This commit is contained in:
parent
03fc95bfb7
commit
879e2fc778
12 changed files with 255 additions and 166 deletions
|
|
@ -262,6 +262,10 @@ namespace Server.Commands
|
|||
for ( int i = 0; i < realProps.Length; ++i )
|
||||
{
|
||||
object obj = realProps[i].GetValue( realObjs[i], null );
|
||||
|
||||
if( !( obj is IConvertible ) )
|
||||
return "Property is not IConvertable.";
|
||||
|
||||
long v = (long)Convert.ChangeType( obj, TypeCode.Int64 );
|
||||
v += realValues[i];
|
||||
|
||||
|
|
|
|||
|
|
@ -942,7 +942,7 @@ namespace Server.Engines.CannedEvil
|
|||
|
||||
totalDamage = 0;
|
||||
|
||||
foreach (KeyValuePair<Mobile, int> kvp in m_DamageEntries)
|
||||
foreach (KeyValuePair<Mobile, int> kvp in validEntries)
|
||||
{
|
||||
totalDamage += kvp.Value;
|
||||
|
||||
|
|
@ -969,7 +969,6 @@ namespace Server.Engines.CannedEvil
|
|||
|
||||
public bool IsEligable( Mobile m, Item Artifact )
|
||||
{
|
||||
//return true;
|
||||
return m.Player && m.Alive && m.Region != null && m.Region == m_Region && m.Backpack != null && m.Backpack.CheckHold( m, Artifact, false );
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -13,14 +13,14 @@ using Server.ContextMenus;
|
|||
using Server.Engines.VeteranRewards;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
{
|
||||
public enum StatueType
|
||||
{
|
||||
Marble,
|
||||
Jade,
|
||||
Bronze
|
||||
}
|
||||
|
||||
|
||||
public enum StatuePose
|
||||
{
|
||||
Ready,
|
||||
|
|
@ -30,7 +30,7 @@ namespace Server.Mobiles
|
|||
Fighting,
|
||||
HandsOnHips
|
||||
}
|
||||
|
||||
|
||||
public enum StatueMaterial
|
||||
{
|
||||
Antique,
|
||||
|
|
@ -38,57 +38,57 @@ namespace Server.Mobiles
|
|||
Medium,
|
||||
Light
|
||||
}
|
||||
|
||||
|
||||
public class CharacterStatue : Mobile, IRewardItem
|
||||
{
|
||||
{
|
||||
private StatueType m_Type;
|
||||
private StatuePose m_Pose;
|
||||
private StatuePose m_Pose;
|
||||
private StatueMaterial m_Material;
|
||||
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public StatueType StatueType
|
||||
{
|
||||
get { return m_Type; }
|
||||
set { m_Type = value; InvalidateHues(); InvalidatePose(); }
|
||||
}
|
||||
|
||||
set { m_Type = value; InvalidateHues(); InvalidatePose(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public StatuePose Pose
|
||||
{
|
||||
get { return m_Pose; }
|
||||
set { m_Pose = value; InvalidatePose(); }
|
||||
set { m_Pose = value; InvalidatePose(); }
|
||||
}
|
||||
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public StatueMaterial Material
|
||||
{
|
||||
get { return m_Material; }
|
||||
set { m_Material = value; InvalidateHues(); InvalidatePose(); }
|
||||
set { m_Material = value; InvalidateHues(); InvalidatePose(); }
|
||||
}
|
||||
|
||||
|
||||
private Mobile m_SculptedBy;
|
||||
private DateTime m_SculptedOn;
|
||||
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Mobile SculptedBy
|
||||
{
|
||||
get{ return m_SculptedBy; }
|
||||
}
|
||||
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public DateTime SculptedOn
|
||||
{
|
||||
get{ return m_SculptedOn; }
|
||||
}
|
||||
|
||||
|
||||
private CharacterStatuePlinth m_Plinth;
|
||||
|
||||
|
||||
public CharacterStatuePlinth Plinth
|
||||
{
|
||||
get { return m_Plinth; }
|
||||
set { m_Plinth = value; }
|
||||
set { m_Plinth = value; }
|
||||
}
|
||||
|
||||
|
||||
private bool m_IsRewardItem;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
|
|
@ -97,22 +97,19 @@ namespace Server.Mobiles
|
|||
get{ return m_IsRewardItem; }
|
||||
set{ m_IsRewardItem = value; }
|
||||
}
|
||||
|
||||
|
||||
public CharacterStatue( Mobile from, StatueType type ) : base()
|
||||
{
|
||||
{
|
||||
m_Type = type;
|
||||
m_Pose = StatuePose.Ready;
|
||||
m_Material = StatueMaterial.Antique;
|
||||
|
||||
m_SculptedBy = from;
|
||||
m_SculptedOn = DateTime.Now;
|
||||
|
||||
|
||||
