fix: Fixes dirty-tracking gaps in generated content: setters, sub-object owners, BaseVendor (#2609)
## Why Delta world saves re-serialize an entity only when it has been marked dirty. An audit of the generated classes found three ways serialized state changes without a mark; this PR closes the ones that do not need a new generator package. ## What - **Custom `[SerializableProperty]` setters mark dirty.** Twelve hand-written setters assigned their backing field without `this.MarkDirty()`. `PlagueBeastLord.OpenedBy` was an auto-property carrying the attribute with no backing field at all; it is now a generated field with the same name, order and command-property exposure. - **Generated sub-objects are linked to their owner.** Without a `[DirtyTrackingEntity]` member the generator emits setters that mark nothing. Eight entity-owned sub-objects now carry the link and receive the owner through the constructor the generator calls: `BOBFilter` (owner is `IEntity`: a `PlayerMobile` or a `BulkOrderBook`), `BOBLargeSubEntry`, `PuzzleChestSolution` and `PuzzleChestSolutionAndTime`, `TalismanAttribute` (the random factories now take the talisman), `VendorItem`, `PlayerBBMessage`, `RaffleEntry`, `ShardPollOption`. Migration schemas were regenerated with the pinned tool; the only change is the value rule argument becoming `DeserializationRequiresParent`. - **BaseVendor uses the generator; restock amounts are no longer persisted.** The only state it wrote was which buy entries had grown restock amounts, packed by index into the live `SBInfos` tables. Restock is transient now and rebuilds on load; version 1 records are read and discarded through the legacy path. Every vendor subclass now serializes through a generated chain. ## Generator 4.1.0 This PR adopts SerializationGenerator 4.1.0 (modernuo/SerializationGenerator#55): SG3019/SG3020 diagnostics, `[VolatileSerializedState]`, `StopXxx()` timer helpers, and owner-constructor preference for sub-objects (so dictionary values are constructed with their owner; the 4.0.0 relink fallback is gone). `PlayerVendor.v3.json` gains `DeserializationRequiresParent` for its `VendorItem` values so the migration content struct constructs them with their vendor. SG3019 is an error under `TreatWarningsAsErrors` and generator diagnostics ignore pragmas, so the five contexts that live in whole-file player-keyed persistences (`ChampionTitle`, `ChampionTitleContext`, `MurderContext`, `VirtueContext`, `JailRecord`) now carry a `[DirtyTrackingEntity]` link to their `PlayerMobile`, which is where they will live once those blobs move onto the player record. `JailSystem.EmptyRecord` keeps a null player (`[CanBeNull]`). `ChampionTitle` needs both a context and a player constructor because the generator resolves the rule against the containing type but emits the call with the parent field; a comment in the file records this. ## Wire format Unchanged. No version bumps except `BaseVendor` 1 to 2 (which now writes nothing of its own). Schema diffs are rule-argument only (`DeserializationRequiresParent`). ## Testing Server.Tests 848 passed, UOContent.Tests 759 passed.
This commit is contained in:
parent
a2c232f4a8
commit
84153fba58
49 changed files with 223 additions and 214 deletions
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@ -195,6 +195,7 @@ namespace Server.Items
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{
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UnscaleDurability();
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_quality = value;
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this.MarkDirty();
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ScaleDurability();
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}
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}
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@ -213,6 +214,7 @@ namespace Server.Items
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{
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UnscaleDurability();
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_durability = value;
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this.MarkDirty();
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ScaleDurability();
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}
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}
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@ -246,6 +248,7 @@ namespace Server.Items
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UnscaleDurability();
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_resource = value;
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this.MarkDirty();
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if (CraftItem.RetainsColor(GetType()))
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{
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@ -53,6 +53,7 @@ public abstract partial class FillableContainer : LockableContainer
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ClearContents();
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_contentType = value;
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this.MarkDirty();
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Respawn();
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}
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}
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@ -350,6 +350,7 @@ public abstract partial class BaseBeverage : Item, IHasQuantity
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set
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{
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_quantity = Math.Clamp(value, 0, MaxQuantity);
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this.MarkDirty();
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InvalidateProperties();
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@ -13,7 +13,7 @@ public partial class BloodwoodSpirit : BaseTalisman
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Removal = TalismanRemoval.Damage;
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Blessed = GetRandomBlessed();
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Protection = GetRandomProtection(false);
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Protection = GetRandomProtection(this, false);
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SkillBonuses.SetValues(0, SkillName.SpiritSpeak, 10.0);
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SkillBonuses.SetValues(1, SkillName.Necromancy, 5.0);
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@ -14,7 +14,7 @@ public partial class TotemOfVoid : BaseTalisman
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MaxChargeTime = 1800;
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Blessed = GetRandomBlessed();
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Protection = GetRandomProtection(false);
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Protection = GetRandomProtection(this, false);
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Attributes.RegenHits = 2;
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Attributes.LowerManaCost = 10;
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@ -74,13 +74,13 @@ public abstract partial class BasePlayerBB : Item, ISecurable
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if (_greeting != null)
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{
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board.Greeting = new PlayerBBMessage(_greeting.Time, _greeting.Poster, _greeting.Message);
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board.Greeting = new PlayerBBMessage(board, _greeting.Time, _greeting.Poster, _greeting.Message);
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}
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for (var i = 0; i < _messages.Count; i++)
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{
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var message = _messages[i];
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board.AddToMessages(new PlayerBBMessage(message.Time, message.Poster, message.Message));
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board.AddToMessages(new PlayerBBMessage(board, message.Time, message.Poster, message.Message));
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}
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}
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@ -176,7 +176,7 @@ public abstract partial class BasePlayerBB : Item, ISecurable
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if (text.Length > 0)
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{
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var message = new PlayerBBMessage(Core.Now, from, text);
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var message = new PlayerBBMessage(board, Core.Now, from, text);
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if (_greeting)
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{
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@ -265,6 +265,9 @@ public abstract partial class BasePlayerBB : Item, ISecurable
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[SerializationGenerator(0)]
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public partial class PlayerBBMessage
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{
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[DirtyTrackingEntity]
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private BasePlayerBB _board;
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private DateTime _time;
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@ -277,12 +280,11 @@ public partial class PlayerBBMessage
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private string _message;
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public PlayerBBMessage()
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{
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}
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public PlayerBBMessage(BasePlayerBB board) => _board = board;
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public PlayerBBMessage(DateTime time, Mobile poster, string message)
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public PlayerBBMessage(BasePlayerBB board, DateTime time, Mobile poster, string message)
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{
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_board = board;
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_time = time;
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_poster = poster;
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_message = message;
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@ -42,6 +42,7 @@ public partial class RecallRune : Item
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set
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{
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_house = value;
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this.MarkDirty();
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CalculateHue();
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InvalidateProperties();
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}
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@ -92,6 +92,7 @@ public abstract partial class BaseInstrument : Item, ICraftable, ISlayer
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{
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UnscaleUses();
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_quality = value;
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this.MarkDirty();
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InvalidateProperties();
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ScaleUses();
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}
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@ -109,6 +110,7 @@ public abstract partial class BaseInstrument : Item, ICraftable, ISlayer
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set
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{
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_usesRemaining = value;
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this.MarkDirty();
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InvalidateProperties();
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}
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}
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@ -16,6 +16,9 @@ namespace Server.Items;
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[SerializationGenerator(0)]
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public partial class RaffleEntry
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{
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[DirtyTrackingEntity]
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private HouseRaffleStone _stone;
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[SerializableField(0, setter: "private")]
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private Mobile _from;
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@ -25,15 +28,17 @@ public partial class RaffleEntry
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[SerializableField(2, setter: "private")]
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private DateTime _date;
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public RaffleEntry(Mobile from)
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public RaffleEntry(HouseRaffleStone stone, Mobile from)
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{
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_stone = stone;
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_from = from;
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_address = from?.NetState?.Address ?? IPAddress.None;
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_date = Core.Now;
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}
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public RaffleEntry()
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public RaffleEntry(HouseRaffleStone stone)
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{
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_stone = stone;
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_from = null;
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_address = null;
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_date = Core.Now;
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@ -454,7 +459,7 @@ public partial class HouseRaffleStone : Item
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if (_ticketPrice == 0 || from.Backpack?.ConsumeTotal(typeof(Gold), _ticketPrice) == true ||
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Banker.Withdraw(from, _ticketPrice))
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{
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AddToEntries(new RaffleEntry(from));
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AddToEntries(new RaffleEntry(this, from));
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from.SendMessage(MessageHue, "You have successfully entered the plot's raffle.");
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}
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@ -539,7 +544,7 @@ public partial class HouseRaffleStone : Item
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for (var i = 0; i < entryCount; i++)
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{
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var entry = new RaffleEntry();
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var entry = new RaffleEntry(this);
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entry.Deserialize(reader);
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if (entry.From == null)
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@ -26,19 +26,19 @@ public partial class BaseTalisman
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BlessedFor = reader.ReadEntity<Mobile>();
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}
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_protection = new TalismanAttribute();
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_protection = new TalismanAttribute(this);
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if (GetOldSaveFlag(flags, OldSaveFlag.Protection))
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{
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_protection.Deserialize(reader);
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}
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_killer = new TalismanAttribute();
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_killer = new TalismanAttribute(this);
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if (GetOldSaveFlag(flags, OldSaveFlag.Killer))
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{
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_killer.Deserialize(reader);
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}
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_summoner = new TalismanAttribute();
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_summoner = new TalismanAttribute(this);
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if (GetOldSaveFlag(flags, OldSaveFlag.Summoner))
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{
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_summoner.Deserialize(reader);
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@ -155,7 +155,7 @@ public partial class BaseTalisman : Item, IAosItem
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public bool ShouldSerializeProtection() => !_protection.IsEmpty;
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private TalismanAttribute ProtectionDefaultValue() => new();
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private TalismanAttribute ProtectionDefaultValue() => new(this);
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[SerializedIgnoreDupe]
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[InvalidateProperties]
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@ -166,7 +166,7 @@ public partial class BaseTalisman : Item, IAosItem
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public bool ShouldSerializeKiller() => !_killer.IsEmpty;
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private TalismanAttribute KillerDefaultValue() => new();
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private TalismanAttribute KillerDefaultValue() => new(this);
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[SerializedIgnoreDupe]
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[InvalidateProperties]
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@ -177,7 +177,7 @@ public partial class BaseTalisman : Item, IAosItem
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public bool ShouldSerializeSummoner() => !_summoner.IsEmpty;
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private TalismanAttribute SummonerDefaultValue() => new();
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private TalismanAttribute SummonerDefaultValue() => new(this);
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[InvalidateProperties]
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[SerializableField(5)]
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@ -267,9 +267,9 @@ public partial class BaseTalisman : Item, IAosItem
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{
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Layer = Layer.Talisman;
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_protection = new TalismanAttribute();
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_killer = new TalismanAttribute();
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_summoner = new TalismanAttribute();
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_protection = new TalismanAttribute(this);
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_killer = new TalismanAttribute(this);
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_summoner = new TalismanAttribute(this);
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Attributes = new AosAttributes(this);
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SkillBonuses = new AosSkillBonuses(this);
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}
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@ -319,9 +319,9 @@ public partial class BaseTalisman : Item, IAosItem
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return;
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}
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talisman._summoner = new TalismanAttribute(_summoner);
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talisman._protection = new TalismanAttribute(_protection);
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talisman._killer = new TalismanAttribute(_killer);
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talisman._summoner = new TalismanAttribute(talisman, _summoner);
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talisman._protection = new TalismanAttribute(talisman, _protection);
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talisman._killer = new TalismanAttribute(talisman, _killer);
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talisman.Attributes = new AosAttributes(newItem, Attributes);
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talisman.SkillBonuses = new AosSkillBonuses(newItem, SkillBonuses);
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}
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@ -660,17 +660,17 @@ public partial class BaseTalisman : Item, IAosItem
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public virtual void SetSummoner(Type type, TextDefinition name)
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{
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_summoner = new TalismanAttribute(type, name);
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_summoner = new TalismanAttribute(this, type, name);
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}
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public virtual void SetProtection(Type type, TextDefinition name, int amount)
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{
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_protection = new TalismanAttribute(type, name, amount);
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_protection = new TalismanAttribute(this, type, name, amount);
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}
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public virtual void SetKiller(Type type, TextDefinition name, int amount)
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{
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_killer = new TalismanAttribute(type, name, amount);
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_killer = new TalismanAttribute(this, type, name, amount);
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}
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public virtual void StartTimer()
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@ -712,18 +712,18 @@ public partial class BaseTalisman : Item, IAosItem
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public static Type GetRandomSummonType() => _summons.RandomElement();
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public static TalismanAttribute GetRandomSummoner()
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public static TalismanAttribute GetRandomSummoner(BaseTalisman owner)
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{
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if (Utility.RandomDouble() < 0.975)
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{
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return new TalismanAttribute();
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return new TalismanAttribute(owner);
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}
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var num = Utility.Random(_summons.Length);
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return num > 14
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? new TalismanAttribute(_summons[num], _summonLabels[num], 10)
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: new TalismanAttribute(_summons[num], _summonLabels[num]);
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? new TalismanAttribute(owner, _summons[num], _summonLabels[num], 10)
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: new TalismanAttribute(owner, _summons[num], _summonLabels[num]);
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}
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public static TalismanRemoval GetRandomRemoval()
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@ -736,32 +736,32 @@ public partial class BaseTalisman : Item, IAosItem
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return TalismanRemoval.None;
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}
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public static TalismanAttribute GetRandomKiller() => GetRandomKiller(true);
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public static TalismanAttribute GetRandomKiller(BaseTalisman owner) => GetRandomKiller(owner, true);
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public static TalismanAttribute GetRandomKiller(bool includingNone)
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public static TalismanAttribute GetRandomKiller(BaseTalisman owner, bool includingNone)
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{
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if (includingNone && Utility.RandomBool())
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{
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return new TalismanAttribute();
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return new TalismanAttribute(owner);
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}
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var num = Utility.Random(_killers.Length);
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return new TalismanAttribute(_killers[num], _killerLabels[num], Utility.RandomMinMax(10, 100));
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return new TalismanAttribute(owner, _killers[num], _killerLabels[num], Utility.RandomMinMax(10, 100));
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}
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public static TalismanAttribute GetRandomProtection() => GetRandomProtection(true);
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public static TalismanAttribute GetRandomProtection(BaseTalisman owner) => GetRandomProtection(owner, true);
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public static TalismanAttribute GetRandomProtection(bool includingNone)
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public static TalismanAttribute GetRandomProtection(BaseTalisman owner, bool includingNone)
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{
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if (includingNone && Utility.RandomBool())
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{
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return new TalismanAttribute();
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return new TalismanAttribute(owner);
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}
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var num = Utility.Random(_killers.Length);
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return new TalismanAttribute(_killers[num], _killerLabels[num], Utility.RandomMinMax(5, 60));
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return new TalismanAttribute(owner, _killers[num], _killerLabels[num], Utility.RandomMinMax(5, 60));
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}
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public static SkillName GetRandomSkill() => _skills.RandomElement();
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@ -8,7 +8,7 @@ public partial class RandomTalisman : BaseTalisman
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[Constructible]
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public RandomTalisman() : base(GetRandomItemID())
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{
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Summoner = GetRandomSummoner();
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Summoner = GetRandomSummoner(this);
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if (Summoner.IsEmpty)
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{
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@ -36,8 +36,8 @@ public partial class RandomTalisman : BaseTalisman
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Blessed = GetRandomBlessed();
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Slayer = GetRandomSlayer();
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Protection = GetRandomProtection();
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Killer = GetRandomKiller();
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Protection = GetRandomProtection(this);
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Killer = GetRandomKiller(this);
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Skill = GetRandomSkill();
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ExceptionalBonus = GetRandomExceptional();
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SuccessBonus = GetRandomSuccessful();
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@ -7,6 +7,9 @@ namespace Server.Items;
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[SerializationGenerator(1, false)]
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public partial class TalismanAttribute
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{
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[DirtyTrackingEntity]
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private BaseTalisman _owner;
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private Type _type;
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@ -19,12 +22,12 @@ public partial class TalismanAttribute
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _amount;
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public TalismanAttribute() : this(null, null)
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{
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}
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public TalismanAttribute(BaseTalisman owner) => _owner = owner;
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public TalismanAttribute(TalismanAttribute copy)
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public TalismanAttribute(BaseTalisman owner, TalismanAttribute copy)
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{
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_owner = owner;
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if (copy != null)
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{
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_type = copy.Type;
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@ -33,8 +36,9 @@ public partial class TalismanAttribute
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}
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}
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public TalismanAttribute(Type type, TextDefinition name, int amount = 0)
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public TalismanAttribute(BaseTalisman owner, Type type, TextDefinition name, int amount = 0)
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{
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_owner = owner;
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_type = type;
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_name = name;
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_amount = amount;
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