Removes implicit this.
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04b4cfe75b
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533 changed files with 2804 additions and 2806 deletions
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@ -26,11 +26,11 @@ namespace Server.Mobiles
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int jHue = 25 + Team * 40;
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// Skills and Stats
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this.InitStats( 125, 125, 90 );
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this.Skills[SkillName.Macing].Base = 120;
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this.Skills[SkillName.Anatomy].Base = 120;
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this.Skills[SkillName.Healing].Base = 120;
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this.Skills[SkillName.Tactics].Base = 120;
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InitStats( 125, 125, 90 );
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Skills[SkillName.Macing].Base = 120;
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Skills[SkillName.Anatomy].Base = 120;
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Skills[SkillName.Healing].Base = 120;
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Skills[SkillName.Tactics].Base = 120;
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// Equip
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WarHammer war = new WarHammer();
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@ -99,11 +99,11 @@ namespace Server.Mobiles
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int jHue = 25 + Team * 40;
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// Skills and Stats
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this.InitStats( 125, 125, 90 );
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this.Skills[SkillName.Fencing].Base = 120;
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this.Skills[SkillName.Anatomy].Base = 120;
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this.Skills[SkillName.Healing].Base = 120;
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this.Skills[SkillName.Tactics].Base = 120;
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InitStats( 125, 125, 90 );
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Skills[SkillName.Fencing].Base = 120;
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Skills[SkillName.Anatomy].Base = 120;
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Skills[SkillName.Healing].Base = 120;
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Skills[SkillName.Tactics].Base = 120;
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// Equip
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Spear ssp = new Spear();
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@ -172,12 +172,12 @@ namespace Server.Mobiles
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int jHue = 25 + Team * 40;
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// Skills and Stats
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this.InitStats( 125, 125, 90 );
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this.Skills[SkillName.Swords].Base = 120;
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this.Skills[SkillName.Anatomy].Base = 120;
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this.Skills[SkillName.Healing].Base = 120;
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this.Skills[SkillName.Tactics].Base = 120;
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this.Skills[SkillName.Parry].Base = 120;
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InitStats( 125, 125, 90 );
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Skills[SkillName.Swords].Base = 120;
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Skills[SkillName.Anatomy].Base = 120;
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Skills[SkillName.Healing].Base = 120;
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Skills[SkillName.Tactics].Base = 120;
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Skills[SkillName.Parry].Base = 120;
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// Equip
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Katana kat = new Katana();
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@ -246,13 +246,13 @@ namespace Server.Mobiles
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int jHue = 25 + Team * 40;
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// Skills and Stats
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this.InitStats( 90, 90, 125 );
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this.Skills[SkillName.Magery].Base = 120;
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this.Skills[SkillName.EvalInt].Base = 120;
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this.Skills[SkillName.Inscribe].Base = 100;
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this.Skills[SkillName.Wrestling].Base = 120;
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this.Skills[SkillName.Meditation].Base = 120;
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this.Skills[SkillName.Poisoning].Base = 100;
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InitStats( 90, 90, 125 );
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Skills[SkillName.Magery].Base = 120;
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Skills[SkillName.EvalInt].Base = 120;
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Skills[SkillName.Inscribe].Base = 100;
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Skills[SkillName.Wrestling].Base = 120;
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Skills[SkillName.Meditation].Base = 120;
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Skills[SkillName.Poisoning].Base = 100;
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// Equip
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Spellbook book = new Spellbook();
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@ -314,13 +314,13 @@ namespace Server.Mobiles
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int jHue = 25 + Team * 40;
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// Skills and Stats
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this.InitStats( 90, 90, 125 );
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this.Skills[SkillName.Magery].Base = 100;
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this.Skills[SkillName.EvalInt].Base = 120;
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this.Skills[SkillName.Anatomy].Base = 80;
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this.Skills[SkillName.Wrestling].Base = 80;
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this.Skills[SkillName.Meditation].Base = 100;
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this.Skills[SkillName.Poisoning].Base = 100;
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InitStats( 90, 90, 125 );
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Skills[SkillName.Magery].Base = 100;
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Skills[SkillName.EvalInt].Base = 120;
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Skills[SkillName.Anatomy].Base = 80;
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Skills[SkillName.Wrestling].Base = 80;
