diff --git a/Scripts/Gumps/ReportMurderer.cs b/Scripts/Gumps/ReportMurderer.cs index 404fa5d95..9a0f756c2 100644 --- a/Scripts/Gumps/ReportMurderer.cs +++ b/Scripts/Gumps/ReportMurderer.cs @@ -33,6 +33,7 @@ namespace Server.Gumps { killers.Add( ai.Attacker ); ai.Reported = true; + ai.CanReportMurder = false; } if ( ai.Attacker.Player && (DateTime.Now - ai.LastCombatTime) < TimeSpan.FromSeconds( 30.0 ) && !toGive.Contains( ai.Attacker ) ) toGive.Add( ai.Attacker ); @@ -69,19 +70,7 @@ namespace Server.Gumps if ( killers.Count > 0 ) new GumpTimer( m, killers ).Start(); - - /* - TODO: Check entire combatant system and see if the - cobatant lists should be handled a different - way, and change it accordingly. This is a - small-scope patch to prevent an exploit. - */ - - for ( int i = m.Aggressors.Count - 1; i >= 0; --i ) - { - m.Aggressors.RemoveAt ( i ); - } - + } private class GumpTimer : Timer