Fixes guardian lazy check
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1 changed files with 1 additions and 1 deletions
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@ -304,7 +304,7 @@ public partial class TreasureMapChest : LockableContainer
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if (_level == 0 && from.AccessLevel < AccessLevel.GameMaster)
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{
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if (_guardians.Count > 0)
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if (_guardians != null)
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{
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for (var i = 0; i < _guardians.Count; i++)
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{
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