Fixes formatting (#200)
This commit is contained in:
parent
1f651992d7
commit
86b7b3aed1
209 changed files with 51326 additions and 50397 deletions
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@ -1,398 +1,501 @@
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/***************************************************************************
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* Effects.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using Server.Network;
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namespace Server
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{
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public enum EffectLayer
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{
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Head = 0,
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RightHand = 1,
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LeftHand = 2,
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Waist = 3,
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LeftFoot = 4,
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RightFoot = 5,
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CenterFeet = 7
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}
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public enum ParticleSupportType
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{
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Full,
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Detect,
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None
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}
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public static class Effects
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{
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public static ParticleSupportType ParticleSupportType { get; set; } = ParticleSupportType.Detect;
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public static bool SendParticlesTo(NetState state) =>
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ParticleSupportType == ParticleSupportType.Full ||
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(ParticleSupportType == ParticleSupportType.Detect && state.IsUOTDClient);
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public static void PlaySound(IPoint3D p, Map map, int soundID)
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{
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if (soundID <= -1)
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return;
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if (map != null)
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{
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Packet playSound = null;
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var eable = map.GetClientsInRange(new Point3D(p));
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foreach (var state in eable)
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{
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state.Mobile.ProcessDelta();
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playSound ??= Packet.Acquire(new PlaySound(soundID, p));
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state.Send(playSound);
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}
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Packet.Release(playSound);
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eable.Free();
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}
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}
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public static void SendBoltEffect(IEntity e)
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{
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SendBoltEffect(e, true, 0);
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}
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public static void SendBoltEffect(IEntity e, bool sound)
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{
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SendBoltEffect(e, sound, 0);
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}
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public static void SendBoltEffect(IEntity e, bool sound, int hue)
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{
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var map = e.Map;
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if (map == null)
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return;
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e.ProcessDelta();
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Packet preEffect = null, boltEffect = null, playSound = null;
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var eable = map.GetClientsInRange(e.Location);
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foreach (var state in eable)
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if (state.Mobile.CanSee(e))
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{
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if (SendParticlesTo(state))
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{
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preEffect ??= Packet.Acquire(new TargetParticleEffect(e, 0, 10, 5, 0, 0, 5031, 3, 0));
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state.Send(preEffect);
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}
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boltEffect ??= Packet.Acquire(new BoltEffect(e, hue));
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state.Send(boltEffect);
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if (sound)
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{
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playSound ??= Packet.Acquire(new PlaySound(0x29, e));
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state.Send(playSound);
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}
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}
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Packet.Release(preEffect);
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Packet.Release(boltEffect);
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Packet.Release(playSound);
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eable.Free();
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}
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public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration)
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{
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SendLocationEffect(p, map, itemID, duration, 10, 0, 0);
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}
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public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration, int speed)
