Removes implicit this.
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parent
04b4cfe75b
commit
83dcf536d8
533 changed files with 2804 additions and 2806 deletions
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@ -25,7 +25,7 @@ namespace Server.Regions
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public static void Configure()
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{
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Region.DefaultRegionType = typeof( BaseRegion );
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DefaultRegionType = typeof( BaseRegion );
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}
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private string m_RuneName;
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@ -70,7 +70,7 @@ namespace Server.Regions
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{
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base.OnUnregister();
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this.Spawns = null;
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Spawns = null;
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}
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public static string GetRuneNameFor( Region region )
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@ -106,9 +106,7 @@ namespace Server.Regions
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if ( !region.AllowSpawn() )
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return false;
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BaseRegion br = region as BaseRegion;
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if ( br != null )
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if ( region is BaseRegion br )
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{
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if ( br.Spawns != null )
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{
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@ -133,11 +131,11 @@ namespace Server.Regions
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public override void OnEnter(Mobile m)
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{
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if (m is PlayerMobile && ((PlayerMobile)m).Young)
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if (m is PlayerMobile mobile && mobile.Young)
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{
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if (!this.YoungProtected)
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if (!YoungProtected)
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{
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m.SendGump(new YoungDungeonWarning());
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mobile.SendGump(new YoungDungeonWarning());
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}
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}
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}
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@ -163,9 +161,9 @@ namespace Server.Regions
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return;
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// Test if area rectangles are overlapping, and in that case break them into smaller non overlapping rectangles
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for ( int i = 0; i < this.Area.Length; i++ )
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for ( int i = 0; i < Area.Length; i++ )
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{
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m_RectBuffer2.Add( this.Area[i] );
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m_RectBuffer2.Add( Area[i] );
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for ( int j = 0; j < m_RectBuffer1.Count && m_RectBuffer2.Count > 0; j++ )
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{
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@ -231,7 +229,7 @@ namespace Server.Regions
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public Point3D RandomSpawnLocation( int spawnHeight, bool land, bool water, Point3D home, int range )
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{
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Map map = this.Map;
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Map map = Map;
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if ( map == Map.Internal )
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return Point3D.Zero;
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@ -277,9 +275,9 @@ namespace Server.Regions
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y = Utility.RandomMinMax( home.Y - range, home.Y + range );
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minZ = int.MaxValue; maxZ = int.MinValue;
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for ( int j = 0; j < this.Area.Length; j++ )
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for ( int j = 0; j < Area.Length; j++ )
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{
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Rectangle3D rect = this.Area[j];
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Rectangle3D rect = Area[j];
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if ( x >= rect.Start.X && x < rect.End.X && y >= rect.Start.Y && y < rect.End.Y )
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{
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@ -407,7 +405,7 @@ namespace Server.Regions
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m_SpawnBuffer1.Clear();
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if ( !Region.Find( new Point3D( x, y, z ), map ).AcceptsSpawnsFrom( this ) )
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if ( !Find( new Point3D( x, y, z ), map ).AcceptsSpawnsFrom( this ) )
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{
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m_SpawnBuffer2.Clear();
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continue;
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@ -472,12 +470,12 @@ namespace Server.Regions
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public override string ToString()
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{
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if ( this.Name != null )
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return this.Name;
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else if ( this.RuneName != null )
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return this.RuneName;
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if ( Name != null )
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return Name;
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else if ( RuneName != null )
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return RuneName;
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else
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return this.GetType().Name;
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return GetType().Name;
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}
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public BaseRegion( string name, Map map, int priority, params Rectangle2D[] area ) : base( name, map, priority, area )
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@ -39,7 +39,7 @@ namespace Server.Regions
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public override bool CanUseStuckMenu( Mobile m )
