Fixes formatting (#200)

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Kamron Batman 2020-08-25 18:53:35 -07:00 committed by GitHub
parent 1f651992d7
commit 86b7b3aed1
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209 changed files with 51326 additions and 50397 deletions

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@ -1,398 +1,501 @@
/***************************************************************************
* Effects.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server
{
public enum EffectLayer
{
Head = 0,
RightHand = 1,
LeftHand = 2,
Waist = 3,
LeftFoot = 4,
RightFoot = 5,
CenterFeet = 7
}
public enum ParticleSupportType
{
Full,
Detect,
None
}
public static class Effects
{
public static ParticleSupportType ParticleSupportType { get; set; } = ParticleSupportType.Detect;
public static bool SendParticlesTo(NetState state) =>
ParticleSupportType == ParticleSupportType.Full ||
(ParticleSupportType == ParticleSupportType.Detect && state.IsUOTDClient);
public static void PlaySound(IPoint3D p, Map map, int soundID)
{
if (soundID <= -1)
return;
if (map != null)
{
Packet playSound = null;
var eable = map.GetClientsInRange(new Point3D(p));
foreach (var state in eable)
{
state.Mobile.ProcessDelta();
playSound ??= Packet.Acquire(new PlaySound(soundID, p));
state.Send(playSound);
}
Packet.Release(playSound);
eable.Free();
}
}
public static void SendBoltEffect(IEntity e)
{
SendBoltEffect(e, true, 0);
}
public static void SendBoltEffect(IEntity e, bool sound)
{
SendBoltEffect(e, sound, 0);
}
public static void SendBoltEffect(IEntity e, bool sound, int hue)
{
var map = e.Map;
if (map == null)
return;
e.ProcessDelta();
Packet preEffect = null, boltEffect = null, playSound = null;
var eable = map.GetClientsInRange(e.Location);
foreach (var state in eable)
if (state.Mobile.CanSee(e))
{
if (SendParticlesTo(state))
{
preEffect ??= Packet.Acquire(new TargetParticleEffect(e, 0, 10, 5, 0, 0, 5031, 3, 0));
state.Send(preEffect);
}
boltEffect ??= Packet.Acquire(new BoltEffect(e, hue));
state.Send(boltEffect);
if (sound)
{
playSound ??= Packet.Acquire(new PlaySound(0x29, e));
state.Send(playSound);
}
}
Packet.Release(preEffect);
Packet.Release(boltEffect);
Packet.Release(playSound);
eable.Free();
}
public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration)
{
SendLocationEffect(p, map, itemID, duration, 10, 0, 0);
}
public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration, int speed)
{
SendLocationEffect(p, map, itemID, duration, speed, 0, 0);
}
public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration, int hue, int renderMode)
{
SendLocationEffect(p, map, itemID, duration, 10, hue, renderMode);
}
public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration, int speed, int hue,
int renderMode)
{
SendPacket(p, map, new LocationEffect(p, itemID, speed, duration, hue, renderMode));
}
public static void SendLocationParticles(IEntity e, int itemID, int speed, int duration, int effect)
{
SendLocationParticles(e, itemID, speed, duration, 0, 0, effect, 0);
}
public static void SendLocationParticles(IEntity e, int itemID, int speed, int duration, int effect, int unknown)
{
SendLocationParticles(e, itemID, speed, duration, 0, 0, effect, unknown);
}
public static void SendLocationParticles(IEntity e, int itemID, int speed, int duration, int hue, int renderMode,
int effect, int unknown)
{
var map = e.Map;
if (map != null)
{
Packet particles = null, regular = null;
var eable = map.GetClientsInRange(e.Location);
foreach (var state in eable)
{
state.Mobile.ProcessDelta();
if (SendParticlesTo(state))
{
particles ??=
Packet.Acquire(new LocationParticleEffect(e, itemID, speed, duration, hue, renderMode, effect, unknown));
