Removes implicit this.
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parent
04b4cfe75b
commit
83dcf536d8
533 changed files with 2804 additions and 2806 deletions
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@ -25,7 +25,7 @@ namespace Server.Regions
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public static void Configure()
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{
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Region.DefaultRegionType = typeof( BaseRegion );
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DefaultRegionType = typeof( BaseRegion );
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}
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private string m_RuneName;
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@ -70,7 +70,7 @@ namespace Server.Regions
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{
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base.OnUnregister();
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this.Spawns = null;
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Spawns = null;
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}
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public static string GetRuneNameFor( Region region )
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@ -106,9 +106,7 @@ namespace Server.Regions
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if ( !region.AllowSpawn() )
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return false;
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BaseRegion br = region as BaseRegion;
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if ( br != null )
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if ( region is BaseRegion br )
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{
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if ( br.Spawns != null )
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{
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@ -133,11 +131,11 @@ namespace Server.Regions
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public override void OnEnter(Mobile m)
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{
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if (m is PlayerMobile && ((PlayerMobile)m).Young)
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if (m is PlayerMobile mobile && mobile.Young)
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{
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if (!this.YoungProtected)
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if (!YoungProtected)
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{
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m.SendGump(new YoungDungeonWarning());
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mobile.SendGump(new YoungDungeonWarning());
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}
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}
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}
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@ -163,9 +161,9 @@ namespace Server.Regions
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return;
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// Test if area rectangles are overlapping, and in that case break them into smaller non overlapping rectangles
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for ( int i = 0; i < this.Area.Length; i++ )
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for ( int i = 0; i < Area.Length; i++ )
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{
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m_RectBuffer2.Add( this.Area[i] );
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m_RectBuffer2.Add( Area[i] );
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for ( int j = 0; j < m_RectBuffer1.Count && m_RectBuffer2.Count > 0; j++ )
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{
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@ -231,7 +229,7 @@ namespace Server.Regions
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public Point3D RandomSpawnLocation( int spawnHeight, bool land, bool water, Point3D home, int range )
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{
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Map map = this.Map;
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Map map = Map;
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if ( map == Map.Internal )
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return Point3D.Zero;
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@ -277,9 +275,9 @@ namespace Server.Regions
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y = Utility.RandomMinMax( home.Y - range, home.Y + range );
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minZ = int.MaxValue; maxZ = int.MinValue;
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for ( int j = 0; j < this.Area.Length; j++ )
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for ( int j = 0; j < Area.Length; j++ )
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{
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Rectangle3D rect = this.Area[j];
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Rectangle3D rect = Area[j];
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if ( x >= rect.Start.X && x < rect.End.X && y >= rect.Start.Y && y < rect.End.Y )
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{
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@ -407,7 +405,7 @@ namespace Server.Regions
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m_SpawnBuffer1.Clear();
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if ( !Region.Find( new Point3D( x, y, z ), map ).AcceptsSpawnsFrom( this ) )
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if ( !Find( new Point3D( x, y, z ), map ).AcceptsSpawnsFrom( this ) )
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{
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m_SpawnBuffer2.Clear();
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continue;
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@ -472,12 +470,12 @@ namespace Server.Regions
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public override string ToString()
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{
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if ( this.Name != null )
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return this.Name;
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else if ( this.RuneName != null )
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return this.RuneName;
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if ( Name != null )
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return Name;
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else if ( RuneName != null )
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return RuneName;
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else
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return this.GetType().Name;
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return GetType().Name;
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}
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public BaseRegion( string name, Map map, int priority, params Rectangle2D[] area ) : base( name, map, priority, area )
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