fix(core): Cleans up uninitialized packets (#397)
- [X] Encapsulates/abstracts buffer cache checking - [X] Changes mobile moving cache to use Span2D
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parent
0b9fb9c071
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8763be8a21
18 changed files with 417 additions and 529 deletions
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@ -2818,8 +2818,7 @@ namespace Server.Mobiles
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private static void SendToStaffMessage(Mobile from, string text)
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{
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)];
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buffer.InitializePacket();
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)].InitializePacket();
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foreach (var ns in from.GetClientsInRange(8))
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{
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@ -2827,21 +2826,21 @@ namespace Server.Mobiles
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if (mob?.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel)
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{
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if (buffer[0] == 0)
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{
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var length = OutgoingMessagePackets.CreateMessage(
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buffer,
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from.Serial,
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from.Body,
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MessageType.Regular,
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from.SpeechHue,
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3,
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false,
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from.Language,
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from.Name,
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text
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);
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var length = OutgoingMessagePackets.CreateMessage(
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buffer,
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from.Serial,
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from.Body,
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MessageType.Regular,
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from.SpeechHue,
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3,
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false,
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from.Language,
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from.Name,
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text
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);
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if (length != buffer.Length)
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{
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buffer = buffer.Slice(0, length); // Adjust to the actual size
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}
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