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{
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SendLocationEffect(p, map, itemID, duration, speed, 0, 0);
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}
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public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration, int hue, int renderMode)
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{
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SendLocationEffect(p, map, itemID, duration, 10, hue, renderMode);
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}
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public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration, int speed, int hue,
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int renderMode)
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{
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SendPacket(p, map, new LocationEffect(p, itemID, speed, duration, hue, renderMode));
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}
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public static void SendLocationParticles(IEntity e, int itemID, int speed, int duration, int effect)
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{
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SendLocationParticles(e, itemID, speed, duration, 0, 0, effect, 0);
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}
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public static void SendLocationParticles(IEntity e, int itemID, int speed, int duration, int effect, int unknown)
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{
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SendLocationParticles(e, itemID, speed, duration, 0, 0, effect, unknown);
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}
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public static void SendLocationParticles(IEntity e, int itemID, int speed, int duration, int hue, int renderMode,
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int effect, int unknown)
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{
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var map = e.Map;
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if (map != null)
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{
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Packet particles = null, regular = null;
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var eable = map.GetClientsInRange(e.Location);
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foreach (var state in eable)
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{
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state.Mobile.ProcessDelta();
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if (SendParticlesTo(state))
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{
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particles ??=
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Packet.Acquire(new LocationParticleEffect(e, itemID, speed, duration, hue, renderMode, effect, unknown));
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state.Send(particles);
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}
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else if (itemID != 0)
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{
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regular ??= Packet.Acquire(new LocationEffect(e, itemID, speed, duration, hue, renderMode));
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state.Send(regular);
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}
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}
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Packet.Release(particles);
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Packet.Release(regular);
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eable.Free();
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}
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// SendPacket( e.Location, e.Map, new LocationParticleEffect( e, itemID, speed, duration, hue, renderMode, effect, unknown ) );
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}
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public static void SendTargetEffect(IEntity target, int itemID, int duration)
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{
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SendTargetEffect(target, itemID, duration, 0, 0);
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}
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public static void SendTargetEffect(IEntity target, int itemID, int speed, int duration)
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{
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SendTargetEffect(target, itemID, speed, duration, 0, 0);
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}
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public static void SendTargetEffect(IEntity target, int itemID, int duration, int hue, int renderMode)
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{
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SendTargetEffect(target, itemID, 10, duration, hue, renderMode);
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}
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public static void SendTargetEffect(IEntity target, int itemID, int speed, int duration, int hue, int renderMode)
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{
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if (target is Mobile mobile)
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mobile.ProcessDelta();
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SendPacket(target.Location, target.Map, new TargetEffect(target, itemID, speed, duration, hue, renderMode));
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}
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public static void SendTargetParticles(IEntity target, int itemID, int speed, int duration, int effect,
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EffectLayer layer)
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{
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SendTargetParticles(target, itemID, speed, duration, 0, 0, effect, layer, 0);
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}
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public static void SendTargetParticles(IEntity target, int itemID, int speed, int duration, int effect,
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EffectLayer layer, int unknown)
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{
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SendTargetParticles(target, itemID, speed, duration, 0, 0, effect, layer, unknown);
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}
