Fixes formatting (#200)
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parent
1f651992d7
commit
86b7b3aed1
209 changed files with 51326 additions and 50397 deletions
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@ -1,49 +1,49 @@
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/***************************************************************************
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* PacketHandler.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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namespace Server.Network
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{
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public delegate void OnPacketReceive(NetState state, PacketReader pvSrc);
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public delegate TimeSpan ThrottlePacketCallback(NetState state);
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public class PacketHandler
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{
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public PacketHandler(int packetID, int length, bool ingame, OnPacketReceive onReceive)
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{
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PacketID = packetID;
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Length = length;
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Ingame = ingame;
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OnReceive = onReceive;
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}
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public int PacketID { get; }
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public int Length { get; }
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public OnPacketReceive OnReceive { get; }
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public ThrottlePacketCallback ThrottleCallback { get; set; }
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public bool Ingame { get; }
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}
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}
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/***************************************************************************
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* PacketHandler.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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namespace Server.Network
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{
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public delegate void OnPacketReceive(NetState state, PacketReader pvSrc);
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public delegate TimeSpan ThrottlePacketCallback(NetState state);
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public class PacketHandler
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{
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public PacketHandler(int packetID, int length, bool ingame, OnPacketReceive onReceive)
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{
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PacketID = packetID;
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Length = length;
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Ingame = ingame;
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OnReceive = onReceive;
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}
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public int PacketID { get; }
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public int Length { get; }
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public OnPacketReceive OnReceive { get; }
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public ThrottlePacketCallback ThrottleCallback { get; set; }
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public bool Ingame { get; }
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}
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}
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