tilematrix thread-safety
main waithandle timeout removed basecreature typo
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commit
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5 changed files with 83 additions and 53 deletions
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@ -21,6 +21,7 @@
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Runtime.CompilerServices;
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namespace Server
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{
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@ -46,7 +47,8 @@ namespace Server
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{
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get
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{
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return m_LandBlocks;
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lock (this)
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return m_LandBlocks;
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}
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}
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@ -54,7 +56,8 @@ namespace Server
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{
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get
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{
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return m_StaticBlocks;
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lock (this)
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return m_StaticBlocks;
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}
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}
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@ -77,6 +80,7 @@ namespace Server
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m_StaticBlocks = PatchStatics( matrix, staDataPath, staIndexPath, staLookupPath );
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}
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[MethodImpl(MethodImplOptions.Synchronized)]
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private unsafe int PatchLand( TileMatrix matrix, string dataPath, string indexPath )
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{
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using ( FileStream fsData = new FileStream( dataPath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
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@ -116,8 +120,9 @@ namespace Server
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}
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}
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private static StaticTile[] m_TileBuffer = new StaticTile[128];
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private StaticTile[] m_TileBuffer = new StaticTile[128];
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[MethodImpl(MethodImplOptions.Synchronized)]
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private unsafe int PatchStatics( TileMatrix matrix, string dataPath, string indexPath, string lookupPath )
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{
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using ( FileStream fsData = new FileStream( dataPath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
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