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public static void SendTargetParticles(IEntity target, int itemID, int speed, int duration, int hue, int renderMode,
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int effect, EffectLayer layer, int unknown)
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{
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if (target is Mobile mobile)
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mobile.ProcessDelta();
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var map = target.Map;
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if (map != null)
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{
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Packet particles = null, regular = null;
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var eable = map.GetClientsInRange(target.Location);
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foreach (var state in eable)
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{
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state.Mobile.ProcessDelta();
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if (SendParticlesTo(state))
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{
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particles ??= Packet.Acquire(new TargetParticleEffect(target, itemID, speed, duration, hue, renderMode, effect,
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(int)layer, unknown));
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state.Send(particles);
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}
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else if (itemID != 0)
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{
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regular ??= Packet.Acquire(new TargetEffect(target, itemID, speed, duration, hue, renderMode));
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state.Send(regular);
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}
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}
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Packet.Release(particles);
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Packet.Release(regular);
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eable.Free();
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}
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// SendPacket( target.Location, target.Map, new TargetParticleEffect( target, itemID, speed, duration, hue, renderMode, effect, (int)layer, unknown ) );
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}
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public static void SendMovingEffect(IEntity from, IEntity to, int itemID, int speed, int duration,
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bool fixedDirection, bool explodes, int hue = 0, int renderMode = 0)
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{
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if (from is Mobile mobile)
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mobile.ProcessDelta();
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if (to is Mobile mobile1)
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mobile1.ProcessDelta();
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SendPacket(from.Location, from.Map,
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new MovingEffect(from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode));
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}
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public static void SendMovingParticles(IEntity from, IEntity to, int itemID, int speed, int duration,
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bool fixedDirection, bool explodes, int effect, int explodeEffect, int explodeSound)
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{
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SendMovingParticles(from, to, itemID, speed, duration, fixedDirection, explodes, 0, 0, effect, explodeEffect,
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explodeSound, 0);
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}
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public static void SendMovingParticles(IEntity from, IEntity to, int itemID, int speed, int duration,
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bool fixedDirection, bool explodes, int effect, int explodeEffect, int explodeSound, int unknown)
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{
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SendMovingParticles(from, to, itemID, speed, duration, fixedDirection, explodes, 0, 0, effect, explodeEffect,
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explodeSound, unknown);
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}
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public static void SendMovingParticles(IEntity from, IEntity to, int itemID, int speed, int duration,
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bool fixedDirection, bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound,
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int unknown)
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{
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SendMovingParticles(from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode, effect,
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explodeEffect, explodeSound, (EffectLayer)255, unknown);
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}
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public static void SendMovingParticles(IEntity from, IEntity to, int itemID, int speed, int duration,
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bool fixedDirection, bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound,
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EffectLayer layer, int unknown)
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{
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if (from is Mobile fromMob)
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fromMob.ProcessDelta();
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if (to is Mobile toMob)
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toMob.ProcessDelta();
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var map = from.Map;
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if (map != null)
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{
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Packet particles = null, regular = null;
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var eable = map.GetClientsInRange(from.Location);
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foreach (var state in eable)
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{
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state.Mobile.ProcessDelta();
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if (SendParticlesTo(state))
