- Added High Seas expansion to the expansions list.

- Changed the default expansion to HS.
- Changed meer monsters to all be FightMode.Evil.
- Added refuse trades option (client 7.0.30.0+).
- Added item insurance menu.
- Updated context menus to support new clilocs.
- Added item properties to gumps.
- Reverting items not decaying on spawners, needs to be configurable.
- Added AUO features to FeatureProtection.
- Tweaked third party authentication to not trigger the character password gump in the client.
This commit is contained in:
eos@runuo.com 2013-06-02 13:12:09 +00:00
parent fb0368e201
commit 858e86d45b
15 changed files with 512 additions and 57 deletions

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
public class MeerEternal : BaseCreature
{
[Constructable]
public MeerEternal() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
public MeerEternal() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a meer eternal";
Body = 772;

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
public class MeerMage : BaseCreature
{
[Constructable]
public MeerMage() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
public MeerMage() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a meer mage";
Body = 770;

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
public class MeerWarrior : BaseCreature
{
[Constructable]
public MeerWarrior() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
public MeerWarrior() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a meer warrior";
Body = 771;