fix(core): Cleans up uninitialized packets (#397)
- [X] Encapsulates/abstracts buffer cache checking - [X] Changes mobile moving cache to use Span2D
This commit is contained in:
parent
0b9fb9c071
commit
8763be8a21
18 changed files with 417 additions and 529 deletions
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@ -416,18 +416,13 @@ namespace Server.Commands
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toAll
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);
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Span<byte> buffer = stackalloc byte[OutgoingEffectPackets.SoundPacketLength];
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buffer.InitializePacket();
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Span<byte> buffer = stackalloc byte[OutgoingEffectPackets.SoundPacketLength].InitializePacket();
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foreach (var state in m.GetClientsInRange(12))
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{
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if (toAll || state.Mobile.CanSee(m))
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{
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if (buffer[0] == 0)
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{
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OutgoingEffectPackets.CreateSoundEffect(buffer, index, m);
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}
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OutgoingEffectPackets.CreateSoundEffect(buffer, index, m);
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state.Send(buffer);
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}
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}
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@ -69,8 +69,7 @@ namespace Server.Commands
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if (list.Count > 0)
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{
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Span<byte> removeEntity = stackalloc byte[OutgoingEntityPackets.RemoveEntityLength];
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removeEntity.InitializePacket();
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Span<byte> removeEntity = stackalloc byte[OutgoingEntityPackets.RemoveEntityLength].InitializePacket();
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for (var i = 0; i < list.Count; ++i)
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{
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@ -78,11 +77,7 @@ namespace Server.Commands
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if (!m.CanSee(pm) && Utility.InUpdateRange(m, pm))
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{
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if (removeEntity[0] == 0)
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{
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OutgoingEntityPackets.CreateRemoveEntity(removeEntity, pm.Serial);
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}
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OutgoingEntityPackets.CreateRemoveEntity(removeEntity, pm.Serial);
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m.NetState?.Send(removeEntity);
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}
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}
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@ -503,28 +503,27 @@ namespace Server.Engines.Doom
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/* I cant find any better way to send "speech" using fonts other than default */
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public static void POHMessage(Mobile from, int index)
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{
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(Msgs[index])];
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buffer.InitializePacket();
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(Msgs[index])].InitializePacket();
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var eable = from.Map.GetClientsInRange(from.Location);
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foreach (var state in eable)
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{
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if (buffer[0] == 0)
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{
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var length = OutgoingMessagePackets.CreateMessage(
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buffer,
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from.Serial,
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from.Body,
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MessageType.Regular,
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MsgParams[index][0],
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MsgParams[index][1],
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true,
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null,
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from.Name,
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Msgs[index]
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);
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var length = OutgoingMessagePackets.CreateMessage(
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buffer,
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from.Serial,
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from.Body,
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MessageType.Regular,
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MsgParams[index][0],
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MsgParams[index][1],
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true,
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null,
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from.Name,
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Msgs[index]
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);
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if (length != buffer.Length)
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{
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buffer = buffer.Slice(0, length); // Adjust to the actual size
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}
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@ -95,8 +95,7 @@ namespace Server.Engines.MLQuests.Mobiles
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return;
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}
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedLength("")];
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buffer.InitializePacket();
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedLength("")].InitializePacket();
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foreach (var state in GetClientsInRange(12))
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{
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@ -104,13 +103,13 @@ namespace Server.Engines.MLQuests.Mobiles
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if (m.CanSee(this) && m.InLOS(this) && m.CanBeginAction(this))
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{
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if (buffer[0] == 0)
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{
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// Double Click On Me For Help!
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var length = OutgoingMessagePackets.CreateMessageLocalized(
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buffer, Serial, Body, MessageType.Regular, 946, 3, 1078099, Name
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);
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// Double Click On Me For Help!
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var length = OutgoingMessagePackets.CreateMessageLocalized(
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buffer, Serial, Body, MessageType.Regular, 946, 3, 1078099, Name
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);
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if (length != buffer.Length)
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{
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buffer = buffer.Slice(0, length);
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}
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@ -370,7 +370,8 @@ namespace Server.Engines.PartySystem
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public void SendToAll(int number, string args = "", int hue = 0x3B2)
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{
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedLength(args)];
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedLength(args)].InitializePacket();
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var length = OutgoingMessagePackets.CreateMessageLocalized(
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buffer,
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Serial.MinusOne, -1, MessageType.Regular, hue, 3, number, "System", args
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@ -415,8 +416,7 @@ namespace Server.Engines.PartySystem
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private void SendToStaffMessage(Mobile from, string text)
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{
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)];
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buffer.InitializePacket();
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)].InitializePacket();
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foreach (var ns in from.GetClientsInRange(8))
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{
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@ -425,21 +425,21 @@ namespace Server.Engines.PartySystem
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if (mob?.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel &&
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mob.Party != this && !m_Listeners.Contains(mob))
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{
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if (buffer[0] == 0)
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{
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var length = OutgoingMessagePackets.CreateMessage(
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buffer,
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from.Serial,
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from.Body,
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MessageType.Regular,
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from.SpeechHue,
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3,
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false,
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from.Language,
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from.Name,
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text
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);
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var length = OutgoingMessagePackets.CreateMessage(
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buffer,
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from.Serial,
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from.Body,
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MessageType.Regular,
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from.SpeechHue,
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3,
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false,
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from.Language,
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from.Name,
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text
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);
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if (length != buffer.Length)
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{
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buffer = buffer.Slice(0, length); // Adjust to the actual size
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}
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@ -504,8 +504,7 @@ namespace Server.Engines.PartySystem
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m_Mobile.SendLocalizedMessage(1005437); // You have rejoined the party.
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m_Mobile.Send(new PartyMemberList(p));
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedAffixLength(m_Mobile.Name, "")];
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buffer.InitializePacket();
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedAffixLength(m_Mobile.Name, "")].InitializePacket();
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Span<byte> attrsPacket = stackalloc byte[OutgoingMobilePackets.MobileAttributesPacketLength];
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OutgoingMobilePackets.CreateMobileAttributes(attrsPacket, m_Mobile, true);
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@ -516,32 +515,34 @@ namespace Server.Engines.PartySystem
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{
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var m = mi.Mobile;
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if (m != m_Mobile)
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if (m == m_Mobile)
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{
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if (buffer[0] == 0)
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{
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var length = OutgoingMessagePackets.CreateMessageLocalizedAffix(
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buffer,
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Serial.MinusOne,
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-1,
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MessageType.Label,
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0x3B2,
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3,
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1008087,
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"",
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AffixType.Prepend | AffixType.System,
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m_Mobile.Name
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);
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buffer = buffer.Slice(0, length); // Adjust to the actual size
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}
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m.NetState?.Send(buffer);
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m.NetState.SendMobileStatusCompact(m_Mobile, m_Mobile.CanBeRenamedBy(m));
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m.NetState?.Send(attrsPacket);
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ns.SendMobileStatusCompact(m, m.CanBeRenamedBy(m_Mobile));
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ns.SendMobileAttributes(m, true);
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continue;
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}
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var length = OutgoingMessagePackets.CreateMessageLocalizedAffix(
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buffer,
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Serial.MinusOne,
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-1,
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MessageType.Label,
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0x3B2,
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3,
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1008087,
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"",
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AffixType.Prepend | AffixType.System,
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m_Mobile.Name
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);
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if (length != buffer.Length)
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{
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buffer = buffer.Slice(0, length); // Adjust to the actual size
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}
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m.NetState?.Send(buffer);
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m.NetState.SendMobileStatusCompact(m_Mobile, m_Mobile.CanBeRenamedBy(m));
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m.NetState?.Send(attrsPacket);
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ns.SendMobileStatusCompact(m, m.CanBeRenamedBy(m_Mobile));
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ns.SendMobileAttributes(m, true);
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}
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}
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}
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@ -87,16 +87,11 @@ namespace Server.Items
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}
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else
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{
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Span<byte> buffer = stackalloc byte[OutgoingEffectPackets.SoundPacketLength];
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buffer.InitializePacket();
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Span<byte> buffer = stackalloc byte[OutgoingEffectPackets.SoundPacketLength].InitializePacket();
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foreach (var state in GetClientsInRange(2))
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{
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if (buffer[0] == 0)
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{
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OutgoingEffectPackets.CreateSoundEffect(buffer, 0x127, GetWorldLocation());
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}
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OutgoingEffectPackets.CreateSoundEffect(buffer, 0x127, GetWorldLocation());
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state.Send(buffer);
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}
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}
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@ -330,8 +330,7 @@ namespace Server.Guilds
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public void AllianceChat(Mobile from, int hue, string text)
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{
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)];
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buffer.InitializePacket();
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)].InitializePacket();
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for (var i = 0; i < m_Members.Count; i++)
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{
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@ -339,21 +338,21 @@ namespace Server.Guilds
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for (var j = 0; j < g.Members.Count; j++)
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{
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if (buffer[0] == 0)
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{
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var length = OutgoingMessagePackets.CreateMessage(
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buffer,
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from.Serial,
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from.Body,
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MessageType.Alliance,
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hue,
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3,
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false,
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from.Language,
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from.Name,
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text
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);
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var length = OutgoingMessagePackets.CreateMessage(
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buffer,
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from.Serial,
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from.Body,
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MessageType.Alliance,
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hue,
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3,
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false,
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from.Language,
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from.Name,
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text
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);
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if (length != buffer.Length)
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{
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buffer = buffer.Slice(0, length); // Adjust to the actual size
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}
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@ -1520,18 +1519,17 @@ namespace Server.Guilds
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public void GuildChat(Mobile from, int hue, string text)
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{
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)];
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buffer.InitializePacket();
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)].InitializePacket();
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for (var i = 0; i < Members.Count; i++)
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{
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if (buffer[0] == 0)
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{
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var length = OutgoingMessagePackets.CreateMessage(
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buffer, from.Serial, from.Body, MessageType.Guild, hue, 3, false, from.Language,
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from.Name, text
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);
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var length = OutgoingMessagePackets.CreateMessage(
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buffer, from.Serial, from.Body, MessageType.Guild, hue, 3, false, from.Language,
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from.Name, text
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);
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if (length != buffer.Length)
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{
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buffer = buffer.Slice(0, length); // Adjust to the actual size
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}
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@ -2818,8 +2818,7 @@ namespace Server.Mobiles
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private static void SendToStaffMessage(Mobile from, string text)
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{
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)];
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buffer.InitializePacket();
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)].InitializePacket();
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foreach (var ns in from.GetClientsInRange(8))
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{
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@ -2827,21 +2826,21 @@ namespace Server.Mobiles
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if (mob?.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel)
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{
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if (buffer[0] == 0)
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{
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var length = OutgoingMessagePackets.CreateMessage(
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buffer,
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from.Serial,
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from.Body,
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MessageType.Regular,
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from.SpeechHue,
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3,
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false,
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from.Language,
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from.Name,
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text
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);
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var length = OutgoingMessagePackets.CreateMessage(
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buffer,
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from.Serial,
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from.Body,
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MessageType.Regular,
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from.SpeechHue,
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3,
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false,
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from.Language,
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from.Name,
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text
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);
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if (length != buffer.Length)
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{
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buffer = buffer.Slice(0, length); // Adjust to the actual size
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}
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