Removes implicit this.

This commit is contained in:
Kamron Batman 2018-09-14 12:56:58 -07:00
parent 04b4cfe75b
commit 83dcf536d8
533 changed files with 2804 additions and 2806 deletions

View file

@ -99,7 +99,7 @@ namespace Server.Mobiles
{
if ( Hidden )
{
Effects.PlaySound( this.Location, this.Map, 0x2C8 );
Effects.PlaySound( Location, Map, 0x2C8 );
Combatant = null;
}
else
@ -117,7 +117,7 @@ namespace Server.Mobiles
{
if ( !m_HasTeleportedAway && Hits < (HitsMax / 2) )
{
Map map = this.Map;
Map map = Map;
if ( map != null )
{
@ -131,16 +131,16 @@ namespace Server.Mobiles
if ( !map.CanFit( x, y, z, 16, false, false ) )
continue;
Point3D from = this.Location;
Point3D from = Location;
Point3D to = new Point3D( x, y, z );
if ( !InLOS( to ) )
continue;
this.Location = to;
this.ProcessDelta();
this.Hidden = true;
this.Combatant = null;
Location = to;
ProcessDelta();
Hidden = true;
Combatant = null;
Effects.SendLocationParticles( EffectItem.Create( from, map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
Effects.SendLocationParticles( EffectItem.Create( to, map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 5023 );