Removes implicit this.
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04b4cfe75b
commit
83dcf536d8
533 changed files with 2804 additions and 2806 deletions
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@ -18,18 +18,18 @@ namespace Server.Items
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switch( Utility.RandomList( 0, 1, 2 ) )
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{
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case 0:// Wooden Chest
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this.ItemID = ( UseFirstItemId ? 0xe42 : 0xe43 );
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this.GumpID = 0x49;
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ItemID = ( UseFirstItemId ? 0xe42 : 0xe43 );
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GumpID = 0x49;
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break;
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case 1:// Metal Chest
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this.ItemID = ( UseFirstItemId ? 0x9ab : 0xe7c );
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this.GumpID = 0x4A;
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ItemID = ( UseFirstItemId ? 0x9ab : 0xe7c );
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GumpID = 0x4A;
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break;
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case 2:// Metal Golden Chest
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this.ItemID = ( UseFirstItemId ? 0xe40 : 0xe41 );
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this.GumpID = 0x42;
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ItemID = ( UseFirstItemId ? 0xe40 : 0xe41 );
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GumpID = 0x42;
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break;
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}
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}
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@ -44,7 +44,7 @@ namespace Server.Items
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public TreasureChestLevel3()
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: base( 0xE41 )
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{
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this.SetChestAppearance();
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SetChestAppearance();
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Movable = false;
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TrapType = TrapType.PoisonTrap;
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@ -52,8 +52,8 @@ namespace Server.Items
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Locked = true;
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RequiredSkill = 84;
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LockLevel = this.RequiredSkill - Utility.Random( 1, 10 );
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MaxLockLevel = this.RequiredSkill + Utility.Random( 1, 10 ); ;
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LockLevel = RequiredSkill - Utility.Random( 1, 10 );
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MaxLockLevel = RequiredSkill + Utility.Random( 1, 10 ); ;
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// According to OSI, loot in level 3 chest is:
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// Gold 250 - 350
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