Fixes formatting (#200)
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1f651992d7
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86b7b3aed1
209 changed files with 51326 additions and 50397 deletions
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@ -1,95 +1,95 @@
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/***************************************************************************
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* Interfaces.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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namespace Server
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{
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public interface IPoint2D
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{
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int X { get; }
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int Y { get; }
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}
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public interface IPoint3D : IPoint2D
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{
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int Z { get; }
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}
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public interface ICarvable
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{
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void Carve(Mobile from, Item item);
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}
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public interface IWeapon
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{
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int MaxRange { get; }
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void OnBeforeSwing(Mobile attacker, Mobile defender);
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TimeSpan OnSwing(Mobile attacker, Mobile defender);
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TimeSpan OnSwing(Mobile attacker, Mobile defender, double damageBonus);
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void GetStatusDamage(Mobile from, out int min, out int max);
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}
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public interface IHued
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{
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int HuedItemID { get; }
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}
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public interface ISpell
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{
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bool IsCasting { get; }
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void OnCasterHurt();
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void OnCasterKilled();
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void OnConnectionChanged();
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bool OnCasterMoving(Direction d);
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bool OnCasterEquipping(Item item);
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bool OnCasterUsingObject(IEntity entity);
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bool OnCastInTown(Region r);
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void FinishSequence();
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}
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public interface IParty
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{
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void OnStamChanged(Mobile m);
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void OnManaChanged(Mobile m);
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void OnStatsQuery(Mobile beholder, Mobile beheld);
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}
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// TODO: Add SpawnMap and change Spawner.Map to use it
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public interface ISpawner : IEntity
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{
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bool UnlinkOnTaming { get; }
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Point3D HomeLocation { get; }
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int HomeRange { get; }
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Region Region { get; }
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bool ReturnOnDeactivate { get; }
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void Remove(ISpawnable spawn);
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Point3D GetSpawnPosition(ISpawnable spawned, Map map);
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void Respawn();
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}
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public interface ISpawnable : IEntity
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{
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ISpawner Spawner { get; set; }
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void OnBeforeSpawn(Point3D location, Map map);
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void OnAfterSpawn();
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}
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}
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/***************************************************************************
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* Interfaces.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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namespace Server
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{
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public interface IPoint2D
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{
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int X { get; }
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int Y { get; }
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}
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public interface IPoint3D : IPoint2D
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{
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int Z { get; }
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}
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public interface ICarvable
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{
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void Carve(Mobile from, Item item);
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}
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public interface IWeapon
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{
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int MaxRange { get; }
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void OnBeforeSwing(Mobile attacker, Mobile defender);
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TimeSpan OnSwing(Mobile attacker, Mobile defender);
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TimeSpan OnSwing(Mobile attacker, Mobile defender, double damageBonus);
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void GetStatusDamage(Mobile from, out int min, out int max);
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}
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public interface IHued
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{
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int HuedItemID { get; }
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}
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public interface ISpell
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{
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bool IsCasting { get; }
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void OnCasterHurt();
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void OnCasterKilled();
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void OnConnectionChanged();
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bool OnCasterMoving(Direction d);
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bool OnCasterEquipping(Item item);
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bool OnCasterUsingObject(IEntity entity);
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bool OnCastInTown(Region r);
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void FinishSequence();
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}
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public interface IParty
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{
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void OnStamChanged(Mobile m);
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void OnManaChanged(Mobile m);
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void OnStatsQuery(Mobile beholder, Mobile beheld);
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}
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// TODO: Add SpawnMap and change Spawner.Map to use it
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public interface ISpawner : IEntity
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{
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bool UnlinkOnTaming { get; }
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Point3D HomeLocation { get; }
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int HomeRange { get; }
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Region Region { get; }
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bool ReturnOnDeactivate { get; }
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void Remove(ISpawnable spawn);
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Point3D GetSpawnPosition(ISpawnable spawned, Map map);
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void Respawn();
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}
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public interface ISpawnable : IEntity
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{
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ISpawner Spawner { get; set; }
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void OnBeforeSpawn(Point3D location, Map map);
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void OnAfterSpawn();
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}
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}
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