumpID = 0x42;
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ItemID = ( UseFirstItemId ? 0xe40 : 0xe41 );
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GumpID = 0x42;
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break;
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case 6:// Keg
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this.ItemID = ( UseFirstItemId ? 0xe7f : 0xe7f );
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this.GumpID = 0x3e;
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ItemID = ( UseFirstItemId ? 0xe7f : 0xe7f );
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GumpID = 0x3e;
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break;
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case 7:// Barrel
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this.ItemID = ( UseFirstItemId ? 0xe77 : 0xe77 );
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this.GumpID = 0x3e;
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ItemID = ( UseFirstItemId ? 0xe77 : 0xe77 );
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GumpID = 0x3e;
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break;
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}
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}
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@ -70,7 +70,7 @@ namespace Server.Items
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public TreasureChestLevel2()
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: base( 0xE41 )
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{
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this.SetChestAppearance();
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SetChestAppearance();
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Movable = false;
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TrapType = TrapType.ExplosionTrap;
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@ -78,8 +78,8 @@ namespace Server.Items
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Locked = true;
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RequiredSkill = 72;
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LockLevel = this.RequiredSkill - Utility.Random( 1, 10 );
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MaxLockLevel = this.RequiredSkill + Utility.Random( 1, 10 ); ;
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LockLevel = RequiredSkill - Utility.Random( 1, 10 );
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MaxLockLevel = RequiredSkill + Utility.Random( 1, 10 ); ;
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// According to OSI, loot in level 2 chest is:
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// Gold 80 - 150
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@ -18,18 +18,18 @@ namespace Server.Items
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switch( Utility.RandomList( 0, 1, 2 ) )
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{
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case 0:// Wooden Chest
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this.ItemID = ( UseFirstItemId ? 0xe42 : 0xe43 );
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this.GumpID = 0x49;
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ItemID = ( UseFirstItemId ? 0xe42 : 0xe43 );
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GumpID = 0x49;
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break;
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case 1:// Metal Chest
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this.ItemID = ( UseFirstItemId ? 0x9ab : 0xe7c );
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this.GumpID = 0x4A;
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ItemID = ( UseFirstItemId ? 0x9ab : 0xe7c );
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GumpID = 0x4A;
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break;
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case 2:// Metal Golden Chest
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this.ItemID = ( UseFirstItemId ? 0xe40 : 0xe41 );
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this.GumpID = 0x42;
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ItemID = ( UseFirstItemId ? 0xe40 : 0xe41 );
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GumpID = 0x42;
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break;
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}
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}
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@ -44,7 +44,7 @@ namespace Server.Items
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public TreasureChestLevel3()
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: base( 0xE41 )
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{
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this.SetChestAppearance();
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SetChestAppearance();
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Movable = false;
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TrapType = TrapType.PoisonTrap;
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@ -52,8 +52,8 @@ namespace Server.Items
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Locked = true;
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RequiredSkill = 84;
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LockLevel = this.RequiredSkill - Utility.Random( 1, 10 );
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MaxLockLevel = this.RequiredSkill + Utility.Random( 1, 10 ); ;
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LockLevel = RequiredSkill - Utility.Random( 1, 10 );
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MaxLockLevel = RequiredSkill + Utility.Random( 1, 10 ); ;
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// According to OSI, loot in level 3 chest is:
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// Gold 250 - 350
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@ -19,23 +19,23 @@ namespace Server.Items
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switch( Utility.Random( 4 ) )
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{
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case 0:// Wooden Chest
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this.ItemID = ( UseFirstItemId ? 0xe42 : 0xe43 );
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this.GumpID = 0x49;
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ItemID = ( UseFirstItemId ? 0xe42 : 0xe43 );
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GumpID = 0x49;
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break;
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case 1:// Metal Chest
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this.ItemID = ( UseFirstItemId ? 0x9ab : 0xe7c );
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this.GumpID = 0x4A;
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ItemID = ( UseFirstItemId ? 0x9ab : 0xe7c );
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GumpID = 0x4A;
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break;
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case 2:// Metal Golden Chest
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this.ItemID = ( UseFirstItemId ? 0xe40 : 0xe41 );
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this.GumpID = 0x42;
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ItemID = ( UseFirstItemId ? 0xe40 : 0xe41 );
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GumpID = 0x42;
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break;
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case 3:// Keg
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this.ItemID = 0xe7f;
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this.GumpID = 0x3e;
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ItemID = 0xe7f;
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GumpID = 0x3e;
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break;
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}
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}
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@ -50,7 +50,7 @@ namespace Server.Items
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public TreasureChestLevel4()
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: base( 0xE41 )
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{
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this.SetChestAppearance();
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SetChestAppearance();
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Movable = false;
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TrapType = TrapType.ExplosionTrap;
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@ -58,8 +58,8 @@ namespace Server.Items
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Locked = true;
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RequiredSkill = 92;
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LockLevel = this.RequiredSkill - Utility.Random( 1, 10 );
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MaxLockLevel = this.RequiredSkill + Utility.Random( 1, 10 ); ;
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LockLevel = RequiredSkill - Utility.Random( 1, 10 );
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MaxLockLevel = RequiredSkill + Utility.Random( 1, 10 ); ;
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// According to OSI, loot in level 4 chest is:
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// Gold 500 - 900
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