state.Send(particles);
}
else if (itemID != 0)
{
regular ??= Packet.Acquire(new LocationEffect(e, itemID, speed, duration, hue, renderMode));
state.Send(regular);
}
}
Packet.Release(particles);
Packet.Release(regular);
eable.Free();
}
// SendPacket( e.Location, e.Map, new LocationParticleEffect( e, itemID, speed, duration, hue, renderMode, effect, unknown ) );
}
public static void SendTargetEffect(IEntity target, int itemID, int duration)
{
SendTargetEffect(target, itemID, duration, 0, 0);
}
public static void SendTargetEffect(IEntity target, int itemID, int speed, int duration)
{
SendTargetEffect(target, itemID, speed, duration, 0, 0);
}
public static void SendTargetEffect(IEntity target, int itemID, int duration, int hue, int renderMode)
{
SendTargetEffect(target, itemID, 10, duration, hue, renderMode);
}
public static void SendTargetEffect(IEntity target, int itemID, int speed, int duration, int hue, int renderMode)
{
if (target is Mobile mobile)
mobile.ProcessDelta();
SendPacket(target.Location, target.Map, new TargetEffect(target, itemID, speed, duration, hue, renderMode));
}
public static void SendTargetParticles(IEntity target, int itemID, int speed, int duration, int effect,
EffectLayer layer)
{
SendTargetParticles(target, itemID, speed, duration, 0, 0, effect, layer, 0);
}
public static void SendTargetParticles(IEntity target, int itemID, int speed, int duration, int effect,
EffectLayer layer, int unknown)
{
SendTargetParticles(target, itemID, speed, duration, 0, 0, effect, layer, unknown);
}
public static void SendTargetParticles(IEntity target, int itemID, int speed, int duration, int hue, int renderMode,
int effect, EffectLayer layer, int unknown)
{
if (target is Mobile mobile)
mobile.ProcessDelta();
var map = target.Map;
if (map != null)
{
Packet particles = null, regular = null;
var eable = map.GetClientsInRange(target.Location);
foreach (var state in eable)
{
state.Mobile.ProcessDelta();
if (SendParticlesTo(state))
{
particles ??= Packet.Acquire(new TargetParticleEffect(target, itemID, speed, duration, hue, renderMode, effect,
(int)layer, unknown));
state.Send(particles);
}
else if (itemID != 0)
{
regular ??= Packet.Acquire(new TargetEffect(target, itemID, speed, duration, hue, renderMode));
state.Send(regular);
}
}
Packet.Release(particles);
Packet.Release(regular);
eable.Free();
}
// SendPacket( target.Location, target.Map, new TargetParticleEffect( target, itemID, speed, duration, hue, renderMode, effect, (int)layer, unknown ) );
}
public static void SendMovingEffect(IEntity from, IEntity to, int itemID, int speed, int duration,
bool fixedDirection, bool explodes, int hue = 0, int renderMode = 0)
{
if (from is Mobile mobile)
mobile.ProcessDelta();
if (to is Mobile mobile1)
mobile1.ProcessDelta();
SendPacket(from.Location, from.Map,
new MovingEffect(from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode));
}
public static void SendMovingParticles(IEntity from, IEntity to, int itemID, int speed, int duration,
bool fixedDirection, bool explodes, int effect, int explodeEffect, int explodeSound)
{
SendMovingParticles(from, to, itemID, speed, duration, fixedDirection, explodes, 0, 0, effect, explodeEffect,
explodeSound, 0);
}
public static void SendMovingParticles(IEntity from, IEntity to, int itemID, int speed, int duration,
bool fixedDirection, bool explodes, int effect, int explodeEffect, int explodeSound, int unknown)
{
SendMovingParticles(from, to, itemID, speed, duration, fixedDirection, explodes, 0, 0, effect, explodeEffect,
explodeSound, unknown);
}
public static void SendMovingParticles(IEntity from, IEntity to, int itemID, int speed, int duration,
bool fixedDirection, bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound,
int unknown)
{
SendMovingParticles(from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode, effect,
explodeEffect, explodeSound, (EffectLayer)255, unknown);
}
public static void SendMovingParticles(IEntity from, IEntity to, int itemID, int speed, int duration,
bool fixedDirection, bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound,
EffectLayer layer, int unknown)
{
if (from is Mobile fromMob)
fromMob.ProcessDelta();
if (to is Mobile toMob)
toMob.ProcessDelta();
var map = from.Map;
if (map != null)
{
Packet particles = null, regular = null;
var eable = map.GetClientsInRange(from.Location);
foreach (var state in eable)
{
state.Mobile.ProcessDelta();
if (SendParticlesTo(state))
{
particles ??= Packet.Acquire(new MovingParticleEffect(from, to, itemID, speed, duration,
fixedDirection, explodes, hue, renderMode, effect, explodeEffect, explodeSound, layer, unknown));
state.Send(particles);
}
else if (itemID > 1)
{
regular ??= Packet.Acquire(new MovingEffect(from, to, itemID, speed, duration, fixedDirection, explodes, hue,
renderMode));
state.Send(regular);
}
}
Packet.Release(particles);
Packet.Release(regular);
eable.Free();
}
// SendPacket( from.Location, from.Map, new MovingParticleEffect( from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode, effect, explodeEffect, explodeSound, unknown ) );
}
public static void SendPacket(Point3D origin, Map map, Packet p)
{
if (map == null)
return;
var eable = map.GetClientsInRange(origin);
p.Acquire();
foreach (var state in eable)
{
state.Mobile.ProcessDelta();
state.Send(p);
}
p.Release();
eable.Free();
}
public static void SendPacket(IPoint3D origin, Map map, Packet p)
{
if (map == null)
return;
var eable = map.GetClientsInRange(new Point3D(origin));
p.Acquire();
foreach (var state in eable)
{
state.Mobile.ProcessDelta();
state.Send(p);
}
p.Release();
eable.Free();
}
}
}
/***************************************************************************
* Effects.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server
{
public enum EffectLayer
{
Head = 0,
RightHand = 1,
LeftHand = 2,
Waist = 3,
LeftFoot = 4,
RightFoot = 5,
CenterFeet = 7
}
public enum ParticleSupportType
{
Full,
Detect,
None
}
public static class Effects
{
public static ParticleSupportType ParticleSupportType { get; set; } = ParticleSupportType.Detect;
public static bool SendParticlesTo(NetState state) =>
ParticleSupportType == ParticleSupportType.Full ||
ParticleSupportType == ParticleSupportType.Detect && state.IsUOTDClient;
public static void PlaySound(IPoint3D p, Map map, int soundID)
{
if (soundID <= -1)
return;
if (map != null)
{
Packet playSound = null;
var eable = map.GetClientsInRange(new Point3D(p));
foreach (var state in eable)
{
state.Mobile.ProcessDelta();
playSound ??= Packet.Acquire(new PlaySound(soundID, p));
state.Send(playSound);
}
Packet.Release(playSound);
eable.Free();
}
}
public static void SendBoltEffect(IEntity e)
{
SendBoltEffect(e, true, 0);
}
public static void SendBoltEffect(IEntity e, bool sound)
{
SendBoltEffect(e, sound, 0);
}
public static void SendBoltEffect(IEntity e, bool sound, int hue)
{
var map = e.Map;
if (map == null)
return;
e.ProcessDelta();
Packet preEffect = null, boltEffect = null, playSound = null;
var eable = map.GetClientsInRange(e.Location);
foreach (var state in eable)
if (state.Mobile.CanSee(e))
{
if (SendParticlesTo(state))
{
preEffect ??= Packet.Acquire(new TargetParticleEffect(e, 0, 10, 5, 0, 0, 5031, 3, 0));
state.Send(preEffect);
}
boltEffect ??= Packet.Acquire(new BoltEffect(e, hue));
state.Send(boltEffect);
