Removes implicit this.

This commit is contained in:
Kamron Batman 2018-09-14 12:56:58 -07:00
parent 04b4cfe75b
commit 83dcf536d8
533 changed files with 2804 additions and 2806 deletions

View file

@ -109,10 +109,10 @@ namespace Server.Mobiles
m_Stunning = true;
defender.Animate( 21, 6, 1, true, false, 0 );
this.PlaySound( 0xEE );
PlaySound( 0xEE );
defender.LocalOverheadMessage( MessageType.Regular, 0x3B2, false, "You have been stunned by a colossal blow!" );
if ( this.Weapon is BaseWeapon weapon )
if ( Weapon is BaseWeapon weapon )
weapon.OnHit( this, defender );
if ( defender.Alive )
@ -148,10 +148,10 @@ namespace Server.Mobiles
if ( Utility.RandomBool() )
{
this.FixedParticles( 0x376A, 9, 32, 0x2539, EffectLayer.LeftHand );
this.PlaySound( 0x1DE );
FixedParticles( 0x376A, 9, 32, 0x2539, EffectLayer.LeftHand );
PlaySound( 0x1DE );
foreach ( Mobile m in this.GetMobilesInRange( 2 ) )
foreach ( Mobile m in GetMobilesInRange( 2 ) )
{
if ( m != this && IsEnemy( m ) )
{

View file

@ -80,8 +80,8 @@ namespace Server.Mobiles
public void ThrowHatchet( Mobile to )
{
int damage = 50;
this.MovingEffect( to, 0xF43, 10, 0, false, false );
this.DoHarmful( to );
MovingEffect( to, 0xF43, 10, 0, false, false );
DoHarmful( to );
AOS.Damage( to, this, damage, 100, 0, 0, 0, 0 );
}

View file

@ -110,12 +110,12 @@ namespace Server.Mobiles
public void BeginSavageDance()
{
if ( this.Map == null )
if ( Map == null )
return;
ArrayList list = new ArrayList();
foreach ( Mobile m in this.GetMobilesInRange( 8 ) )
foreach ( Mobile m in GetMobilesInRange( 8 ) )
{
if ( m != this && m is SavageShaman )
list.Add( m );
@ -149,7 +149,7 @@ namespace Server.Mobiles
ArrayList list = new ArrayList();
foreach ( Mobile m in this.GetMobilesInRange( 8 ) )
foreach ( Mobile m in GetMobilesInRange( 8 ) )
list.Add( m );
if ( list.Count > 0 )

View file

@ -56,12 +56,12 @@ namespace Server.Mobiles
{
ArrayList list = new ArrayList();
foreach ( Mobile m in this.GetMobilesInRange( 2 ) )
foreach ( Mobile m in GetMobilesInRange( 2 ) )
{
if ( m == this || !CanBeHarmful( m ) )
continue;
if ( m is BaseCreature creature && (creature.Controlled || creature.Summoned || creature.Team != this.Team) )
if ( m is BaseCreature creature && (creature.Controlled || creature.Summoned || creature.Team != Team) )
list.Add( m );
else if ( m.Player )
list.Add( m );