Fixes formatting (#200)

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Kamron Batman 2020-08-25 18:53:35 -07:00 committed by GitHub
parent 1f651992d7
commit 86b7b3aed1
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209 changed files with 51326 additions and 50397 deletions

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@ -1,105 +1,105 @@
/***************************************************************************
* Serial.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
namespace Server
{
public readonly struct Serial : IComparable<Serial>, IComparable<uint>, IEquatable<Serial>
{
public static readonly Serial MinusOne = new Serial(0xFFFFFFFF);
public static readonly Serial Zero = new Serial(0);
public static Serial LastMobile { get; private set; } = Zero;
public static Serial LastItem { get; private set; } = 0x40000000;
public static Serial NewMobile
{
get
{
while (World.FindMobile(LastMobile += 1) != null)
{
}
return LastMobile;
}
}
public static Serial NewItem
{
get
{
while (World.FindItem(LastItem = LastItem + 1) != null)
{
}
return LastItem;
}
}
private Serial(uint serial) => Value = serial;
public uint Value { get; }
public bool IsMobile => Value > 0 && Value < 0x40000000;
public bool IsItem => Value >= 0x40000000 && Value < 0x80000000;
public bool IsValid => Value > 0;
public override int GetHashCode() => Value.GetHashCode();
public int CompareTo(Serial other) => Value.CompareTo(other.Value);
public int CompareTo(uint other) => Value.CompareTo(other);
public override bool Equals(object obj)
{
if (obj is Serial serial) return this == serial;
if (obj is uint u) return Value == u;
return false;
}
public static bool operator ==(Serial l, Serial r) => l.Value == r.Value;
public static bool operator !=(Serial l, Serial r) => l.Value != r.Value;
public static bool operator >(Serial l, Serial r) => l.Value > r.Value;
public static bool operator <(Serial l, Serial r) => l.Value < r.Value;
public static bool operator >=(Serial l, Serial r) => l.Value >= r.Value;
public static bool operator <=(Serial l, Serial r) => l.Value <= r.Value;
public override string ToString() => $"0x{Value:X8}";
public static implicit operator uint(Serial a) => a.Value;
public static implicit operator Serial(uint a) => new Serial(a);
public bool Equals(Serial other) => Value == other.Value;
public int ToInt32() => (int)Value;
}
}
/***************************************************************************
* Serial.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
namespace Server
{
public readonly struct Serial : IComparable<Serial>, IComparable<uint>, IEquatable<Serial>
{
public static readonly Serial MinusOne = new Serial(0xFFFFFFFF);
public static readonly Serial Zero = new Serial(0);
public static Serial LastMobile { get; private set; } = Zero;
public static Serial LastItem { get; private set; } = 0x40000000;
public static Serial NewMobile
{
get
{
while (World.FindMobile(LastMobile += 1) != null)
{
}
return LastMobile;
}
}
public static Serial NewItem
{
get
{
while (World.FindItem(LastItem = LastItem + 1) != null)
{
}
return LastItem;
}
}
private Serial(uint serial) => Value = serial;
public uint Value { get; }
public bool IsMobile => Value > 0 && Value < 0x40000000;
public bool IsItem => Value >= 0x40000000 && Value < 0x80000000;
public bool IsValid => Value > 0;
public override int GetHashCode() => Value.GetHashCode();
public int CompareTo(Serial other) => Value.CompareTo(other.Value);
public int CompareTo(uint other) => Value.CompareTo(other);
public override bool Equals(object obj)
{
if (obj is Serial serial) return this == serial;
if (obj is uint u) return Value == u;
return false;
}
public static bool operator ==(Serial l, Serial r) => l.Value == r.Value;
public static bool operator !=(Serial l, Serial r) => l.Value != r.Value;
public static bool operator >(Serial l, Serial r) => l.Value > r.Value;
public static bool operator <(Serial l, Serial r) => l.Value < r.Value;
public static bool operator >=(Serial l, Serial r) => l.Value >= r.Value;
public static bool operator <=(Serial l, Serial r) => l.Value <= r.Value;
public override string ToString() => $"0x{Value:X8}";
public static implicit operator uint(Serial a) => a.Value;
public static implicit operator Serial(uint a) => new Serial(a);
public bool Equals(Serial other) => Value == other.Value;
public int ToInt32() => (int)Value;
}
}