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{
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if ( this.Map == Map.Felucca )
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if ( Map == Map.Felucca )
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return false;
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return base.CanUseStuckMenu( m );
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@ -115,7 +115,7 @@ namespace Server.Regions
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{
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get
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{
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if ( this.Map == Map.Ilshenar || this.Map == Map.Malas )
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if ( Map == Map.Ilshenar || Map == Map.Malas )
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return typeof( ArcherGuard );
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else
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return typeof( WarriorGuard );
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@ -152,7 +152,7 @@ namespace Server.Regions
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bool disabled = false;
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if ( ReadBoolean( el, "disabled", ref disabled, false ) )
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this.Disabled = disabled;
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Disabled = disabled;
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}
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public override bool OnBeginSpellCast( Mobile m, ISpell s )
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@ -8,7 +8,7 @@ namespace Server.Regions
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{
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public class HouseRegion : BaseRegion
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{
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public static readonly int HousePriority = Region.DefaultPriority + 1;
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public static readonly int HousePriority = DefaultPriority + 1;
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private BaseHouse m_House;
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@ -31,7 +31,7 @@ namespace Server.Regions
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Point3D ban = house.RelativeBanLocation;
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this.GoLocation = new Point3D( house.X + ban.X, house.Y + ban.Y, house.Z + ban.Z );
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GoLocation = new Point3D( house.X + ban.X, house.Y + ban.Y, house.Z + ban.Z );
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}
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public override bool AllowHousing( Mobile from, Point3D p )
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@ -51,7 +51,7 @@ namespace Server.Regions
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for ( int i = 0; i < area.Length; i++ )
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{
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Rectangle2D rect = houseArea[i];
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area[i] = Region.ConvertTo3D( new Rectangle2D( x + rect.Start.X, y + rect.Start.Y, rect.Width, rect.Height ) );
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area[i] = ConvertTo3D( new Rectangle2D( x + rect.Start.X, y + rect.Start.Y, rect.Width, rect.Height ) );
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}
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return area;
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@ -114,7 +114,7 @@ namespace Server.Regions
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Region region = entry.Region;
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Map map = region.Map;
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Point3D loc = entry.RandomSpawnLocation( this.Height, this.Land, this.Water );
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Point3D loc = entry.RandomSpawnLocation( Height, Land, Water );
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if ( loc == Point3D.Zero )
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return null;
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@ -57,7 +57,7 @@ namespace Server.Regions
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public bool Running => m_Running;
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public bool Complete => m_SpawnedObjects.Count >= m_Max;
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public bool Spawning => m_Running && !this.Complete;
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public bool Spawning => m_Running && !Complete;
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public SpawnEntry( int id, BaseRegion region, Point3D home, int range, Direction direction, SpawnDefinition definition, int max, TimeSpan minSpawnTime, TimeSpan maxSpawnTime )
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{
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@ -117,7 +117,7 @@ namespace Server.Regions
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spawn.Spawner = this;
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if ( spawn is BaseCreature )
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((BaseCreature)spawn).RemoveIfUntamed = this.RemoveIfUntamed;
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((BaseCreature)spawn).RemoveIfUntamed = RemoveIfUntamed;
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}
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void ISpawner.Remove( ISpawnable spawn )
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@ -138,7 +138,7 @@ namespace Server.Regions
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private void CheckTimer()
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{
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if ( this.Spawning )
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if ( Spawning )
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{
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if ( m_SpawnTimer == null )
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{
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@ -192,7 +192,7 @@ namespace Server.Regions
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{
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InternalDeleteSpawnedObjects();
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for ( int i = 0; !this.Complete && i < m_Max; i++ )
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for ( int i = 0; !Complete && i < m_Max; i++ )
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Spawn();
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m_Running = true;
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@ -259,7 +259,7 @@ namespace Server.Regions
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{
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m_NextSpawn = reader.ReadDeltaTime();
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if ( this.Spawning )
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if ( Spawning )
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{
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if ( m_SpawnTimer != null )
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m_SpawnTimer.Stop();
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