if (sound)
{
playSound ??= Packet.Acquire(new PlaySound(0x29, e));
state.Send(playSound);
}
}
Packet.Release(preEffect);
Packet.Release(boltEffect);
Packet.Release(playSound);
eable.Free();
}
public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration)
{
SendLocationEffect(p, map, itemID, duration, 10, 0, 0);
}
public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration, int speed)
{
SendLocationEffect(p, map, itemID, duration, speed, 0, 0);
}
public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration, int hue, int renderMode)
{
SendLocationEffect(p, map, itemID, duration, 10, hue, renderMode);
}
public static void SendLocationEffect(
IPoint3D p, Map map, int itemID, int duration, int speed, int hue,
int renderMode
)
{
SendPacket(p, map, new LocationEffect(p, itemID, speed, duration, hue, renderMode));
}
public static void SendLocationParticles(IEntity e, int itemID, int speed, int duration, int effect)
{
SendLocationParticles(e, itemID, speed, duration, 0, 0, effect, 0);
}
public static void SendLocationParticles(IEntity e, int itemID, int speed, int duration, int effect, int unknown)
{
SendLocationParticles(e, itemID, speed, duration, 0, 0, effect, unknown);
}
public static void SendLocationParticles(
IEntity e, int itemID, int speed, int duration, int hue, int renderMode,
int effect, int unknown
)
{
var map = e.Map;
if (map != null)
{
Packet particles = null, regular = null;
var eable = map.GetClientsInRange(e.Location);
foreach (var state in eable)
{
state.Mobile.ProcessDelta();
if (SendParticlesTo(state))
{
particles ??=
Packet.Acquire(
new LocationParticleEffect(e, itemID, speed, duration, hue, renderMode, effect, unknown)
);
state.Send(particles);
}
else if (itemID != 0)
{
regular ??= Packet.Acquire(new LocationEffect(e, itemID, speed, duration, hue, renderMode));
state.Send(regular);
}
}
Packet.Release(particles);
Packet.Release(regular);
eable.Free();
}
// SendPacket( e.Location, e.Map, new LocationParticleEffect( e, itemID, speed, duration, hue, renderMode, effect, unknown ) );
}
public static void SendTargetEffect(IEntity target, int itemID, int duration)
{
SendTargetEffect(target, itemID, duration, 0, 0);
}
public static void SendTargetEffect(IEntity target, int itemID, int speed, int duration)
{
SendTargetEffect(target, itemID, speed, duration, 0, 0);
}
public static void SendTargetEffect(IEntity target, int itemID, int duration, int hue, int renderMode)
{
SendTargetEffect(target, itemID, 10, duration, hue, renderMode);
}
public static void SendTargetEffect(IEntity target, int itemID, int speed, int duration, int hue, int renderMode)
{
if (target is Mobile mobile)
mobile.ProcessDelta();
SendPacket(target.Location, target.Map, new TargetEffect(target, itemID, speed, duration, hue, renderMode));
}
public static void SendTargetParticles(
IEntity target, int itemID, int speed, int duration, int effect,
EffectLayer layer
)
{
SendTargetParticles(target, itemID, speed, duration, 0, 0, effect, layer, 0);
}
public static void SendTargetParticles(
IEntity target, int itemID, int speed, int duration, int effect,
EffectLayer layer, int unknown
)
{
SendTargetParticles(target, itemID, speed, duration, 0, 0, effect, layer, unknown);
}
public static void SendTargetParticles(
IEntity target, int itemID, int speed, int duration, int hue, int renderMode,
int effect, EffectLayer layer, int unknown
)
{
if (target is Mobile mobile)
mobile.ProcessDelta();
var map = target.Map;
if (map != null)
{
Packet particles = null, regular = null;
var eable = map.GetClientsInRange(target.Location);
foreach (var state in eable)
{
state.Mobile.ProcessDelta();
if (SendParticlesTo(state))
{
