Removes implicit this.
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parent
04b4cfe75b
commit
83dcf536d8
533 changed files with 2804 additions and 2806 deletions
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@ -2161,7 +2161,7 @@ namespace Server.Network
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state.Send(new MobileIncoming(m, m));
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//state.Send( new MobileAttributes( m ) );
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state.Send(new MobileStatus(m, m));
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state.Send(Server.Network.SetWarMode.Instantiate(m.Warmode));
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state.Send(Network.SetWarMode.Instantiate(m.Warmode));
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m.SendEverything();
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@ -2169,7 +2169,7 @@ namespace Server.Network
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state.Send(new MobileUpdate(m));
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//state.Send( new MobileAttributes( m ) );
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state.Send(new MobileStatus(m, m));
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state.Send(Server.Network.SetWarMode.Instantiate(m.Warmode));
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state.Send(Network.SetWarMode.Instantiate(m.Warmode));
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state.Send(new MobileIncoming(m, m));
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} else if ( state.StygianAbyss ) {
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state.Send( new MobileUpdate( m ) );
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@ -2182,7 +2182,7 @@ namespace Server.Network
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state.Send( new MobileIncomingSA( m, m ) );
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//state.Send( new MobileAttributes( m ) );
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state.Send( new MobileStatus( m, m ) );
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state.Send( Server.Network.SetWarMode.Instantiate( m.Warmode ) );
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state.Send( Network.SetWarMode.Instantiate( m.Warmode ) );
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m.SendEverything();
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@ -2190,7 +2190,7 @@ namespace Server.Network
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state.Send( new MobileUpdate( m ) );
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//state.Send( new MobileAttributes( m ) );
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state.Send( new MobileStatus( m, m ) );
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state.Send( Server.Network.SetWarMode.Instantiate( m.Warmode ) );
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state.Send( Network.SetWarMode.Instantiate( m.Warmode ) );
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state.Send( new MobileIncomingSA( m, m ) );
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} else {
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state.Send( new MobileUpdateOld( m ) );
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@ -2203,7 +2203,7 @@ namespace Server.Network
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state.Send( new MobileIncomingOld( m, m ) );
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//state.Send( new MobileAttributes( m ) );
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state.Send( new MobileStatus( m, m ) );
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state.Send( Server.Network.SetWarMode.Instantiate( m.Warmode ) );
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state.Send( Network.SetWarMode.Instantiate( m.Warmode ) );
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m.SendEverything();
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@ -2211,7 +2211,7 @@ namespace Server.Network
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state.Send( new MobileUpdateOld( m ) );
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//state.Send( new MobileAttributes( m ) );
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state.Send( new MobileStatus( m, m ) );
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state.Send( Server.Network.SetWarMode.Instantiate( m.Warmode ) );
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state.Send( Network.SetWarMode.Instantiate( m.Warmode ) );
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state.Send( new MobileIncomingOld( m, m ) );
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}
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