Fixes formatting (#200)
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parent
1f651992d7
commit
86b7b3aed1
209 changed files with 51326 additions and 50397 deletions
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@ -1,152 +1,153 @@
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/***************************************************************************
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* Attributes.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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namespace Server
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{
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[AttributeUsage(AttributeTargets.Property)]
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public class HueAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Property)]
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public class BodyAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
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public class PropertyObjectAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
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public class NoSortAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Method)]
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public class CallPriorityAttribute : Attribute
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{
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public CallPriorityAttribute(int priority) => Priority = priority;
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public int Priority { get; set; }
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}
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public class CallPriorityComparer : IComparer<MethodInfo>
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{
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public int Compare(MethodInfo x, MethodInfo y)
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{
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if (x == null && y == null)
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return 0;
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if (x == null)
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return 1;
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if (y == null)
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return -1;
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var xPriority = GetPriority(x);
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var yPriority = GetPriority(y);
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if (xPriority > yPriority)
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return 1;
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if (xPriority < yPriority)
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return -1;
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return 0;
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}
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private int GetPriority(MethodInfo mi)
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{
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var objs = mi.GetCustomAttributes(typeof(CallPriorityAttribute), true);
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if (objs.Length == 0)
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return 0;
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if (!(objs[0] is CallPriorityAttribute attr))
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return 0;
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return attr.Priority;
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}
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}
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[AttributeUsage(AttributeTargets.Class)]
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public class TypeAliasAttribute : Attribute
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{
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public TypeAliasAttribute(params string[] aliases) => Aliases = aliases;
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public string[] Aliases { get; }
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}
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
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public class ParsableAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum)]
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public class CustomEnumAttribute : Attribute
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{
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public CustomEnumAttribute(string[] names) => Names = names;
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public string[] Names { get; }
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}
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[AttributeUsage(AttributeTargets.Constructor)]
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public class ConstructibleAttribute : Attribute
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{
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public ConstructibleAttribute() : this(AccessLevel.Player) // Lowest accesslevel for current functionality (Level determined by access to [add)
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{
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}
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public ConstructibleAttribute(AccessLevel accessLevel) => AccessLevel = accessLevel;
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public AccessLevel AccessLevel { get; set; }
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}
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[AttributeUsage(AttributeTargets.Property)]
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public class CommandPropertyAttribute : Attribute
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{
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public CommandPropertyAttribute(AccessLevel level, bool readOnly)
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{
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ReadLevel = level;
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ReadOnly = readOnly;
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}
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public CommandPropertyAttribute(AccessLevel level) : this(level, level)
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{
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}
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public CommandPropertyAttribute(AccessLevel readLevel, AccessLevel writeLevel)
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{
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ReadLevel = readLevel;
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WriteLevel = writeLevel;
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}
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public AccessLevel ReadLevel { get; }
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public AccessLevel WriteLevel { get; }
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public bool ReadOnly { get; }
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}
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}
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/***************************************************************************
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* Attributes.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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namespace Server
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{
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[AttributeUsage(AttributeTargets.Property)]
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public class HueAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Property)]
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public class BodyAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
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public class PropertyObjectAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
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public class NoSortAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Method)]
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public class CallPriorityAttribute : Attribute
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{
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public CallPriorityAttribute(int priority) => Priority = priority;
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public int Priority { get; set; }
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}
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public class CallPriorityComparer : IComparer<MethodInfo>
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{
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public int Compare(MethodInfo x, MethodInfo y)
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{
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if (x == null && y == null)
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return 0;
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if (x == null)
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return 1;
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if (y == null)
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return -1;
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var xPriority = GetPriority(x);
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var yPriority = GetPriority(y);
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if (xPriority > yPriority)
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return 1;
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if (xPriority < yPriority)
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return -1;
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return 0;
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}
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private int GetPriority(MethodInfo mi)
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{
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var objs = mi.GetCustomAttributes(typeof(CallPriorityAttribute), true);
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if (objs.Length == 0)
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return 0;
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if (!(objs[0] is CallPriorityAttribute attr))
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return 0;
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return attr.Priority;
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}
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}
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[AttributeUsage(AttributeTargets.Class)]
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public class TypeAliasAttribute : Attribute
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{
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public TypeAliasAttribute(params string[] aliases) => Aliases = aliases;
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public string[] Aliases { get; }
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}
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
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public class ParsableAttribute : Attribute
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{
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}
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum)]
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public class CustomEnumAttribute : Attribute
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{
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public CustomEnumAttribute(string[] names) => Names = names;
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public string[] Names { get; }
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}
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[AttributeUsage(AttributeTargets.Constructor)]
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public class ConstructibleAttribute : Attribute
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{
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public ConstructibleAttribute() :
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this(AccessLevel.Player) // Lowest accesslevel for current functionality (Level determined by access to [add)
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{
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}
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public ConstructibleAttribute(AccessLevel accessLevel) => AccessLevel = accessLevel;
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public AccessLevel AccessLevel { get; set; }
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}
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[AttributeUsage(AttributeTargets.Property)]
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public class CommandPropertyAttribute : Attribute
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{
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public CommandPropertyAttribute(AccessLevel level, bool readOnly)
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{
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ReadLevel = level;
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ReadOnly = readOnly;
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}
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public CommandPropertyAttribute(AccessLevel level) : this(level, level)
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{
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}
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public CommandPropertyAttribute(AccessLevel readLevel, AccessLevel writeLevel)
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{
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ReadLevel = readLevel;
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WriteLevel = writeLevel;
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}
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public AccessLevel ReadLevel { get; }
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public AccessLevel WriteLevel { get; }
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public bool ReadOnly { get; }
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}
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}
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