Fixes formatting (#200)
This commit is contained in:
parent
1f651992d7
commit
86b7b3aed1
209 changed files with 51326 additions and 50397 deletions
|
|
@ -1,352 +1,354 @@
|
|||
/***************************************************************************
|
||||
* ParallelSaveStrategy.cs
|
||||
* -------------------
|
||||
* begin : May 1, 2002
|
||||
* copyright : (C) The RunUO Software Team
|
||||
* email : info@runuo.com
|
||||
*
|
||||
* $Id$
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using Server.Guilds;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
public sealed class ParallelSaveStrategy : SaveStrategy, IDisposable
|
||||
{
|
||||
private readonly Queue<Item> _decayQueue;
|
||||
|
||||
private Consumer[] consumers;
|
||||
private int cycle;
|
||||
|
||||
private bool finished;
|
||||
private SequentialFileWriterStream guildData, guildIndex;
|
||||
|
||||
private SequentialFileWriterStream itemData, itemIndex;
|
||||
|
||||
private SequentialFileWriterStream mobileData, mobileIndex;
|
||||
|
||||
private readonly int processorCount;
|
||||
|
||||
public ParallelSaveStrategy(int processorCount)
|
||||
{
|
||||
this.processorCount = processorCount;
|
||||
|
||||
_decayQueue = new Queue<Item>();
|
||||
}
|
||||
|
||||
public override string Name => "Parallel";
|
||||
|
||||
private int GetThreadCount() => processorCount - 1;
|
||||
|
||||
public override void Save(bool permitBackgroundWrite)
|
||||
{
|
||||
OpenFiles();
|
||||
|
||||
consumers = new Consumer[GetThreadCount()];
|
||||
|
||||
for (var i = 0; i < consumers.Length; ++i) consumers[i] = new Consumer(this, 256);
|
||||
|
||||
IEnumerable<ISerializable> collection = new Producer();
|
||||
|
||||
foreach (var value in collection)
|
||||
while (!Enqueue(value))
|
||||
if (!Commit())
|
||||
Thread.Sleep(0);
|
||||
|
||||
finished = true;
|
||||
|
||||
SaveTypeDatabases();
|
||||
|
||||
WaitHandle.WaitAll(
|
||||
Array.ConvertAll<Consumer, WaitHandle>(
|
||||
consumers,
|
||||
input => input.completionEvent));
|
||||
|
||||
Commit();
|
||||
|
||||
CloseFiles();
|
||||
}
|
||||
|
||||
public override void ProcessDecay()
|
||||
{
|
||||
while (_decayQueue.Count > 0)
|
||||
{
|
||||
var item = _decayQueue.Dequeue();
|
||||
|
||||
if (item.OnDecay()) item.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
private void SaveTypeDatabases()
|
||||
{
|
||||
SaveTypeDatabase(World.ItemTypesPath, World.m_ItemTypes);
|
||||
SaveTypeDatabase(World.MobileTypesPath, World.m_MobileTypes);
|
||||
}
|
||||
|
||||
private void SaveTypeDatabase(string path, List<Type> types)
|
||||
{
|
||||
var bfw = new BinaryFileWriter(path, false);
|
||||
|
||||
bfw.Write(types.Count);
|
||||
|
||||
foreach (var type in types) bfw.Write(type.FullName);
|
||||
|
||||
bfw.Flush();
|
||||
|
||||
bfw.Close();
|
||||
}
|
||||
|
||||
private void OpenFiles()
|
||||
{
|
||||
itemData = new SequentialFileWriterStream(World.ItemDataPath);
|
||||
itemIndex = new SequentialFileWriterStream(World.ItemIndexPath);
|
||||
|
||||
mobileData = new SequentialFileWriterStream(World.MobileDataPath);
|
||||
mobileIndex = new SequentialFileWriterStream(World.MobileIndexPath);
|
||||
|
||||
guildData = new SequentialFileWriterStream(World.GuildDataPath);
|
||||
guildIndex = new SequentialFileWriterStream(World.GuildIndexPath);
|
||||
|
||||
WriteCount(itemIndex, World.Items.Count);
|
||||
WriteCount(mobileIndex, World.Mobiles.Count);
|
||||
WriteCount(guildIndex, BaseGuild.List.Count);
|
||||
}
|
||||
|
||||
private void WriteCount(SequentialFileWriterStream indexFile, int count)
|
||||
{
|
||||
var buffer = new byte[4];
|
||||
|
||||
buffer[0] = (byte)count;
|
||||
buffer[1] = (byte)(count >> 8);
|
