Removes implicit this.

This commit is contained in:
Kamron Batman 2018-09-14 12:56:58 -07:00
parent 04b4cfe75b
commit 83dcf536d8
533 changed files with 2804 additions and 2806 deletions

View file

@ -71,8 +71,8 @@ namespace Server.Mobiles
Skills[SkillName.MagicResist].Base = 120.0;
Skills[SkillName.DetectHidden].Base = 100.0;
this.NextCombatTime = Core.TickCount + 500;
this.Focus = target;
NextCombatTime = Core.TickCount + 500;
Focus = target;
}
public ArcherGuard( Serial serial ) : base( serial )
@ -103,7 +103,7 @@ namespace Server.Mobiles
m_Focus = value;
if ( value != null )
this.AggressiveAction( value );
AggressiveAction( value );
Combatant = value;
@ -210,7 +210,7 @@ namespace Server.Mobiles
protected override void OnTick()
{
BaseGuard.Spawn( m_Focus, m_Focus, 1, true );
Spawn( m_Focus, m_Focus, 1, true );
}
}

View file

@ -86,8 +86,8 @@ namespace Server.Mobiles
Skills[SkillName.MagicResist].Base = 120.0;
Skills[SkillName.DetectHidden].Base = 100.0;
this.NextCombatTime = Core.TickCount + 500;
this.Focus = target;
NextCombatTime = Core.TickCount + 500;
Focus = target;
}
public WarriorGuard( Serial serial ) : base( serial )
@ -118,7 +118,7 @@ namespace Server.Mobiles
m_Focus = value;
if ( value != null )
this.AggressiveAction( value );
AggressiveAction( value );
Combatant = value;
@ -225,7 +225,7 @@ namespace Server.Mobiles
protected override void OnTick()
{
BaseGuard.Spawn( m_Focus, m_Focus, 1, true );
Spawn( m_Focus, m_Focus, 1, true );
}
}