Fixes formatting (#200)
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1f651992d7
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209 changed files with 51326 additions and 50397 deletions
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@ -1,75 +1,75 @@
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/*************************************************************************
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* ModernUO *
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* Copyright (C) 2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: AggressiveActionEvent.cs *
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* Created: 2020/04/11 - Updated: 2020/04/11 *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Generic;
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namespace Server
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{
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public class AggressiveActionEventArgs : EventArgs
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{
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private static readonly Queue<AggressiveActionEventArgs> m_Pool = new Queue<AggressiveActionEventArgs>();
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private AggressiveActionEventArgs(Mobile aggressed, Mobile aggressor, bool criminal)
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{
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Aggressed = aggressed;
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Aggressor = aggressor;
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Criminal = criminal;
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}
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public Mobile Aggressed { get; private set; }
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public Mobile Aggressor { get; private set; }
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public bool Criminal { get; private set; }
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public static AggressiveActionEventArgs Create(Mobile aggressed, Mobile aggressor, bool criminal)
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{
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AggressiveActionEventArgs args;
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if (m_Pool.Count > 0)
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{
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args = m_Pool.Dequeue();
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args.Aggressed = aggressed;
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args.Aggressor = aggressor;
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args.Criminal = criminal;
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}
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else
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{
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args = new AggressiveActionEventArgs(aggressed, aggressor, criminal);
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}
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return args;
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}
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public void Free()
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{
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m_Pool.Enqueue(this);
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}
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}
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public static partial class EventSink
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{
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public static event Action<AggressiveActionEventArgs> AggressiveAction;
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public static void InvokeAggressiveAction(AggressiveActionEventArgs e) => AggressiveAction?.Invoke(e);
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}
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}
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/*************************************************************************
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* ModernUO *
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* Copyright (C) 2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: AggressiveActionEvent.cs *
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* Created: 2020/04/11 - Updated: 2020/04/11 *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Generic;
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namespace Server
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{
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public class AggressiveActionEventArgs : EventArgs
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{
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private static readonly Queue<AggressiveActionEventArgs> m_Pool = new Queue<AggressiveActionEventArgs>();
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private AggressiveActionEventArgs(Mobile aggressed, Mobile aggressor, bool criminal)
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{
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Aggressed = aggressed;
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Aggressor = aggressor;
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Criminal = criminal;
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}
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public Mobile Aggressed { get; private set; }
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public Mobile Aggressor { get; private set; }
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public bool Criminal { get; private set; }
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public static AggressiveActionEventArgs Create(Mobile aggressed, Mobile aggressor, bool criminal)
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{
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AggressiveActionEventArgs args;
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if (m_Pool.Count > 0)
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{
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args = m_Pool.Dequeue();
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args.Aggressed = aggressed;
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args.Aggressor = aggressor;
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args.Criminal = criminal;
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}
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else
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{
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args = new AggressiveActionEventArgs(aggressed, aggressor, criminal);
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}
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return args;
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}
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public void Free()
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{
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m_Pool.Enqueue(this);
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}
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}
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public static partial class EventSink
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{
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public static event Action<AggressiveActionEventArgs> AggressiveAction;
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public static void InvokeAggressiveAction(AggressiveActionEventArgs e) => AggressiveAction?.Invoke(e);
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}
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}
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