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Skills[SkillName.Meditation].Base = 100;
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Skills[SkillName.Poisoning].Base = 100;
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// Equip
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Spellbook book = new Spellbook();
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@ -404,14 +404,14 @@ namespace Server.Mobiles
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int jHue = 25 + Team * 40;
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// Skills and Stats
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this.InitStats( 125, 125, 125 );
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this.Skills[SkillName.Magery].Base = 120;
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this.Skills[SkillName.EvalInt].Base = 120;
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this.Skills[SkillName.Anatomy].Base = 120;
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this.Skills[SkillName.Wrestling].Base = 120;
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this.Skills[SkillName.Meditation].Base = 120;
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this.Skills[SkillName.Poisoning].Base = 100;
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this.Skills[SkillName.Inscribe].Base = 100;
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InitStats( 125, 125, 125 );
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Skills[SkillName.Magery].Base = 120;
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Skills[SkillName.EvalInt].Base = 120;
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Skills[SkillName.Anatomy].Base = 120;
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Skills[SkillName.Wrestling].Base = 120;
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Skills[SkillName.Meditation].Base = 120;
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Skills[SkillName.Poisoning].Base = 100;
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Skills[SkillName.Inscribe].Base = 100;
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// Equip
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Spellbook book = new Spellbook();
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@ -499,13 +499,13 @@ namespace Server.Mobiles
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int jHue = 25 + Team * 40;
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// Skills and Stats
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this.InitStats( 125, 125, 125 );
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this.Skills[SkillName.Magery].Base = 120;
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this.Skills[SkillName.EvalInt].Base = 120;
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this.Skills[SkillName.Anatomy].Base = 120;
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this.Skills[SkillName.Wrestling].Base = 120;
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this.Skills[SkillName.Meditation].Base = 120;
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this.Skills[SkillName.Healing].Base = 100;
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InitStats( 125, 125, 125 );
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Skills[SkillName.Magery].Base = 120;
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Skills[SkillName.EvalInt].Base = 120;
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Skills[SkillName.Anatomy].Base = 120;
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Skills[SkillName.Wrestling].Base = 120;
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Skills[SkillName.Meditation].Base = 120;
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Skills[SkillName.Healing].Base = 100;
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// Equip
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Spellbook book = new Spellbook();
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@ -588,13 +588,13 @@ namespace Server.Mobiles
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int jHue = 25 + Team * 40;
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// Skills and Stats
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this.InitStats( 105, 105, 105 );
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this.Skills[SkillName.Magery].Base = 120;
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this.Skills[SkillName.EvalInt].Base = 120;
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this.Skills[SkillName.Swords].Base = 120;
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this.Skills[SkillName.Tactics].Base = 120;
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this.Skills[SkillName.Meditation].Base = 120;
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this.Skills[SkillName.Poisoning].Base = 100;
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InitStats( 105, 105, 105 );
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Skills[SkillName.Magery].Base = 120;
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Skills[SkillName.EvalInt].Base = 120;
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Skills[SkillName.Swords].Base = 120;
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Skills[SkillName.Tactics].Base = 120;
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Skills[SkillName.Meditation].Base = 120;
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Skills[SkillName.Poisoning].Base = 100;
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// Equip
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Spellbook book = new Spellbook();
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@ -705,13 +705,13 @@ namespace Server.Mobiles
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int jHue = 25 + Team * 40;
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// Skills and Stats
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this.InitStats( 105, 105, 105 );
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this.Skills[SkillName.Healing].Base = 120;
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this.Skills[SkillName.Anatomy].Base = 120;
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this.Skills[SkillName.Stealing].Base = 120;
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this.Skills[SkillName.ArmsLore].Base = 100;
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this.Skills[SkillName.Meditation].Base = 120;
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this.Skills[SkillName.Wrestling].Base = 120;
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InitStats( 105, 105, 105 );
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Skills[SkillName.Healing].Base = 120;
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Skills[SkillName.Anatomy].Base = 120;
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Skills[SkillName.Stealing].Base = 120;
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Skills[SkillName.ArmsLore].Base = 100;
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Skills[SkillName.Meditation].Base = 120;
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Skills[SkillName.Wrestling].Base = 120;
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// Equip
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Spellbook book = new Spellbook();
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