- Added High Seas expansion to the expansions list.
- Changed the default expansion to HS. - Changed meer monsters to all be FightMode.Evil. - Added refuse trades option (client 7.0.30.0+). - Added item insurance menu. - Updated context menus to support new clilocs. - Added item properties to gumps. - Reverting items not decaying on spawners, needs to be configurable. - Added AUO features to FeatureProtection. - Tweaked third party authentication to not trigger the character password gump in the client.
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15 changed files with 512 additions and 57 deletions
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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public class MeerEternal : BaseCreature
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{
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[Constructable]
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public MeerEternal() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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public MeerEternal() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Name = "a meer eternal";
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Body = 772;
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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public class MeerMage : BaseCreature
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{
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[Constructable]
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public MeerMage() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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public MeerMage() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Name = "a meer mage";
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Body = 770;
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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public class MeerWarrior : BaseCreature
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{
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[Constructable]
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public MeerWarrior() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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public MeerWarrior() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Name = "a meer warrior";
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Body = 771;
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