||||
buffer[2] = (byte)(count >> 16);
|
||||
buffer[3] = (byte)(count >> 24);
|
||||
|
||||
indexFile.Write(buffer, 0, buffer.Length);
|
||||
}
|
||||
|
||||
private void CloseFiles()
|
||||
{
|
||||
itemData.Close();
|
||||
itemIndex.Close();
|
||||
|
||||
mobileData.Close();
|
||||
mobileIndex.Close();
|
||||
|
||||
guildData.Close();
|
||||
guildIndex.Close();
|
||||
|
||||
World.NotifyDiskWriteComplete();
|
||||
}
|
||||
|
||||
private void OnSerialized(ConsumableEntry entry)
|
||||
{
|
||||
var value = entry.value;
|
||||
var writer = entry.writer;
|
||||
|
||||
if (value is Item item)
|
||||
Save(item, writer);
|
||||
else if (value is Mobile mob)
|
||||
Save(mob, writer);
|
||||
else if (value is BaseGuild guild)
|
||||
Save(guild, writer);
|
||||
}
|
||||
|
||||
private void Save(Item item, BinaryMemoryWriter writer)
|
||||
{
|
||||
writer.CommitTo(itemData, itemIndex, item.TypeRef, item.Serial);
|
||||
|
||||
if (item.Decays && item.Parent == null && item.Map != Map.Internal &&
|
||||
DateTime.UtcNow > item.LastMoved + item.DecayTime) _decayQueue.Enqueue(item);
|
||||
}
|
||||
|
||||
private void Save(Mobile mob, BinaryMemoryWriter writer)
|
||||
{
|
||||
writer.CommitTo(mobileData, mobileIndex, mob.TypeRef, mob.Serial);
|
||||
}
|
||||
|
||||
private void Save(BaseGuild guild, BinaryMemoryWriter writer)
|
||||
{
|
||||
writer.CommitTo(guildData, guildIndex, 0, guild.Serial);
|
||||
}
|
||||
|
||||
private bool Enqueue(ISerializable value)
|
||||
{
|
||||
for (var i = 0; i < consumers.Length; ++i)
|
||||
{
|
||||
var consumer = consumers[cycle++ % consumers.Length];
|
||||
|
||||
if (consumer.tail - consumer.head < consumer.buffer.Length)
|
||||
{
|
||||
consumer.buffer[consumer.tail % consumer.buffer.Length].value = value;
|
||||
consumer.tail++;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool Commit()
|
||||
{
|
||||
var committed = false;
|
||||
|
||||
for (var i = 0; i < consumers.Length; ++i)
|
||||
{
|
||||
var consumer = consumers[i];
|
||||
|
||||
while (consumer.head < consumer.done)
|
||||
{
|
||||
OnSerialized(consumer.buffer[consumer.head % consumer.buffer.Length]);
|
||||
consumer.head++;
|
||||
|
||||
committed = true;
|
||||
}
|
||||
}
|
||||
|
||||
return committed;
|
||||
}
|
||||
|
||||
private sealed class Producer : IEnumerable<ISerializable>
|
||||
{
|
||||
private readonly IEnumerable<BaseGuild> guilds;
|
||||
private readonly IEnumerable<Item> items;
|
||||
private readonly IEnumerable<Mobile> mobiles;
|
||||
|
||||
public Producer()
|
||||
{
|
||||
items = World.Items.Values;
|
||||
mobiles = World.Mobiles.Values;
|
||||
guilds = BaseGuild.List.Values;
|
||||
}
|
||||
|
||||
public IEnumerator<ISerializable> GetEnumerator()
|
||||
{
|
||||
foreach (var item in items) yield return item;
|
||||
|
||||
foreach (var mob in mobiles) yield return mob;
|
||||
|
||||
foreach (var guild in guilds) yield return guild;
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator() => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
private struct ConsumableEntry
|
||||
{
|
||||
public ISerializable value;
|
||||
public BinaryMemoryWriter writer;
|
||||
}
|
||||
|
||||
private sealed class Consumer
|
||||
{
|
||||
public readonly ConsumableEntry[] buffer;
|
||||
|
||||
public readonly ManualResetEvent completionEvent;
|
||||
public int head, done, tail;
|
||||
private readonly ParallelSaveStrategy owner;
|
||||
|
||||
private readonly Thread thread;
|
||||
|
||||
public Consumer(ParallelSaveStrategy owner, int bufferSize)
|
||||
{
|
||||
this.owner = owner;
|
||||
|
||||
buffer = new ConsumableEntry[bufferSize];
|
||||
|
||||
for (var i = 0; i < buffer.Length; ++i) buffer[i].writer = new BinaryMemoryWriter();
