diff --git a/Scripts/Items/Special/Holiday/IceyPatch.cs b/Scripts/Items/Special/Holiday/IcyPatch.cs similarity index 92% rename from Scripts/Items/Special/Holiday/IceyPatch.cs rename to Scripts/Items/Special/Holiday/IcyPatch.cs index 8123527d2..8a5287717 100644 --- a/Scripts/Items/Special/Holiday/IceyPatch.cs +++ b/Scripts/Items/Special/Holiday/IcyPatch.cs @@ -4,7 +4,7 @@ using Server.Spells; namespace Server.Items { - public class IceyPatch : Item + public class IcyPatch : Item { public override int LabelNumber { get { return 1095159; } } //An Icy Patch public override double DefaultWeight { get { return 5.0; } } @@ -12,18 +12,18 @@ namespace Server.Items /* On OSI, the iceypatch with itemid 0x122a is "rarer", so we will give it 1:10 chance of creating it that way */ [Constructable] - public IceyPatch() + public IcyPatch() : this((Utility.Random(10) == 0) ? 0x122A : 0x122F) { } - public IceyPatch(int itemid) + public IcyPatch(int itemid) : base (itemid) { Hue = 0x481; } - public IceyPatch(Serial serial) + public IcyPatch(Serial serial) : base(serial) { }