particles ??= Packet.Acquire(
new TargetParticleEffect(
target,
itemID,
speed,
duration,
hue,
renderMode,
effect,
(int)layer,
unknown
)
);
state.Send(particles);
}
else if (itemID != 0)
{
regular ??= Packet.Acquire(new TargetEffect(target, itemID, speed, duration, hue, renderMode));
state.Send(regular);
}
}
Packet.Release(particles);
Packet.Release(regular);
eable.Free();
}
// SendPacket( target.Location, target.Map, new TargetParticleEffect( target, itemID, speed, duration, hue, renderMode, effect, (int)layer, unknown ) );
}
public static void SendMovingEffect(
IEntity from, IEntity to, int itemID, int speed, int duration,
bool fixedDirection, bool explodes, int hue = 0, int renderMode = 0
)
{
if (from is Mobile mobile)
mobile.ProcessDelta();
if (to is Mobile mobile1)
mobile1.ProcessDelta();
SendPacket(
from.Location,
from.Map,
new MovingEffect(from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode)
);
}
public static void SendMovingParticles(
IEntity from, IEntity to, int itemID, int speed, int duration,
bool fixedDirection, bool explodes, int effect, int explodeEffect, int explodeSound
)
{
SendMovingParticles(
from,
to,
itemID,
speed,
duration,
fixedDirection,
explodes,
0,
0,
effect,
explodeEffect,
explodeSound,
0
);
}
public static void SendMovingParticles(
IEntity from, IEntity to, int itemID, int speed, int duration,
bool fixedDirection, bool explodes, int effect, int explodeEffect, int explodeSound, int unknown
)
{
SendMovingParticles(
from,
to,
itemID,
speed,
duration,
fixedDirection,
explodes,
0,
0,
effect,
explodeEffect,
explodeSound,
unknown
);
}
public static void SendMovingParticles(
IEntity from, IEntity to, int itemID, int speed, int duration,
bool fixedDirection, bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound,
int unknown
)
{
SendMovingParticles(
from,
to,
itemID,
speed,
duration,
fixedDirection,
explodes,
hue,
renderMode,
effect,
explodeEffect,
explodeSound,
(EffectLayer)255,
unknown
);
}
public static void SendMovingParticles(
IEntity from, IEntity to, int itemID, int speed, int duration,
bool fixedDirection, bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound,
EffectLayer layer, int unknown
)
{
if (from is Mobile fromMob)
fromMob.ProcessDelta();
if (to is Mobile toMob)
toMob.ProcessDelta();
var map = from.Map;
if (map != null)
{
Packet particles = null, regular = null;
var eable = map.GetClientsInRange(from.Location);
foreach (var state in eable)
{
state.Mobile.ProcessDelta();
if (SendParticlesTo(state))
{
particles ??= Packet.Acquire(
new MovingParticleEffect(
from,
to,
itemID,
speed,
duration,
fixedDirection,
explodes,
hue,
renderMode,
effect,
explodeEffect,
explodeSound,
layer,
unknown
)
);
state.Send(particles);
}
else if (itemID > 1)
{
regular ??= Packet.Acquire(
new MovingEffect(
from,
to,
itemID,
speed,
duration,
fixedDirection,
explodes,
hue,
renderMode
)
);
state.Send(regular);
}
}
Packet.Release(particles);
Packet.Release(regular);
eable.Free();
}
// SendPacket( from.Location, from.Map, new MovingParticleEffect( from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode, effect, explodeEffect, explodeSound, unknown ) );
}
public static void SendPacket(Point3D origin, Map map, Packet p)
{
if (map == null)
return;
var eable = map.GetClientsInRange(origin);
p.Acquire();
foreach (var state in eable)
{
state.Mobile.ProcessDelta();
state.Send(p);
}
p.Release();
eable.Free();
}
public static void SendPacket(IPoint3D origin, Map map, Packet p)
{
if (map == null)
return;
var eable = map.GetClientsInRange(new Point3D(origin));
p.Acquire();
foreach (var state in eable)
{
state.Mobile.ProcessDelta();
state.Send(p);
}
p.Release();
eable.Free();
}
}
}