Removes implicit this.
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parent
04b4cfe75b
commit
83dcf536d8
533 changed files with 2804 additions and 2806 deletions
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@ -162,7 +162,7 @@ namespace Server.Mobiles
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if ( canAccess )
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{
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if ( this.Poisoned )
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if ( Poisoned )
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PrivateOverheadMessage( Network.MessageType.Regular, 0x3B2, 1049692, from.NetState ); // This mount is too ill to ride.
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else
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Rider = from;
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@ -240,7 +240,7 @@ namespace Server.Mobiles
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if ( m_InternalItem != null )
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value.AddItem( m_InternalItem );
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value.Direction = this.Direction;
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value.Direction = Direction;
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Internalize();
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@ -5,7 +5,7 @@ using Server.Engines.VeteranRewards;
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namespace Server.Mobiles
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{
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public class EtherealMount : Item, IMount, IMountItem, Engines.VeteranRewards.IRewardItem
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public class EtherealMount : Item, IMount, IMountItem, IRewardItem
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{
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private int m_MountedID;
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private int m_RegularID;
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@ -236,7 +236,7 @@ namespace Server.Mobiles
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Timer.DelayCall( TimeSpan.Zero, delegate { Hue = GetHue(); } );
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if ( version <= 1 )
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Timer.DelayCall( TimeSpan.Zero, delegate { if ( InternalItem != null ) { InternalItem.Hue = this.Hue; } } );
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Timer.DelayCall( TimeSpan.Zero, delegate { if ( InternalItem != null ) { InternalItem.Hue = Hue; } } );
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if ( version < 2 )
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{
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@ -236,7 +236,7 @@ namespace Server.Mobiles
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Timer.DelayCall( TimeSpan.Zero, delegate { Hue = GetHue(); } );
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if ( version <= 1 )
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Timer.DelayCall( TimeSpan.Zero, delegate { if ( InternalItem != null ) { InternalItem.Hue = this.Hue; } } );
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Timer.DelayCall( TimeSpan.Zero, delegate { if ( InternalItem != null ) { InternalItem.Hue = Hue; } } );
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if ( version < 2 )
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{
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@ -29,14 +29,14 @@ namespace Server.Mobiles
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if ( p != null )
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{
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int chanceToCure = 10000 + (int)(this.Skills[SkillName.Magery].Value * 75) - ((p.Level + 1) * (Core.AOS ? (p.Level < 4 ? 3300 : 3100) : 1750));
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int chanceToCure = 10000 + (int)(Skills[SkillName.Magery].Value * 75) - ((p.Level + 1) * (Core.AOS ? (p.Level < 4 ? 3300 : 3100) : 1750));
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chanceToCure /= 100;
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if ( chanceToCure > Utility.Random( 100 ) )
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{
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if ( Rider.CurePoison( this ) ) //TODO: Confirm if mount is the one flagged for curing it or the rider is
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{
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Rider.LocalOverheadMessage( Server.Network.MessageType.Regular, 0x3B2, true, "Your mount senses you are in danger and aids you with magic." );
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Rider.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, true, "Your mount senses you are in danger and aids you with magic." );
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Rider.FixedParticles( 0x373A, 10, 15, 5012, EffectLayer.Waist );
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Rider.PlaySound( 0x1E0 ); // Cure spell effect.
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Rider.PlaySound( 0xA9 ); // Unicorn's whinny.
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@ -9,18 +9,18 @@ namespace Server.Mobiles
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public Jwilson() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Hue = Utility.RandomList(0x89C,0x8A2,0x8A8,0x8AE);
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this.Body = 0x33;
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this.VirtualArmor = 8;
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Body = 0x33;
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VirtualArmor = 8;
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this.InitStats(Utility.Random(22,13),Utility.Random(16,6),Utility.Random(16,5));
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InitStats(Utility.Random(22,13),Utility.Random(16,6),Utility.Random(16,5));
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this.Skills[SkillName.Wrestling].Base = Utility.Random(24,17);
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this.Skills[SkillName.Tactics].Base = Utility.Random(18,14);
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this.Skills[SkillName.MagicResist].Base = Utility.Random(15,6);
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this.Skills[SkillName.Poisoning].Base = Utility.Random(31,20);
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Skills[SkillName.Wrestling].Base = Utility.Random(24,17);
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Skills[SkillName.Tactics].Base = Utility.Random(18,14);
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Skills[SkillName.MagicResist].Base = Utility.Random(15,6);
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Skills[SkillName.Poisoning].Base = Utility.Random(31,20);
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this.Fame = Utility.Random(0,1249);
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this.Karma = Utility.Random(0,-624);
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Fame = Utility.Random(0,1249);
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Karma = Utility.Random(0,-624);
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}
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public Jwilson(Serial serial) : base(serial)
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@ -8,17 +8,17 @@ namespace Server.Mobiles
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[Constructible]
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public Parrot() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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this.Body = 831;
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this.VirtualArmor = Utility.Random(0,6);
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Body = 831;
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VirtualArmor = Utility.Random(0,6);
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this.InitStats((10),Utility.Random(25,16),(10));
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InitStats((10),Utility.Random(25,16),(10));
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this.Skills[SkillName.Wrestling].Base = (6);
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this.Skills[SkillName.Tactics].Base = (6);
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this.Skills[SkillName.MagicResist].Base = (5);
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Skills[SkillName.Wrestling].Base = (6);
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Skills[SkillName.Tactics].Base = (6);
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Skills[SkillName.MagicResist].Base = (5);
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this.Fame = Utility.Random(0,1249);
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this.Karma = Utility.Random(0,-624);
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Fame = Utility.Random(0,1249);
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Karma = Utility.Random(0,-624);
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Tamable = true;
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ControlSlots = 1;
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