|
||||
|
||||
completionEvent = new ManualResetEvent(false);
|
||||
|
||||
thread = new Thread(Processor);
|
||||
|
||||
thread.Name = "Parallel Serialization Thread";
|
||||
|
||||
thread.Start();
|
||||
}
|
||||
|
||||
private void Processor()
|
||||
{
|
||||
try
|
||||
{
|
||||
while (!owner.finished)
|
||||
{
|
||||
Process();
|
||||
Thread.Sleep(0);
|
||||
}
|
||||
|
||||
Process();
|
||||
|
||||
completionEvent.Set();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine(ex);
|
||||
}
|
||||
}
|
||||
|
||||
private void Process()
|
||||
{
|
||||
ConsumableEntry entry;
|
||||
|
||||
while (done < tail)
|
||||
{
|
||||
entry = buffer[done % buffer.Length];
|
||||
|
||||
entry.value.Serialize(entry.writer);
|
||||
|
||||
++done;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool disposedValue = false; // To detect redundant calls
|
||||
|
||||
public void Dispose(bool disposing)
|
||||
{
|
||||
if (!disposedValue)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
// TODO: dispose managed state (managed objects).
|
||||
}
|
||||
|
||||
// TODO: free unmanaged resources (unmanaged objects) and override a finalizer below.
|
||||
// TODO: set large fields to null.
|
||||
|
||||
disposedValue = true;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: override a finalizer only if Dispose(bool disposing) above has code to free unmanaged resources.
|
||||
// ~ParallelSaveStrategy()
|
||||
// {
|
||||
// // Do not change this code. Put cleanup code in Dispose(bool disposing) above.
|
||||
// Dispose(false);
|
||||
// }
|
||||
|
||||
// This code added to correctly implement the disposable pattern.
|
||||
public void Dispose()
|
||||
{
|
||||
// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
|
||||
Dispose(true);
|
||||
// TODO: uncomment the following line if the finalizer is overridden above.
|
||||
// GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
/***************************************************************************
|
||||
* ParallelSaveStrategy.cs
|
||||
* -------------------
|
||||
* begin : May 1, 2002
|
||||
* copyright : (C) The RunUO Software Team
|
||||
* email : info@runuo.com
|
||||
*
|
||||
* $Id$
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using Server.Guilds;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
public sealed class ParallelSaveStrategy : SaveStrategy, IDisposable
|
||||
{
|
||||
private readonly Queue<Item> _decayQueue;
|
||||
|
||||
private readonly int processorCount;
|
||||
|
||||
private Consumer[] consumers;
|
||||
private int cycle;
|
||||
|
||||
private bool disposedValue; // To detect redundant calls
|
||||
|
||||
private bool finished;
|
||||
private SequentialFileWriterStream guildData, guildIndex;
|
||||
|
||||
private SequentialFileWriterStream itemData, itemIndex;
|
||||
|
||||
private SequentialFileWriterStream mobileData, mobileIndex;
|
||||
|
||||
public ParallelSaveStrategy(int processorCount)
|
||||
{
|
||||
this.processorCount = processorCount;
|
||||
|
||||
_decayQueue = new Queue<Item>();
|
||||
}
|
||||
|
||||
public override string Name => "Parallel";
|
||||
|
||||
// TODO: override a finalizer only if Dispose(bool disposing) above has code to free unmanaged resources.
|
||||
// ~ParallelSaveStrategy()
|
||||
// {
|
||||
// // Do not change this code. Put cleanup code in Dispose(bool disposing) above.
|
||||
// Dispose(false);
|
||||
// }
|
||||
|
||||
// This code added to correctly implement the disposable pattern.
|
||||
public void Dispose()
|
||||
{
|
||||
// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
|
||||
Dispose(true);
|
||||
// TODO: uncomment the following line if the finalizer is overridden above.
