fix(core): Cleans up uninitialized packets (#397)
- [X] Encapsulates/abstracts buffer cache checking - [X] Changes mobile moving cache to use Span2D
This commit is contained in:
parent
0b9fb9c071
commit
8763be8a21
18 changed files with 417 additions and 529 deletions
|
|
@ -330,8 +330,7 @@ namespace Server.Guilds
|
|||
|
||||
public void AllianceChat(Mobile from, int hue, string text)
|
||||
{
|
||||
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)];
|
||||
buffer.InitializePacket();
|
||||
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)].InitializePacket();
|
||||
|
||||
for (var i = 0; i < m_Members.Count; i++)
|
||||
{
|
||||
|
|
@ -339,21 +338,21 @@ namespace Server.Guilds
|
|||
|
||||
for (var j = 0; j < g.Members.Count; j++)
|
||||
{
|
||||
if (buffer[0] == 0)
|
||||
{
|
||||
var length = OutgoingMessagePackets.CreateMessage(
|
||||
buffer,
|
||||
from.Serial,
|
||||
from.Body,
|
||||
MessageType.Alliance,
|
||||
hue,
|
||||
3,
|
||||
false,
|
||||
from.Language,
|
||||
from.Name,
|
||||
text
|
||||
);
|
||||
var length = OutgoingMessagePackets.CreateMessage(
|
||||
buffer,
|
||||
from.Serial,
|
||||
from.Body,
|
||||
MessageType.Alliance,
|
||||
hue,
|
||||
3,
|
||||
false,
|
||||
from.Language,
|
||||
from.Name,
|
||||
text
|
||||
);
|
||||
|
||||
if (length != buffer.Length)
|
||||
{
|
||||
buffer = buffer.Slice(0, length); // Adjust to the actual size
|
||||
}
|
||||
|
||||
|
|
@ -1520,18 +1519,17 @@ namespace Server.Guilds
|
|||
|
||||
public void GuildChat(Mobile from, int hue, string text)
|
||||
{
|
||||
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)];
|
||||
buffer.InitializePacket();
|
||||
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)].InitializePacket();
|
||||
|
||||
for (var i = 0; i < Members.Count; i++)
|
||||
{
|
||||
if (buffer[0] == 0)
|
||||
{
|
||||
var length = OutgoingMessagePackets.CreateMessage(
|
||||
buffer, from.Serial, from.Body, MessageType.Guild, hue, 3, false, from.Language,
|
||||
from.Name, text
|
||||
);
|
||||
var length = OutgoingMessagePackets.CreateMessage(
|
||||
buffer, from.Serial, from.Body, MessageType.Guild, hue, 3, false, from.Language,
|
||||
from.Name, text
|
||||
);
|
||||
|
||||
if (length != buffer.Length)
|
||||
{
|
||||
buffer = buffer.Slice(0, length); // Adjust to the actual size
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue