partial psz patch
This commit is contained in:
parent
d03acbffaf
commit
869f68488d
23 changed files with 15471 additions and 19 deletions
109
Scripts/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs
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109
Scripts/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a fetid essence corpse")]
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public class FetidEssence : BaseCreature
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{
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[Constructable]
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public FetidEssence () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a fetid essence";
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Body = 273;
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SetStr( 101, 150 );
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SetDex( 210, 250 );
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SetInt( 451, 550 );
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SetHits( 551, 650 );
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SetDamage( 11, 13 );
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SetDamageType( ResistanceType.Physical, 30 );
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SetDamageType( ResistanceType.Poison, 70 );
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SetResistance( ResistanceType.Physical, 40, 50 );
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SetResistance( ResistanceType.Fire, 40, 50 );
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SetResistance( ResistanceType.Cold, 40, 50 );
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SetResistance( ResistanceType.Poison, 70, 90 );
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SetResistance( ResistanceType.Energy, 75, 80 );
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SetSkill(SkillName.Meditation, 91.4, 99.4 );
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SetSkill(SkillName.EvalInt, 88.5, 92.3 );
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SetSkill(SkillName.Magery, 97.9, 101.7 );
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SetSkill(SkillName.Poisoning, 100 );
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SetSkill(SkillName.Anatomy, 0, 4.5 );
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SetSkill( SkillName.MagicResist, 103.5, 108.8 );
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SetSkill( SkillName.Tactics, 81.0, 84.6 );
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SetSkill( SkillName.Wrestling, 81.3, 83.9 );
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Fame = 3700; // Guessed
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Karma = -3700; // Guessed
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}
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/*public override void GenerateLoot() -- Need to verify
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{
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AddLoot( LootPack.Meager );
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AddLoot( LootPack.Average );
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}*/
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public override int GetAngerSound()
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{
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return 0x56d;
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}
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public override int GetIdleSound()
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{
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return 0x56b;
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}
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public override int GetAttackSound()
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{
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return 0x56c;
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}
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public override int GetHurtSound()
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{
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return 0x56c;
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}
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public override int GetDeathSound()
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{
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return 0x56e;
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}
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public FetidEssence ( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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/*private class InternalTimer : Timer
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{
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private Mobile m_From;
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private Mobile m_Mobile;
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private int m_Count;
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public InternalTimer( Mobile from, Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
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{
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m_From = from;
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m_Mobile = m;
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Priority = TimerPriority.TwoFiftyMS;
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}
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}*/
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}
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}
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127
Scripts/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs
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127
Scripts/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an interred grizzle corpse")]
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public class InterredGrizzle : BaseCreature
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{
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[Constructable]
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public InterredGrizzle () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an interred grizzle";
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Body = 259;
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SetStr( 451, 500 );
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SetDex( 201, 250 );
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SetInt( 801, 850 );
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SetHits( 1500 );
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SetStam( 150 );
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SetDamage( 5, 6 );
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SetDamageType( ResistanceType.Physical, 30 );
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SetDamageType( ResistanceType.Fire, 70 );
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SetResistance( ResistanceType.Physical, 35, 55 );
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SetResistance( ResistanceType.Fire, 20, 65 );
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SetResistance( ResistanceType.Cold, 55, 80 );
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SetResistance( ResistanceType.Poison, 20, 35 );
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SetResistance( ResistanceType.Energy, 60, 80 );
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SetSkill(SkillName.Meditation, 77.7, 84.0 );
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SetSkill(SkillName.EvalInt, 72.2, 79.6 );
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SetSkill(SkillName.Magery, 83.7, 89.6);
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SetSkill(SkillName.Poisoning, 0 );
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SetSkill(SkillName.Anatomy, 0 );
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SetSkill( SkillName.MagicResist, 80.2, 87.3 );
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SetSkill( SkillName.Tactics, 104.5, 105.1 );
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SetSkill( SkillName.Wrestling, 105.1, 109.4 );
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Fame = 3700; // Guessed
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Karma = -3700; // Guessed
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}
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/*public override void GenerateLoot() -- Need to verify
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{
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AddLoot( LootPack.Meager );
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AddLoot( LootPack.Average );
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}*/
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// TODO: Acid Blood
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/*
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* Message: 1070820
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* Spits pool of acid (blood, hue 0x3F), hits lost 6-10 per second/step
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* Damage is resistable (physical)
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* Acid last 10 seconds
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*/
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public override int GetAngerSound()
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{
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return 0x581;
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}
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public override int GetIdleSound()
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{
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return 0x582;
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}
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public override int GetAttackSound()
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{
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return 0x580;
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}
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public override int GetHurtSound()
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{
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return 0x583;
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}
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public override int GetDeathSound()
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{
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return 0x584;
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}
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/*
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public override bool OnBeforeDeath()
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{
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SpillAcid( 1, 4, 10, 6, 10 );
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return base.OnBeforeDeath();
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}
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*/
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public InterredGrizzle ( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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private class InternalTimer : Timer
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{
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private Mobile m_From;
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private Mobile m_Mobile;
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private int m_Count;
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public InternalTimer( Mobile from, Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
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{
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m_From = from;
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m_Mobile = m;
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Priority = TimerPriority.TwoFiftyMS;
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}
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}
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}
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}
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84
Scripts/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs
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84
Scripts/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs
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@ -0,0 +1,84 @@
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName("a dryad corpse")]
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public class MLDryad : BaseCreature
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{
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public override bool InitialInnocent { get { return true; } }
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/* VULNERABLE TO FEY SLAYER!
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* These creatures should be able to cast Area Peace as
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* well as cause Players' armor to drop into their backpack*/
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.Disrobe;
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}
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[Constructable]
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public MLDryad()
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: base(AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4) // NEED TO CHECK
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{
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Name = "a dryad";
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Body = 266;
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BaseSoundID = 0x57B;
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SetStr(132, 149);
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SetDex(152, 168);
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SetInt(251, 280);
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SetHits(304, 321);
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SetDamage(6, 11);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 15, 25);
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SetResistance(ResistanceType.Cold, 40, 45);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 25, 35);
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SetSkill(SkillName.Meditation, 80.9, 89.9);
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SetSkill(SkillName.EvalInt, 70.3, 78.7);
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SetSkill(SkillName.Magery, 70.7, 75.7);
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SetSkill(SkillName.Anatomy, 0);
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SetSkill(SkillName.MagicResist, 101.7, 117.1);
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SetSkill(SkillName.Tactics, 71.7, 79.8);
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SetSkill(SkillName.Wrestling, 72.5, 79.5);
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Fame = 5000;
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Karma = 5000;
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VirtualArmor = 28; // Don't know what it should be
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich); // Need to verify
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}
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public override int Meat { get { return 1; } }
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public MLDryad(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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84
Scripts/Mobiles/Monsters/ML/Humanoid/Magic/Satyr.cs
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84
Scripts/Mobiles/Monsters/ML/Humanoid/Magic/Satyr.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName("a satyr corpse")]
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public class Satyr : BaseCreature
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{
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/* These creatures should be able to cast Area Peace as
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* well as cause Players' armor to drop into their backpack
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*/
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.Disrobe;
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}
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[Constructable]
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public Satyr()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) // NEED TO CHECK
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{
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Name = "a satyr";
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Body = 271;
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BaseSoundID = 0x586;
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SetStr(177, 195);
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SetDex(251, 269);
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SetInt(153, 170);
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SetHits(353, 399);
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SetDamage(6, 11);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 55, 60);
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SetResistance(ResistanceType.Fire, 26, 35);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.Poisoning, 0);
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SetSkill(SkillName.Meditation, 0);
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SetSkill(SkillName.EvalInt, 0);
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SetSkill(SkillName.Magery, 0);
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SetSkill(SkillName.Anatomy, 0);
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SetSkill(SkillName.MagicResist, 55.3, 64.3);
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SetSkill(SkillName.Tactics, 80.1, 99.3);
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SetSkill(SkillName.Wrestling, 80.6, 100.0);
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Fame = 5000;
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Karma = -5000;
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VirtualArmor = 28; // Don't know what it should be
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich); // Need to verify
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}
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public override int Meat { get { return 1; } }
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public Satyr(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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