|
||||
// GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
private int GetThreadCount() => processorCount - 1;
|
||||
|
||||
public override void Save(bool permitBackgroundWrite)
|
||||
{
|
||||
OpenFiles();
|
||||
|
||||
consumers = new Consumer[GetThreadCount()];
|
||||
|
||||
for (var i = 0; i < consumers.Length; ++i) consumers[i] = new Consumer(this, 256);
|
||||
|
||||
IEnumerable<ISerializable> collection = new Producer();
|
||||
|
||||
foreach (var value in collection)
|
||||
while (!Enqueue(value))
|
||||
if (!Commit())
|
||||
Thread.Sleep(0);
|
||||
|
||||
finished = true;
|
||||
|
||||
SaveTypeDatabases();
|
||||
|
||||
WaitHandle.WaitAll(
|
||||
Array.ConvertAll<Consumer, WaitHandle>(
|
||||
consumers,
|
||||
input => input.completionEvent
|
||||
)
|
||||
);
|
||||
|
||||
Commit();
|
||||
|
||||
CloseFiles();
|
||||
}
|
||||
|
||||
public override void ProcessDecay()
|
||||
{
|
||||
while (_decayQueue.Count > 0)
|
||||
{
|
||||
var item = _decayQueue.Dequeue();
|
||||
|
||||
if (item.OnDecay()) item.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
private void SaveTypeDatabases()
|
||||
{
|
||||
SaveTypeDatabase(World.ItemTypesPath, World.m_ItemTypes);
|
||||
SaveTypeDatabase(World.MobileTypesPath, World.m_MobileTypes);
|
||||
}
|
||||
|
||||
private void SaveTypeDatabase(string path, List<Type> types)
|
||||
{
|
||||
var bfw = new BinaryFileWriter(path, false);
|
||||
|
||||
bfw.Write(types.Count);
|
||||
|
||||
foreach (var type in types) bfw.Write(type.FullName);
|
||||
|
||||
bfw.Flush();
|
||||
|
||||
bfw.Close();
|
||||
}
|
||||
|
||||
private void OpenFiles()
|
||||
{
|
||||
itemData = new SequentialFileWriterStream(World.ItemDataPath);
|
||||
itemIndex = new SequentialFileWriterStream(World.ItemIndexPath);
|
||||
|
||||
mobileData = new SequentialFileWriterStream(World.MobileDataPath);
|
||||
mobileIndex = new SequentialFileWriterStream(World.MobileIndexPath);
|
||||
|
||||
guildData = new SequentialFileWriterStream(World.GuildDataPath);
|
||||
guildIndex = new SequentialFileWriterStream(World.GuildIndexPath);
|
||||
|
||||
WriteCount(itemIndex, World.Items.Count);
|
||||
WriteCount(mobileIndex, World.Mobiles.Count);
|
||||
WriteCount(guildIndex, BaseGuild.List.Count);
|
||||
}
|
||||
|
||||
private void WriteCount(SequentialFileWriterStream indexFile, int count)
|
||||
{
|
||||
var buffer = new byte[4];
|
||||
|
||||
buffer[0] = (byte)count;
|
||||
buffer[1] = (byte)(count >> 8);
|
||||
buffer[2] = (byte)(count >> 16);
|
||||
buffer[3] = (byte)(count >> 24);
|
||||
|
||||
indexFile.Write(buffer, 0, buffer.Length);
|
||||
}
|
||||
|
||||
private void CloseFiles()
|
||||
{
|
||||
itemData.Close();
|
||||
itemIndex.Close();
|
||||
|
||||
mobileData.Close();
|
||||
mobileIndex.Close();
|
||||
|
||||
guildData.Close();
|
||||
guildIndex.Close();
|
||||
|
||||
World.NotifyDiskWriteComplete();
|
||||
}
|
||||
|
||||
private void OnSerialized(ConsumableEntry entry)
|
||||
{
|
||||
var value = entry.value;
|
||||
var writer = entry.writer;
|
||||
|
||||
if (value is Item item)
|
||||
Save(item, writer);
|
||||
else if (value is Mobile mob)
|
||||
Save(mob, writer);
|
||||
else if (value is BaseGuild guild)
|
||||
Save(guild, writer);
|
||||
}
|
||||
|
||||
private void Save(Item item, BinaryMemoryWriter writer)
|
||||
{
|
||||
writer.CommitTo(itemData, itemIndex, item.TypeRef, item.Serial);
|
||||
|
||||
if (item.Decays && item.Parent == null && item.Map != Map.Internal &&
|
||||
DateTime.UtcNow > item.LastMoved + item.DecayTime) _decayQueue.Enqueue(item);
|
||||
}
|
||||
|
||||
private void Save(Mobile mob, BinaryMemoryWriter writer)
|
||||
{
|
||||
writer.CommitTo(mobileData, mobileIndex, mob.TypeRef, mob.Serial);