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{
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particles ??= Packet.Acquire(new MovingParticleEffect(from, to, itemID, speed, duration,
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fixedDirection, explodes, hue, renderMode, effect, explodeEffect, explodeSound, layer, unknown));
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state.Send(particles);
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}
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else if (itemID > 1)
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{
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regular ??= Packet.Acquire(new MovingEffect(from, to, itemID, speed, duration, fixedDirection, explodes, hue,
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renderMode));
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state.Send(regular);
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}
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}
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Packet.Release(particles);
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Packet.Release(regular);
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eable.Free();
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}
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// SendPacket( from.Location, from.Map, new MovingParticleEffect( from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode, effect, explodeEffect, explodeSound, unknown ) );
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}
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public static void SendPacket(Point3D origin, Map map, Packet p)
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{
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if (map == null)
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return;
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var eable = map.GetClientsInRange(origin);
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p.Acquire();
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foreach (var state in eable)
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{
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state.Mobile.ProcessDelta();
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state.Send(p);
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}
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p.Release();
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eable.Free();
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}
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public static void SendPacket(IPoint3D origin, Map map, Packet p)
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{
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if (map == null)
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return;
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var eable = map.GetClientsInRange(new Point3D(origin));
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p.Acquire();
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foreach (var state in eable)
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{
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state.Mobile.ProcessDelta();
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state.Send(p);
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}
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p.Release();
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eable.Free();
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}
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}
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}
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/***************************************************************************
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* Effects.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
|
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* (at your option) any later version.
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*
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***************************************************************************/
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using Server.Network;
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namespace Server
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{
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public enum EffectLayer
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{
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Head = 0,
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RightHand = 1,
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LeftHand = 2,
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Waist = 3,
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LeftFoot = 4,
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RightFoot = 5,
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CenterFeet = 7
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}
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public enum ParticleSupportType
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{
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Full,
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Detect,
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None
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}
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public static class Effects
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{
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public static ParticleSupportType ParticleSupportType { get; set; } = ParticleSupportType.Detect;
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public static bool SendParticlesTo(NetState state) =>
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ParticleSupportType == ParticleSupportType.Full ||
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ParticleSupportType == ParticleSupportType.Detect && state.IsUOTDClient;
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public static void PlaySound(IPoint3D p, Map map, int soundID)
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{
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if (soundID <= -1)
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return;
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if (map != null)
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{
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Packet playSound = null;
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var eable = map.GetClientsInRange(new Point3D(p));
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foreach (var state in eable)
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{
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state.Mobile.ProcessDelta();
