fix(core): Cleans up uninitialized packets (#397)

- [X] Encapsulates/abstracts buffer cache checking
- [X] Changes mobile moving cache to use Span2D
This commit is contained in:
Kamron Batman 2021-01-09 14:10:29 -08:00 • committed by GitHub
parent 0b9fb9c071
commit 8763be8a21
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18 changed files with 417 additions and 529 deletions

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@ -330,8 +330,7 @@ namespace Server.Guilds
public void AllianceChat(Mobile from, int hue, string text)
{
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)];
buffer.InitializePacket();
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)].InitializePacket();
for (var i = 0; i < m_Members.Count; i++)
{
@ -339,21 +338,21 @@ namespace Server.Guilds
for (var j = 0; j < g.Members.Count; j++)
{
if (buffer[0] == 0)
{
var length = OutgoingMessagePackets.CreateMessage(
buffer,
from.Serial,
from.Body,
MessageType.Alliance,
hue,
3,
false,
from.Language,
from.Name,
text
);
var length = OutgoingMessagePackets.CreateMessage(
buffer,
from.Serial,
from.Body,
MessageType.Alliance,
hue,
3,
false,
from.Language,
from.Name,
text
);
if (length != buffer.Length)
{
buffer = buffer.Slice(0, length); // Adjust to the actual size
}
@ -1520,18 +1519,17 @@ namespace Server.Guilds
public void GuildChat(Mobile from, int hue, string text)
{
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)];
buffer.InitializePacket();
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)].InitializePacket();
for (var i = 0; i < Members.Count; i++)
{
if (buffer[0] == 0)
{
var length = OutgoingMessagePackets.CreateMessage(
buffer, from.Serial, from.Body, MessageType.Guild, hue, 3, false, from.Language,
from.Name, text
);
var length = OutgoingMessagePackets.CreateMessage(
buffer, from.Serial, from.Body, MessageType.Guild, hue, 3, false, from.Language,
from.Name, text
);
if (length != buffer.Length)
{
buffer = buffer.Slice(0, length); // Adjust to the actual size
}