|
||||
}
|
||||
|
||||
private void Save(BaseGuild guild, BinaryMemoryWriter writer)
|
||||
{
|
||||
writer.CommitTo(guildData, guildIndex, 0, guild.Serial);
|
||||
}
|
||||
|
||||
private bool Enqueue(ISerializable value)
|
||||
{
|
||||
for (var i = 0; i < consumers.Length; ++i)
|
||||
{
|
||||
var consumer = consumers[cycle++ % consumers.Length];
|
||||
|
||||
if (consumer.tail - consumer.head < consumer.buffer.Length)
|
||||
{
|
||||
consumer.buffer[consumer.tail % consumer.buffer.Length].value = value;
|
||||
consumer.tail++;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool Commit()
|
||||
{
|
||||
var committed = false;
|
||||
|
||||
for (var i = 0; i < consumers.Length; ++i)
|
||||
{
|
||||
var consumer = consumers[i];
|
||||
|
||||
while (consumer.head < consumer.done)
|
||||
{
|
||||
OnSerialized(consumer.buffer[consumer.head % consumer.buffer.Length]);
|
||||
consumer.head++;
|
||||
|
||||
committed = true;
|
||||
}
|
||||
}
|
||||
|
||||
return committed;
|
||||
}
|
||||
|
||||
public void Dispose(bool disposing)
|
||||
{
|
||||
if (!disposedValue)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
// TODO: dispose managed state (managed objects).
|
||||
}
|
||||
|
||||
// TODO: free unmanaged resources (unmanaged objects) and override a finalizer below.
|
||||
// TODO: set large fields to null.
|
||||
|
||||
disposedValue = true;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class Producer : IEnumerable<ISerializable>
|
||||
{
|
||||
private readonly IEnumerable<BaseGuild> guilds;
|
||||
private readonly IEnumerable<Item> items;
|
||||
private readonly IEnumerable<Mobile> mobiles;
|
||||
|
||||
public Producer()
|
||||
{
|
||||
items = World.Items.Values;
|
||||
mobiles = World.Mobiles.Values;
|
||||
guilds = BaseGuild.List.Values;
|
||||
}
|
||||
|
||||
public IEnumerator<ISerializable> GetEnumerator()
|
||||
{
|
||||
foreach (var item in items) yield return item;
|
||||
|
||||
foreach (var mob in mobiles) yield return mob;
|
||||
|
||||
foreach (var guild in guilds) yield return guild;
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator() => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
private struct ConsumableEntry
|
||||
{
|
||||
public ISerializable value;
|
||||
public BinaryMemoryWriter writer;
|
||||
}
|
||||
|
||||
private sealed class Consumer
|
||||
{
|
||||
public readonly ConsumableEntry[] buffer;
|
||||
|
||||
public readonly ManualResetEvent completionEvent;
|
||||
private readonly ParallelSaveStrategy owner;
|
||||
|
||||
private readonly Thread thread;
|
||||
public int head, done, tail;
|
||||
|
||||
public Consumer(ParallelSaveStrategy owner, int bufferSize)
|
||||
{
|
||||
this.owner = owner;
|
||||
|
||||
buffer = new ConsumableEntry[bufferSize];
|
||||
|
||||
for (var i = 0; i < buffer.Length; ++i) buffer[i].writer = new BinaryMemoryWriter();
|
||||
|
||||
completionEvent = new ManualResetEvent(false);
|
||||
|
||||
thread = new Thread(Processor);
|
||||
|
||||
thread.Name = "Parallel Serialization Thread";
|
||||
|
||||
thread.Start();
|
||||
}
|
||||
|
||||
private void Processor()
|
||||
{
|
||||
try
|
||||
{
|
||||
while (!owner.finished)
|
||||
{
|
||||
Process();
|
||||
Thread.Sleep(0);
|
||||
}
|
||||
|
||||
Process();
|
||||
|
||||
completionEvent.Set();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine(ex);
|
||||
}
|
||||
}
|
||||
|
||||
private void Process()
|
||||
{
|
||||
ConsumableEntry entry;
|
||||
|
||||
while (done < tail)
|
||||
{
|
||||
entry = buffer[done % buffer.Length];
|
||||
|
||||
entry.value.Serialize(entry.writer);
|
||||
|
||||
++done;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue