Removes implicit this.

This commit is contained in:
Kamron Batman 2018-09-14 12:56:58 -07:00
parent 04b4cfe75b
commit 83dcf536d8
533 changed files with 2804 additions and 2806 deletions

View file

@ -18,7 +18,7 @@ namespace Server.Spells.Ninjitsu
public static void OnLogin(LoginEventArgs e)
{
AnimalFormContext context = AnimalForm.GetContext(e.Mobile);
AnimalFormContext context = GetContext(e.Mobile);
if (context != null && context.SpeedBoost)
e.Mobile.Send(SpeedControl.MountSpeed);
@ -483,7 +483,7 @@ namespace Server.Spells.Ninjitsu
{
}
#endregion
else if (AnimalForm.Morph(m_Caster, entryID) == MorphResult.Fail)
else if (Morph(m_Caster, entryID) == MorphResult.Fail)
{
m_Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 502632 ); // The spell fizzles.
m_Caster.FixedParticles( 0x3735, 1, 30, 9503, EffectLayer.Waist );
@ -585,7 +585,7 @@ namespace Server.Spells.Ninjitsu
m_Mobile.Freeze(TimeSpan.FromSeconds(1));
m_Mobile.PlaySound(0x16A);
Timer.DelayCall<Mobile>(TimeSpan.FromSeconds(1.3), new TimerStateCallback<Mobile>(BreathEffect_Callback), m_LastTarget);
DelayCall<Mobile>(TimeSpan.FromSeconds(1.3), new TimerStateCallback<Mobile>(BreathEffect_Callback), m_LastTarget);
}
m_Counter = Math.Min((int)m_Mobile.GetDistanceToSqrt(m_LastTarget), 10);
@ -602,7 +602,7 @@ namespace Server.Spells.Ninjitsu
m_Mobile.PlaySound(0x227);
Effects.SendMovingEffect(m_Mobile, target, 0x36D4, 5, 0, false, false, 0, 0);
Timer.DelayCall<Mobile>(TimeSpan.FromSeconds(1), new TimerStateCallback<Mobile>(BreathDamage_Callback), target);
DelayCall<Mobile>(TimeSpan.FromSeconds(1), new TimerStateCallback<Mobile>(BreathDamage_Callback), target);
}
}

View file

@ -68,7 +68,7 @@ namespace Server.Spells.Ninjitsu
{
Caster.SendLocalizedMessage( 1061632 ); // You can't do that while carrying the sigil.
}
else if ( Server.Misc.WeightOverloading.IsOverloaded( Caster ) )
else if ( Misc.WeightOverloading.IsOverloaded( Caster ) )
{
Caster.SendLocalizedMessage( 502359, "", 0x22 ); // Thou art too encumbered to move.
}
@ -100,7 +100,7 @@ namespace Server.Spells.Ninjitsu
m.PlaySound( 0x512 );
Server.SkillHandlers.Stealth.OnUse( m ); // stealth check after the a jump
SkillHandlers.Stealth.OnUse( m ); // stealth check after the a jump
}
FinishSequence();