Removes implicit this.
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parent
04b4cfe75b
commit
83dcf536d8
533 changed files with 2804 additions and 2806 deletions
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@ -71,8 +71,8 @@ namespace Server.Mobiles
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Skills[SkillName.MagicResist].Base = 120.0;
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Skills[SkillName.DetectHidden].Base = 100.0;
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this.NextCombatTime = Core.TickCount + 500;
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this.Focus = target;
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NextCombatTime = Core.TickCount + 500;
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Focus = target;
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}
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public ArcherGuard( Serial serial ) : base( serial )
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@ -103,7 +103,7 @@ namespace Server.Mobiles
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m_Focus = value;
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if ( value != null )
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this.AggressiveAction( value );
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AggressiveAction( value );
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Combatant = value;
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@ -210,7 +210,7 @@ namespace Server.Mobiles
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protected override void OnTick()
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{
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BaseGuard.Spawn( m_Focus, m_Focus, 1, true );
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Spawn( m_Focus, m_Focus, 1, true );
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}
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}
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@ -86,8 +86,8 @@ namespace Server.Mobiles
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Skills[SkillName.MagicResist].Base = 120.0;
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Skills[SkillName.DetectHidden].Base = 100.0;
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this.NextCombatTime = Core.TickCount + 500;
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this.Focus = target;
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NextCombatTime = Core.TickCount + 500;
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Focus = target;
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}
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public WarriorGuard( Serial serial ) : base( serial )
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@ -118,7 +118,7 @@ namespace Server.Mobiles
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m_Focus = value;
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if ( value != null )
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this.AggressiveAction( value );
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AggressiveAction( value );
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Combatant = value;
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@ -225,7 +225,7 @@ namespace Server.Mobiles
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protected override void OnTick()
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{
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BaseGuard.Spawn( m_Focus, m_Focus, 1, true );
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Spawn( m_Focus, m_Focus, 1, true );
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}
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}
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