test(uocontent): skip tile-data-dependent tests when client files absent
Now that CI actually runs the test projects (previous commits), it exposed that the UOContent.Tests bootstrap force-loaded UO client tile data (tiledata.mul) unconditionally in the collection-fixture constructor. On CI the copyrighted client files are absent, so TileData.Load() threw and xUnit failed every test in the collection with the same FileNotFoundException - 337 failures, most of them collateral (packet, scheduler, spawner tests that don't need tile data at all). Mirror the graceful pattern Server.Tests already uses: - TestServerInitializer now probes for tiledata.mul (Core.FindDataFile + File.Exists) and only force-loads tile data / runs the tile-dependent configure steps (MultiData.Configure, VerifyTrammelTileDataLoaded) when present. It exposes TileDataLoaded so the fixture constructor no longer throws when the files are missing. - Add a shared TileDataRequirement.SkipIfMissing() guard and apply it to exactly the 31 pathfinding/multi/AI tests that genuinely require real tile/multi data, converting them to [SkippableFact]/[SkippableTheory]. Result: with client data absent (CI) the suite is 0 failed / 32 skipped / 469 passed; with data present (dev) it is 0 failed / 0 skipped / 501 passed. The 306 collateral failures are gone because the fixture no longer throws. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
3f305f9da7
commit
8613f7d480
17 changed files with 112 additions and 39 deletions
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@ -30,6 +30,13 @@ internal static class TestServerInitializer
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private static bool _initialized;
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private static readonly Lock _lock = new();
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/// <summary>
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/// True if the UO client tile data was found and loaded. When false (e.g. CI, where the
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/// copyrighted client files are absent), tile/map/multi-dependent tests must skip rather than
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/// fail. Guard such tests with <c>Skip.If(!TestServerInitializer.TileDataLoaded, ...)</c>.
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/// </summary>
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public static bool TileDataLoaded { get; private set; }
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public static void Initialize()
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{
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lock (_lock)
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@ -62,7 +69,10 @@ internal static class TestServerInitializer
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// flags are populated before anything that reads TileData (MultiData, MovementImpl,
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// CheckMovement). Without this, TileData.MaxItemValue is 0 at MultiData.Configure()
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// time, causing every MCL tile ID to be masked to 0 and stored as ID=0 in Tiles[x][y].
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ForceLoadTileData();
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// The copyrighted client files are absent on CI; when tiledata.mul is missing we skip
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// the tile/map/multi-dependent bootstrap and leave TileDataLoaded false so those tests
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// skip instead of failing the whole collection from the fixture constructor.
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TileDataLoaded = TryForceLoadTileData();
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// Production runs every static Configure() via AssemblyHandler.Invoke("Configure");
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// the fixture calls a curated subset, so configure the pathfinding singleton here so
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@ -70,11 +80,15 @@ internal static class TestServerInitializer
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// calls Find. ServerConfiguration is already loaded above, so the setting resolves.
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BitmapAStarAlgorithm.Configure();
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// Multi component lists (multi.mul / MultiCollection.uop). Production invokes this via
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// AssemblyHandler.Invoke("Configure"); the curated fixture subset must call it so that
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// BaseMulti.Components (MultiData.GetComponents) returns real footprints instead of
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// MultiComponentList.Empty. Required by the Multi pathfinding tests.
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MultiData.Configure();
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if (TileDataLoaded)
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{
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// Multi component lists (multi.mul / MultiCollection.uop). Production invokes this via
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// AssemblyHandler.Invoke("Configure"); the curated fixture subset must call it so that
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// BaseMulti.Components (MultiData.GetComponents) returns real footprints instead of
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// MultiComponentList.Empty. Required by the Multi pathfinding tests. Depends on the
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// client files, so it only runs when tile data loaded.
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MultiData.Configure();
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}
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World.Configure();
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Timer.Init(0);
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@ -86,14 +100,23 @@ internal static class TestServerInitializer
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DecayScheduler.Configure();
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Server.Engines.Spawners.SpawnerJsonSerializer.Configure();
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VerifyTrammelTileDataLoaded();
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if (TileDataLoaded)
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{
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VerifyTrammelTileDataLoaded();
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}
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_initialized = true;
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}
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}
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private static void ForceLoadTileData()
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private static bool TryForceLoadTileData()
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{
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var tileDataPath = Core.FindDataFile("tiledata.mul", false);
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if (string.IsNullOrEmpty(tileDataPath) || !File.Exists(tileDataPath))
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{
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return false;
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}
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var loadMethod = typeof(TileData).GetMethod(
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"Load",
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BindingFlags.Static | BindingFlags.NonPublic
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@ -105,6 +128,7 @@ internal static class TestServerInitializer
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);
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}
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loadMethod.Invoke(null, null);
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return true;
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}
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private static void VerifyTrammelTileDataLoaded()
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18
Projects/UOContent.Tests/Fixtures/TileDataRequirement.cs
Normal file
18
Projects/UOContent.Tests/Fixtures/TileDataRequirement.cs
Normal file
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@ -0,0 +1,18 @@
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using Xunit;
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namespace Server.Tests;
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/// <summary>
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/// Shared guard for tests that require the copyrighted UO client tile/map data (tiledata.mul and
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/// friends), which is absent on CI. Call <see cref="SkipIfMissing"/> as the first statement of a
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/// <c>[SkippableFact]</c>/<c>[SkippableTheory]</c> so the test is skipped — not failed — when the
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/// data was not loaded. See <see cref="TestServerInitializer.TileDataLoaded"/>.
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/// </summary>
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internal static class TileDataRequirement
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{
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public static void SkipIfMissing() =>
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Skip.If(
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!TestServerInitializer.TileDataLoaded,
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"Requires UO client tile data (tiledata.mul); absent on CI."
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);
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}
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@ -130,9 +130,10 @@ public class BitmapAStarAlgorithmTests
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blocker.Delete();
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}
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[Fact]
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[SkippableFact]
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public void DynamicObstaclePass_RejectsCellOccupiedByImpassableItem()
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{
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TileDataRequirement.SkipIfMissing();
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StepCache.Instance.Clear();
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var map = Map.Maps[1];
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Assert.NotNull(map);
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@ -17,9 +17,10 @@ public class BoatPathTests
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private const int WaterX = 1450;
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private const int WaterY = 1770;
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[Fact]
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[SkippableFact]
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public void BoatDeck_HasWalkableSurfaceCells()
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{
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TileDataRequirement.SkipIfMissing();
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StepCache.Instance.Clear();
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var map = Map.Maps[MapId];
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@ -44,9 +45,10 @@ public class BoatPathTests
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}
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}
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[Fact]
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[SkippableFact]
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public void BoatDeck_FootprintShape_IsPositionInvariant()
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{
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TileDataRequirement.SkipIfMissing();
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// The property Phase 2's local-frame, movement-invariant boat cache must preserve:
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// the deck's covered-cell shape (in local coords) is identical at two world positions.
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var map = Map.Maps[MapId];
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@ -17,9 +17,10 @@ public class FoundationRedesignTests
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private const int PlaceX = 1500;
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private const int PlaceY = 1600;
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[Fact]
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[SkippableFact]
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public void SwappingComponents_ChangesFootprint()
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{
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TileDataRequirement.SkipIfMissing();
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var foundation = new SwappableFoundation(0x74); // GuildHouse footprint
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try
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{
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@ -38,9 +39,10 @@ public class FoundationRedesignTests
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}
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}
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[Fact]
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[SkippableFact]
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public void RedesignReRegistered_RoutesNewFootprintToLivePath()
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{
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TileDataRequirement.SkipIfMissing();
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StepCache.Instance.Clear();
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var map = Map.Maps[MapId];
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Assert.NotNull(map);
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@ -22,9 +22,10 @@ public class HousePathRoutingTests
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public WalkerStub() => Body = 0xC9;
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}
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[Fact]
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[SkippableFact]
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public void PathAround_NeverTraversesAWallCell()
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{
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TileDataRequirement.SkipIfMissing();
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StepCache.Instance.Clear();
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var prevThreshold = StepCache.Instance.MissPromotionThreshold;
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StepCache.Instance.MissPromotionThreshold = 1;
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@ -74,9 +75,10 @@ public class HousePathRoutingTests
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}
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}
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[Fact]
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[SkippableFact]
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public void Demolish_ReopensCoveredCells()
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{
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TileDataRequirement.SkipIfMissing();
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StepCache.Instance.Clear();
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var map = Map.Maps[MapId];
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Assert.NotNull(map);
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@ -25,9 +25,10 @@ public class MultiEdgeCaseTests
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/// <c>GetStaticAndMultiTiles</c> yields tiles from BOTH multis; the synthesizer must still
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/// agree with CheckMovement everywhere over the union footprint + halo.
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/// </summary>
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[Fact]
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[SkippableFact]
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public void OverlappingMultis_SynthesizerMatchesCheckMovement()
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{
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TileDataRequirement.SkipIfMissing();
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StepCache.Instance.Clear();
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var map = Map.Maps[MapId];
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@ -75,9 +76,10 @@ public class MultiEdgeCaseTests
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/// blocks the rest — that vacuity is a fixture concern, not a synthesizer divergence (the
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/// synthesizer agrees with the oracle at every direction either way).
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/// </remarks>
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[Fact]
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[SkippableFact]
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public void BoatOverWater_SynthesizerMatchesCheckMovement()
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{
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TileDataRequirement.SkipIfMissing();
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StepCache.Instance.Clear();
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var map = Map.Maps[MapId];
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@ -98,9 +100,10 @@ public class MultiEdgeCaseTests
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/// re-registration pattern HouseFoundation uses on commit) and assert the synthesizer reads
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/// the LIVE, post-redesign <c>Components</c> — i.e. it matches CheckMovement on the NEW shape.
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/// </summary>
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[Fact]
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[SkippableFact]
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public void RedesignedFoundation_SynthesizerMatchesNewFootprint()
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{
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TileDataRequirement.SkipIfMissing();
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StepCache.Instance.Clear();
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var map = Map.Maps[MapId];
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@ -136,10 +139,11 @@ public class MultiEdgeCaseTests
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/// dungeon cave-wall corner; add InlineData rows here — the assertion already covers them by
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/// construction. (Left intentionally unhunted: do not invent tree/dungeon coords.)
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/// </summary>
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[Theory]
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[SkippableTheory]
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[InlineData(MapId, HouseX, HouseY)] // known-good open Trammel placement (passes today)
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public void UserSuppliedScenarios_SynthesizerMatchesCheckMovement(int mapId, int x, int y)
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{
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TileDataRequirement.SkipIfMissing();
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StepCache.Instance.Clear();
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var map = Map.Maps[mapId];
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@ -12,9 +12,10 @@ public class MultiMaskCacheTests
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private const int PlaceX = 1480;
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private const int PlaceY = 1620;
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[Fact]
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[SkippableFact]
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public void TryResolveCoveringMulti_FindsPlacedMulti_AndLocalIndices()
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{
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TileDataRequirement.SkipIfMissing();
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StepCache.Instance.Clear();
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var map = Map.Maps[MapId];
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map.GetAverageZ(PlaceX, PlaceY, out _, out var z, out _);
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@ -38,9 +39,10 @@ public class MultiMaskCacheTests
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}
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}
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[Fact]
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[SkippableFact]
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public void IsInteriorLocalCell_TrueDeepInside_FalseAtEdge()
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{
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TileDataRequirement.SkipIfMissing();
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var multi = new TestMulti(GuildHouseId);
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try
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{
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@ -122,9 +124,10 @@ public class MultiMaskCacheTests
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Assert.False(MultiMaskCache.TerrainTopBelow(map, PlaceX, PlaceY, (sbyte)(ground - 50)));
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}
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[Fact]
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[SkippableFact]
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public void PathThroughHouseInterior_IncrementsMultiMaskCacheHits()
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{
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TileDataRequirement.SkipIfMissing();
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// (PlaceX,PlaceY)=(1480,1620) is cluttered (footprint overlaps tall map statics → dirty), so it
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// would never serve the interior cache under the footprint-clean gate. Use a known flat/clear
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// spot so a house there is footprint-clean and its interior cells serve from the cache.
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@ -242,9 +245,10 @@ public class MultiMaskCacheTests
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}
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}
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[Fact]
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[SkippableFact]
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public void ComputeFootprintClean_TrueAtNormalPlacement_FalseWhenSunk()
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{
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TileDataRequirement.SkipIfMissing();
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// (PlaceX,PlaceY) is a cluttered spot whose footprint overlaps tall map statics, so a guild
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// house there is never footprint-clean. Use a known flat/clear spot for the clean assertion.
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const int CleanX = 1560;
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@ -11,9 +11,10 @@ public class MultiMaskSynthesisTests
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private const int PlaceX = 1480;
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private const int PlaceY = 1620;
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[Fact]
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[SkippableFact]
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public void ComputeMultiMaskAt_MatchesCheckMovement_OverFootprintAndHalo()
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{
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TileDataRequirement.SkipIfMissing();
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StepCache.Instance.Clear();
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var map = Map.Maps[MapId];
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map.GetAverageZ(PlaceX, PlaceY, out _, out var z, out _);
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@ -17,9 +17,10 @@ public class MultiSplitRoutingTests
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private const int PlaceX = 1500;
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private const int PlaceY = 1600;
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[Fact]
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[SkippableFact]
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public void PlacedMulti_RoutesFootprintAndHalo_ToFallthroughMulti()
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{
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TileDataRequirement.SkipIfMissing();
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StepCache.Instance.Clear();
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var map = Map.Maps[MapId];
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Assert.NotNull(map);
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@ -23,9 +23,10 @@ public class MultiWalkabilityTests
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public WalkerStub() => Body = 0xC9;
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}
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[Fact]
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[SkippableFact]
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public void WallCell_CannotBeEnteredFromAnyAdjacentCell()
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{
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TileDataRequirement.SkipIfMissing();
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StepCache.Instance.Clear();
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var map = Map.Maps[MapId];
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map.GetAverageZ(PlaceX, PlaceY, out _, out var z, out _);
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@ -86,9 +87,10 @@ public class MultiWalkabilityTests
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}
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}
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[Fact]
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[SkippableFact]
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public void FloorCell_IsStandable()
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{
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TileDataRequirement.SkipIfMissing();
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StepCache.Instance.Clear();
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var map = Map.Maps[MapId];
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map.GetAverageZ(PlaceX, PlaceY, out _, out var z, out _);
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@ -347,9 +347,10 @@ public class StepCacheFileTests
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/// to <see cref="LazyReader_DoesNotMaterializeUntilQueried"/> which proves the
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/// default lazy behavior.
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/// </summary>
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[Fact]
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[SkippableFact]
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public void TryOpenLazyReader_WithPreloadFlag_MaterializesAllChunksImmediately()
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{
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TileDataRequirement.SkipIfMissing();
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var cache = StepCache.Instance;
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cache.Clear();
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cache.MissPromotionThreshold = 1;
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@ -401,9 +402,10 @@ public class StepCacheFileTests
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}
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}
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[Fact]
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[SkippableFact]
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public void LazyReaderHit_BypassesMissTrackerOnFirstTouch()
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{
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TileDataRequirement.SkipIfMissing();
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var cache = StepCache.Instance;
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cache.Clear();
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cache.MissPromotionThreshold = 1; // eager build for save phase
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@ -54,9 +54,10 @@ public class StepCacheLifecycleTests
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Assert.Equal(1L, stats.FallthroughNotBuilt);
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}
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[Fact]
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[SkippableFact]
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public void TryGetMask_SecondTouchWithinWindow_PromotesAndBuilds()
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{
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TileDataRequirement.SkipIfMissing();
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var cache = StepCache.Instance;
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cache.Clear();
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cache.MissPromotionThreshold = 2;
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@ -112,9 +113,10 @@ public class StepCacheLifecycleTests
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Assert.Equal(2L, cache.GetStats().FallthroughNotBuilt);
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}
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[Fact]
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[SkippableFact]
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public void TryGetMask_MultipleCallsInSameFindGeneration_StayInFallthrough()
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{
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TileDataRequirement.SkipIfMissing();
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var cache = StepCache.Instance;
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cache.Clear();
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cache.MissPromotionThreshold = 2;
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@ -207,9 +209,10 @@ public class StepCacheLifecycleTests
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Assert.Equal((byte)0, lookup.WalkMask);
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}
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[Fact]
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[SkippableFact]
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public void MultiCoveredCell_AndHalo_RouteToFallthrough()
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{
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TileDataRequirement.SkipIfMissing();
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var cache = StepCache.Instance;
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cache.Clear();
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cache.MissPromotionThreshold = 1; // eager build so a multi-free cell serves immediately
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@ -111,9 +111,10 @@ public class StepCacheParityTests
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/// (Atlantic coast) and asserts at least one cell has a non-zero WetMask. Catches the
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/// failure mode where StepProbe silently bakes zero swim output everywhere.
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/// </summary>
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[Fact]
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[SkippableFact]
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public void SwimBake_ProducesWetCells_OnKnownWaterRegion()
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{
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TileDataRequirement.SkipIfMissing();
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var map = Map.Maps[1];
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Assert.NotNull(map);
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@ -14,11 +14,12 @@ public class StaticWalkabilityParityTests
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_output = output;
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}
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[Theory]
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[SkippableTheory]
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[InlineData("britain_inn_dense", 1480, 1610, 32)]
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[InlineData("trammel_open_plain", 1500, 1600, 32)]
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public void BakerMatchesCheckMovement(string label, int xStart, int yStart, int size)
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{
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TileDataRequirement.SkipIfMissing();
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var map = Map.Maps[1];
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Assert.NotNull(map);
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@ -124,9 +124,10 @@ public class StepProbeTests
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Assert.True(found, "Expected at least one fully-flat open cell in (1500..1532, 1600..1632)");
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}
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[Fact]
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[SkippableFact]
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public void ComputeMaskAt_BritainInnDense_HasCellWithBlockedDirections()
|
||||
{
|
||||
TileDataRequirement.SkipIfMissing();
|
||||
// Invariant: inside the dense Britain inn region, at least one cell must have
|
||||
// at least one direction blocked by a static. Protects against a regression
|
||||
// where the baker reports everything as walkable (the original false-pass bug).
|
||||
|
|
@ -181,9 +182,10 @@ public class StepProbeTests
|
|||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
[SkippableFact]
|
||||
public void ComputeMaskAt_PinnedCell_TrammelOpenPlainOrigin()
|
||||
{
|
||||
TileDataRequirement.SkipIfMissing();
|
||||
// PINNING test: locks specific output for Trammel (1500, 1600).
|
||||
// Cell at z=10 with mask 0xC1 (N + W + NW only walkable). The other five
|
||||
// directions are blocked by water (E/SE/S/SW are wet tiles, NE is shore).
|
||||
|
|
@ -214,9 +216,10 @@ public class StepProbeTests
|
|||
Assert.Equal((sbyte)10, result.GetWalkZ(Direction.Up));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
[SkippableFact]
|
||||
public void ComputeMaskAt_PinnedCell_BritainInnDenseOrigin()
|
||||
{
|
||||
TileDataRequirement.SkipIfMissing();
|
||||
// PINNING test: locks specific output for Trammel (1480, 1610).
|
||||
// Cell at z=20 with mask 0x3F (N/NE/E/SE/S/SW walkable, W/NW blocked by
|
||||
// a wall to the west). All walkable directions stay flat at z=20.
|
||||
|
|
|
|||
|
|
@ -176,9 +176,10 @@ public class ApproachTargetTests
|
|||
Assert.True(caught, "chaser must catch a target that walks away then stops");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
[SkippableFact]
|
||||
public void UnreachableTarget_GivesUp_AndIdles()
|
||||
{
|
||||
TileDataRequirement.SkipIfMissing();
|
||||
var map = Map.Maps[1];
|
||||
Assert.NotNull(map);
|
||||
map.GetAverageZ(1500, 1601, out _, out var z, out _);
|
||||
|
|
@ -243,9 +244,10 @@ public class ApproachTargetTests
|
|||
Assert.True(stayedIdle, "after giving up, the creature must idle, not shuffle");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
[SkippableFact]
|
||||
public void WallBetween_RoutesAround_ReachesTarget()
|
||||
{
|
||||
TileDataRequirement.SkipIfMissing();
|
||||
var map = Map.Maps[1];
|
||||
Assert.NotNull(map);
|
||||
map.GetAverageZ(1500, 1600, out _, out var z, out _);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue