chore: tighten comments for publishing
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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724fe71156
commit
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3 changed files with 11 additions and 15 deletions
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@ -276,7 +276,7 @@ public class DecayRegistrationTests
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}
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}
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// A refusal restarts the countdown; it must not pretend the item moved.
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// A refusal restarts the countdown without rewriting LastMoved.
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[Fact]
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public void RefusedDecay_DoesNotRewriteLastMoved()
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{
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@ -340,8 +340,7 @@ public class DecayRegistrationTests
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}
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}
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// Once a real move supersedes the reset stamp, the stamp must be dropped so the item's
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// CompactInfo can collapse instead of holding ~40 bytes forever.
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// A real move supersedes the reset stamp; it must be dropped so the CompactInfo can collapse.
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[Fact]
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public void MovingAnItem_ClearsASupersededDecayResetStamp()
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{
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@ -344,8 +344,7 @@ public partial class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropert
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{
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_lastMoved = value;
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// A move at or past the reset stamp supersedes it; drop the stamp so the
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// CompactInfo it lives in can collapse instead of being held forever.
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// A move at or past the reset stamp supersedes it; drop it so the CompactInfo can collapse.
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var info = LookupCompactInfo();
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if (info != null && info.m_DecayReset != default && info.m_DecayReset <= value)
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@ -1350,8 +1349,7 @@ public partial class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropert
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if (m_Parent == null)
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{
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// A map change is a move; this also enrolls/withdraws the item for decay,
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// since nothing else tracks eligibility gained through a raw Map change.
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// A map change is a move; nothing else updates decay registration for a raw Map change.
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SetLastMoved();
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}
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@ -2386,9 +2384,9 @@ public partial class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropert
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}
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/// <summary>
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/// Restarts the decay countdown without pretending the item moved: call when decay eligibility
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/// changes state (Movable/Visible/Spawner) or a region refuses a decay. Otherwise a stale
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/// <see cref="LastMoved" /> makes the scheduler delete the item on its next tick.
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/// Restarts the decay countdown without touching <see cref="LastMoved" />: call when decay
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/// eligibility changes state (Movable/Visible/Spawner) or a region refuses a decay, where a
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/// stale <see cref="LastMoved" /> would otherwise decay the item on the next tick.
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/// Stamps <see cref="DecayResetTime" /> only when that extends the current deadline, then
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/// updates the scheduler registration.
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/// </summary>
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@ -2782,8 +2780,8 @@ public partial class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropert
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{
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var reset = Core.Now - TimeSpan.FromMinutes(reader.ReadEncodedInt());
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// Minute rounding can land the stamp on LastMoved; only keep it while
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// it still extends the deadline, so CompactInfo is not held for nothing.
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// Minute rounding can land the stamp on LastMoved; keep it only while it
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// extends the deadline.
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if (reset > LastMoved)
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{
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DecayResetTime = reset;
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@ -5251,9 +5251,8 @@ public partial class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPro
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item.PlayerConstructed = oldItem.PlayerConstructed;
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item.Amount = oldAmount - amount;
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// A parented remainder gets its map from AddItem below (parent first, then map), which
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// keeps the split off the decay scheduler; a ground remainder is placed - and enrolled -
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// by the Map setter here.
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// A parented remainder gets its map from AddItem (parent first, then map), keeping the
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// split off the decay scheduler; a ground remainder is placed and enrolled here.
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if (oldItem.Parent == null)
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{
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item.Map = oldItem.Map;
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