Fixes formatting (#200)
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1f651992d7
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86b7b3aed1
209 changed files with 51326 additions and 50397 deletions
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@ -1,56 +1,56 @@
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/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: CombatPackets.cs - Created: 2020/06/25 - Updated: 2020/06/25 *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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namespace Server.Network
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{
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public sealed class Swing : Packet
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{
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public Swing(Serial attacker, Serial defender) : base(0x2F, 10)
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{
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Stream.Write((byte)0);
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Stream.Write(attacker);
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Stream.Write(defender);
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}
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}
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public sealed class SetWarMode : Packet
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{
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public static readonly Packet InWarMode = SetStatic(new SetWarMode(true));
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public static readonly Packet InPeaceMode = SetStatic(new SetWarMode(false));
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public SetWarMode(bool mode) : base(0x72, 5)
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{
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Stream.Write(mode);
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Stream.Write((byte)0x00);
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Stream.Write((byte)0x32);
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Stream.Write((byte)0x00);
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}
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public static Packet Instantiate(bool mode) => mode ? InWarMode : InPeaceMode;
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}
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public sealed class ChangeCombatant : Packet
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{
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public ChangeCombatant(Serial combatant) : base(0xAA, 5)
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{
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Stream.Write(combatant);
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}
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}
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}
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/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: CombatPackets.cs - Created: 2020/06/25 - Updated: 2020/06/25 *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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namespace Server.Network
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{
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public sealed class Swing : Packet
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{
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public Swing(Serial attacker, Serial defender) : base(0x2F, 10)
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{
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Stream.Write((byte)0);
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Stream.Write(attacker);
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Stream.Write(defender);
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}
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}
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public sealed class SetWarMode : Packet
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{
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public static readonly Packet InWarMode = SetStatic(new SetWarMode(true));
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public static readonly Packet InPeaceMode = SetStatic(new SetWarMode(false));
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public SetWarMode(bool mode) : base(0x72, 5)
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{
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Stream.Write(mode);
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Stream.Write((byte)0x00);
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Stream.Write((byte)0x32);
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Stream.Write((byte)0x00);
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}
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public static Packet Instantiate(bool mode) => mode ? InWarMode : InPeaceMode;
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}
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public sealed class ChangeCombatant : Packet
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{
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public ChangeCombatant(Serial combatant) : base(0xAA, 5)
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{
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Stream.Write(combatant);
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}
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}
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}
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