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playSound ??= Packet.Acquire(new PlaySound(soundID, p));
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state.Send(playSound);
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}
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Packet.Release(playSound);
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eable.Free();
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}
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}
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public static void SendBoltEffect(IEntity e)
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{
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SendBoltEffect(e, true, 0);
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}
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public static void SendBoltEffect(IEntity e, bool sound)
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{
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SendBoltEffect(e, sound, 0);
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}
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public static void SendBoltEffect(IEntity e, bool sound, int hue)
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{
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var map = e.Map;
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if (map == null)
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return;
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e.ProcessDelta();
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Packet preEffect = null, boltEffect = null, playSound = null;
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var eable = map.GetClientsInRange(e.Location);
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foreach (var state in eable)
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if (state.Mobile.CanSee(e))
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{
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if (SendParticlesTo(state))
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{
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preEffect ??= Packet.Acquire(new TargetParticleEffect(e, 0, 10, 5, 0, 0, 5031, 3, 0));
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state.Send(preEffect);
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}
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boltEffect ??= Packet.Acquire(new BoltEffect(e, hue));
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state.Send(boltEffect);
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if (sound)
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{
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playSound ??= Packet.Acquire(new PlaySound(0x29, e));
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state.Send(playSound);
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}
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}
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Packet.Release(preEffect);
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Packet.Release(boltEffect);
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Packet.Release(playSound);
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eable.Free();
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}
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public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration)
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{
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SendLocationEffect(p, map, itemID, duration, 10, 0, 0);
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}
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public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration, int speed)
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{
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SendLocationEffect(p, map, itemID, duration, speed, 0, 0);
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}
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public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration, int hue, int renderMode)
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{
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SendLocationEffect(p, map, itemID, duration, 10, hue, renderMode);
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}
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public static void SendLocationEffect(
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IPoint3D p, Map map, int itemID, int duration, int speed, int hue,
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int renderMode
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)
|
||||
{
|
||||
SendPacket(p, map, new LocationEffect(p, itemID, speed, duration, hue, renderMode));
|
||||
}
|
||||
|
||||
public static void SendLocationParticles(IEntity e, int itemID, int speed, int duration, int effect)
|
||||
{
|
||||
SendLocationParticles(e, itemID, speed, duration, 0, 0, effect, 0);
|
||||
}
|
||||
|
||||
public static void SendLocationParticles(IEntity e, int itemID, int speed, int duration, int effect, int unknown)
|
||||
{
|
||||
SendLocationParticles(e, itemID, speed, duration, 0, 0, effect, unknown);
|
||||
}
|
||||
|
||||
public static void SendLocationParticles(
|
||||
IEntity e, int itemID, int speed, int duration, int hue, int renderMode,
|
||||
int effect, int unknown
|
||||
)
|
||||
{
|
||||
var map = e.Map;
|
||||
|
||||
if (map != null)
|
||||
{
|
||||
Packet particles = null, regular = null;
|
||||
|
||||
var eable = map.GetClientsInRange(e.Location);
|
||||
|
||||
foreach (var state in eable)
|
||||
{
|
||||
state.Mobile.ProcessDelta();
|
||||
|
||||
if (SendParticlesTo(state))
|
||||
{
|
||||
particles ??=
|
||||
Packet.Acquire(
|
||||
new LocationParticleEffect(e, itemID, speed, duration, hue, renderMode, effect, unknown)
|
||||
);
|
||||
|
||||
state.Send(particles);
|
||||
}
|
||||
else if (itemID != 0)
|
||||
{
|
||||
regular ??= Packet.Acquire(new LocationEffect(e, itemID, speed, duration, hue, renderMode));
|
||||
|
||||
state.Send(regular);
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release(particles);
|
||||
Packet.Release(regular);
|
||||
|
||||
eable.Free();
|
||||
}
|
||||
|
||||
// SendPacket( e.Location, e.Map, new LocationParticleEffect( e, itemID, speed, duration, hue, renderMode, effect, unknown ) );
|
||||
}
|
||||
|
||||
public static void SendTargetEffect(IEntity target, int itemID, int duration)
|
||||
{
|
||||
SendTargetEffect(target, itemID, duration, 0, 0);
|
||||
}
|
||||
|
||||
public static void SendTargetEffect(IEntity target, int itemID, int speed, int duration)
|
||||
{
|
||||
SendTargetEffect(target, itemID, speed, duration, 0, 0);
|
||||
}
|
||||
|
||||
public static void SendTargetEffect(IEntity target, int itemID, int duration, int hue, int renderMode)
|
||||
{
|
||||
SendTargetEffect(target, itemID, 10, duration, hue, renderMode);
|
||||
}
|
||||
|
||||
public static void SendTargetEffect(IEntity target, int itemID, int speed, int duration, int hue, int renderMode)
|
||||
{
|
||||
if (target is Mobile mobile)
|
||||
mobile.ProcessDelta();
|
||||
|
||||
SendPacket(target.Location, target.Map, new TargetEffect(target, itemID, speed, duration, hue, renderMode));
|
||||
}
|
||||
|
||||
public static void SendTargetParticles(
|
||||
IEntity target, int itemID, int speed, int duration, int effect,
|
||||
EffectLayer layer
|
||||
)
|
||||
{
|
||||
SendTargetParticles(target, itemID, speed, duration, 0, 0, effect, layer, 0);
|
||||
}
|
||||
|
||||
public static void SendTargetParticles(
|
||||
IEntity target, int itemID, int speed, int duration, int effect,
|
||||
EffectLayer layer, int unknown
|
||||
)
|
||||
{
|
||||
SendTargetParticles(target, itemID, speed, duration, 0, 0, effect, layer, unknown);
|
||||
}
|
||||
|
||||
public static void SendTargetParticles(
|
||||
IEntity target, int itemID, int speed, int duration, int hue, int renderMode,
|
||||
int effect, EffectLayer layer, int unknown
|
||||
)
|
||||
{
|
||||
if (target is Mobile mobile)
|
||||
mobile.ProcessDelta();
|
||||
|
||||
var map = target.Map;
|
||||
|
||||
if (map != null)
|
||||
{
|
||||
Packet particles = null, regular = null;
|
||||
|
||||
var eable = map.GetClientsInRange(target.Location);
|
||||
|
||||
foreach (var state in eable)
|
||||
{
|
||||
state.Mobile.ProcessDelta();
|
||||
|
||||
if (SendParticlesTo(state))
|
||||
{
|
||||
particles ??= Packet.Acquire(
|
||||
new TargetParticleEffect(
|
||||
target,
|
||||
itemID,
|
||||
speed,
|
||||
duration,
|
||||
hue,
|
||||
renderMode,
|
||||
effect,
|
||||
(int)layer,
|
||||
unknown
|
||||
)
|
||||
);
|
||||
|
||||
state.Send(particles);
|
||||
}
|
||||
else if (itemID != 0)
|
||||
{
|
||||
regular ??= Packet.Acquire(new TargetEffect(target, itemID, speed, duration, hue, renderMode));
|
||||
|
||||
state.Send(regular);
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release(particles);
|
||||
Packet.Release(regular);
|
||||
|
||||
eable.Free();
|
||||
}
|
||||
|
||||
// SendPacket( target.Location, target.Map, new TargetParticleEffect( target, itemID, speed, duration, hue, renderMode, effect, (int)layer, unknown ) );
|
||||
}
|
||||
|
||||
public static void SendMovingEffect(
|
||||
IEntity from, IEntity to, int itemID, int speed, int duration,
|
||||
bool fixedDirection, bool explodes, int hue = 0, int renderMode = 0
|
||||
)
|
||||
{
|
||||
if (from is Mobile mobile)
|
||||
mobile.ProcessDelta();
|
||||
|
||||
if (to is Mobile mobile1)
|
||||
mobile1.ProcessDelta();
|
||||
|
||||
SendPacket(
|
||||
from.Location,
|
||||
from.Map,
|
||||
new MovingEffect(from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode)
|
||||
);
|
||||
}
|
||||
|
||||
public static void SendMovingParticles(
|
||||
IEntity from, IEntity to, int itemID, int speed, int duration,
|
||||
bool fixedDirection, bool explodes, int effect, int explodeEffect, int explodeSound
|
||||
)
|
||||
{
|
||||
SendMovingParticles(
|
||||
from,
|
||||
to,
|
||||
itemID,
|
||||
speed,
|
||||
duration,
|
||||
fixedDirection,
|
||||
explodes,
|
||||
0,
|
||||
0,
|
||||
effect,
|
||||
explodeEffect,
|
||||
explodeSound,
|
||||
0
|
||||
);
|
||||
}
|
||||
|
||||
public static void SendMovingParticles(
|
||||
IEntity from, IEntity to, int itemID, int speed, int duration,
|
||||
bool fixedDirection, bool explodes, int effect, int explodeEffect, int explodeSound, int unknown
|
||||
)
|
||||
{
|
||||
SendMovingParticles(
|
||||
from,
|
||||
to,
|
||||
itemID,
|
||||
speed,
|
||||
duration,
|
||||
fixedDirection,
|
||||
explodes,
|
||||
0,
|
||||
0,
|
||||
effect,
|
||||
explodeEffect,
|
||||
explodeSound,
|
||||
unknown
|
||||
);
|
||||
}
|
||||
|
||||
public static void SendMovingParticles(
|
||||
IEntity from, IEntity to, int itemID, int speed, int duration,
|
||||
bool fixedDirection, bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound,
|
||||
int unknown
|
||||
)
|
||||
{
|
||||
SendMovingParticles(
|
||||
from,
|
||||
to,
|
||||
itemID,
|
||||
speed,
|
||||
duration,
|
||||
fixedDirection,
|
||||
explodes,
|
||||
hue,
|
||||
renderMode,
|
||||
effect,
|
||||
explodeEffect,
|
||||
explodeSound,
|
||||
(EffectLayer)255,
|
||||
unknown
|
||||
);
|
||||
}
|
||||
|
||||
public static void SendMovingParticles(
|
||||
IEntity from, IEntity to, int itemID, int speed, int duration,
|
||||
bool fixedDirection, bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound,
|
||||
EffectLayer layer, int unknown
|
||||
)
|
||||
{
|
||||
if (from is Mobile fromMob)
|
||||
fromMob.ProcessDelta();
|
||||
|
||||
if (to is Mobile toMob)
|
||||
toMob.ProcessDelta();
|
||||
|
||||
var map = from.Map;
|
||||
|
||||
if (map != null)
|
||||
{
|
||||
Packet particles = null, regular = null;
|
||||
|
||||
var eable = map.GetClientsInRange(from.Location);
|
||||
|
||||
foreach (var state in eable)
|
||||
{
|
||||
state.Mobile.ProcessDelta();
|
||||
|
||||
if (SendParticlesTo(state))
|
||||
{
|
||||
particles ??= Packet.Acquire(
|
||||
new MovingParticleEffect(
|
||||
from,
|
||||
to,
|
||||
itemID,
|
||||
speed,
|
||||
duration,
|
||||
fixedDirection,
|
||||
explodes,
|
||||
hue,
|
||||
renderMode,
|
||||
effect,
|
||||
explodeEffect,
|
||||
explodeSound,
|
||||
layer,
|
||||
unknown
|
||||
)
|
||||
);
|
||||
|
||||
state.Send(particles);
|
||||
}
|
||||
else if (itemID > 1)
|
||||
{
|
||||
regular ??= Packet.Acquire(
|
||||
new MovingEffect(
|
||||
from,
|
||||
to,
|
||||
itemID,
|
||||
speed,
|
||||
duration,
|
||||
fixedDirection,
|
||||
explodes,
|
||||
hue,
|
||||
renderMode
|
||||
)
|
||||
);
|
||||
|
||||
state.Send(regular);
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release(particles);
|
||||
Packet.Release(regular);
|
||||
|
||||
eable.Free();
|
||||
}
|
||||
|
||||
// SendPacket( from.Location, from.Map, new MovingParticleEffect( from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode, effect, explodeEffect, explodeSound, unknown ) );
|
||||
}
|
||||
|
||||
public static void SendPacket(Point3D origin, Map map, Packet p)
|
||||
{
|
||||
if (map == null)
|
||||
return;
|
||||
|
||||
var eable = map.GetClientsInRange(origin);
|
||||
|
||||
p.Acquire();
|
||||
|
||||
foreach (var state in eable)
|
||||
{
|
||||
state.Mobile.ProcessDelta();
|
||||
state.Send(p);
|
||||
}
|
||||
|
||||
p.Release();
|
||||
|
||||
eable.Free();
|
||||
}
|
||||
|
||||
public static void SendPacket(IPoint3D origin, Map map, Packet p)
|
||||
{
|
||||
if (map == null)
|
||||
return;
|
||||
|
||||
var eable = map.GetClientsInRange(new Point3D(origin));
|
||||
|
||||
p.Acquire();
|
||||
|
||||
foreach (var state in eable)
|
||||
{
|
||||
state.Mobile.ProcessDelta();
|
||||
state.Send(p);
|
||||
}
|
||||
|
||||
p.Release();
|
||||
|
||||
eable.Free();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue