Removes implicit this.

This commit is contained in:
Kamron Batman 2018-09-14 12:56:58 -07:00
parent 04b4cfe75b
commit 83dcf536d8
533 changed files with 2804 additions and 2806 deletions

View file

@ -76,17 +76,17 @@ namespace Server.Mobiles
public void SpawnBogling( Mobile m )
{
Map map = this.Map;
Map map = Map;
if ( map == null )
return;
Bogling spawned = new Bogling();
spawned.Team = this.Team;
spawned.Team = Team;
bool validLocation = false;
Point3D loc = this.Location;
Point3D loc = Location;
for ( int j = 0; !validLocation && j < 10; ++j )
{
@ -94,7 +94,7 @@ namespace Server.Mobiles
int y = Y + Utility.Random( 3 ) - 1;
int z = map.GetAverageZ( x, y );
if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
if ( validLocation = map.CanFit( x, y, Z, 16, false, false ) )
loc = new Point3D( x, y, Z );
else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
loc = new Point3D( x, y, z );
@ -108,7 +108,7 @@ namespace Server.Mobiles
{
ArrayList toEat = new ArrayList();
foreach ( Mobile m in this.GetMobilesInRange( 2 ) )
foreach ( Mobile m in GetMobilesInRange( 2 ) )
{
if ( m is Bogling )
toEat.Add( m );
@ -130,7 +130,7 @@ namespace Server.Mobiles
{
base.OnGotMeleeAttack( attacker );
if ( this.Hits > (this.HitsMax / 4) )
if ( Hits > (HitsMax / 4) )
{
if ( 0.25 >= Utility.RandomDouble() )
SpawnBogling( attacker );