tilematrix thread-safety

main waithandle timeout removed
basecreature typo
This commit is contained in:
Mark Sturgill 2013-10-13 22:12:18 -07:00
parent b3831721d9
commit 855b6463ca
5 changed files with 83 additions and 53 deletions

View file

@ -5648,7 +5648,7 @@ namespace Server.Mobiles
return base.CanBeDamaged();
}
public virtual bool PlayerRangeSensitive{ get{ return (this.CurrentWayPoint != null); } } //If they are following a waypoint, they'll continue to follow it even if players aren't around
public virtual bool PlayerRangeSensitive{ get{ return (this.CurrentWayPoint == null); } } //If they are following a waypoint, they'll continue to follow it even if players aren't around
/* until we are sure about who should be getting deleted, move them instead */
/* On OSI, they despawn */