Removes implicit this.
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04b4cfe75b
commit
83dcf536d8
533 changed files with 2804 additions and 2806 deletions
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@ -9,18 +9,18 @@ namespace Server.Mobiles
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public Jwilson() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Hue = Utility.RandomList(0x89C,0x8A2,0x8A8,0x8AE);
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this.Body = 0x33;
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this.VirtualArmor = 8;
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Body = 0x33;
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VirtualArmor = 8;
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this.InitStats(Utility.Random(22,13),Utility.Random(16,6),Utility.Random(16,5));
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InitStats(Utility.Random(22,13),Utility.Random(16,6),Utility.Random(16,5));
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this.Skills[SkillName.Wrestling].Base = Utility.Random(24,17);
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this.Skills[SkillName.Tactics].Base = Utility.Random(18,14);
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this.Skills[SkillName.MagicResist].Base = Utility.Random(15,6);
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this.Skills[SkillName.Poisoning].Base = Utility.Random(31,20);
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Skills[SkillName.Wrestling].Base = Utility.Random(24,17);
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Skills[SkillName.Tactics].Base = Utility.Random(18,14);
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Skills[SkillName.MagicResist].Base = Utility.Random(15,6);
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Skills[SkillName.Poisoning].Base = Utility.Random(31,20);
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this.Fame = Utility.Random(0,1249);
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this.Karma = Utility.Random(0,-624);
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Fame = Utility.Random(0,1249);
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Karma = Utility.Random(0,-624);
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}
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public Jwilson(Serial serial) : base(serial)
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