Direction = Direction.South;
|
||||
AccessLevel = AccessLevel.Counselor;
|
||||
Hits = HitsMax;
|
||||
Blessed = true;
|
||||
Frozen = true;
|
||||
|
||||
|
||||
CloneBody( from );
|
||||
CloneClothes( from );
|
||||
InvalidateHues();
|
||||
|
|
@ -120,17 +117,17 @@ namespace Server.Mobiles
|
|||
|
||||
public CharacterStatue( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
DisplayPaperdollTo( from );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
|
||||
if ( m_SculptedBy != null )
|
||||
{
|
||||
if ( m_SculptedBy.Title != null )
|
||||
|
|
@ -138,55 +135,55 @@ namespace Server.Mobiles
|
|||
else
|
||||
list.Add( 1076202, m_SculptedBy.Name ); // Sculpted by ~1_Name~
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
base.GetContextMenuEntries( from, list );
|
||||
|
||||
if ( from.Alive )
|
||||
|
||||
if ( from.Alive && m_SculptedBy != null )
|
||||
{
|
||||
BaseHouse house = BaseHouse.FindHouseAt( this );
|
||||
|
||||
|
||||
if ( ( house != null && house.IsCoOwner( from ) ) || (int) from.AccessLevel > (int) AccessLevel.Counselor )
|
||||
list.Add( new DemolishEntry( this ) );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
|
||||
if ( m_Plinth != null && !m_Plinth.Deleted )
|
||||
m_Plinth.Delete();
|
||||
}
|
||||
|
||||
|
||||
protected override void OnMapChange( Map oldMap )
|
||||
{
|
||||
{
|
||||
InvalidatePose();
|
||||
|
||||
|
||||
if ( m_Plinth != null )
|
||||
m_Plinth.Map = Map;
|
||||
}
|
||||
|
||||
|
||||
protected override void OnLocationChange( Point3D oldLocation )
|
||||
{
|
||||
InvalidatePose();
|
||||
|
||||
|
||||
if ( m_Plinth != null )
|
||||
m_Plinth.Location = new Point3D( X, Y, Z - 5 );
|
||||
}
|
||||
|
||||
|
||||
public override bool CanBeRenamedBy( Mobile from )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
public override bool CanBeDamaged()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
public void OnRequestedAnimation( Mobile from )
|
||||
{
|
||||
from.Send( new UpdateStatueAnimation( this, 1, m_Animation, m_Frames ) );
|
||||
|
|
@ -201,14 +198,14 @@ namespace Server.Mobiles
|
|||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int) 0 ); // version
|
||||
|
||||
|
||||
writer.Write( (int) m_Type );
|
||||
writer.Write( (int) m_Pose );
|
||||
writer.Write( (int) m_Material );
|
||||
|
||||
|
||||
writer.Write( (Mobile) m_SculptedBy );
|
||||
writer.Write( (DateTime) m_SculptedOn );
|
||||
|
||||
writer.Write( (DateTime) m_SculptedOn );
|
||||
|
||||
writer.Write( (Item) m_Plinth );
|
||||
writer.Write( (bool) m_IsRewardItem );
|
||||
}
|
||||
|
|
@ -218,43 +215,48 @@ namespace Server.Mobiles
|
|||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
|
||||
m_Type = (StatueType) reader.ReadInt();
|
||||
m_Pose = (StatuePose) reader.ReadInt();
|
||||
m_Material = (StatueMaterial) reader.ReadInt();
|
||||
|
||||
|
||||
m_SculptedBy = reader.ReadMobile();
|
||||
m_SculptedOn = reader.ReadDateTime();
|
||||
|
||||
|
||||
m_Plinth = reader.ReadItem() as CharacterStatuePlinth;
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
|
||||
|
||||
InvalidatePose();
|
||||
|
||||
|
||||
Frozen = true;
|
||||
|
||||
if( m_SculptedBy == null || Map == Map.Internal )
|
||||
{
|
||||
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Delete ) );
|
||||
}
|
||||
}
|
||||
|
||||
public void Sculpt( Mobile by )
|
||||
{
|
||||
m_SculptedBy = by;
|
||||
m_SculptedOn = DateTime.Now;
|
||||
|
||||
|
||||
InvalidateProperties();
|
||||
}
|
||||
|
||||
|
||||
public void Demolish( Mobile by )
|
||||
{
|
||||
CharacterStatueDeed deed = new CharacterStatueDeed( null );
|
||||
|
||||
|
||||
if ( by.PlaceInBackpack( deed ) )
|
||||
{
|
||||
Internalize();
|
||||
|
||||
Delete();
|
||||
|
||||
deed.Statue = this;
|
||||
deed.IsRewardItem = m_IsRewardItem;
|
||||
|
||||
|
||||
if ( m_Plinth != null )
|
||||
m_Plinth.Internalize();
|
||||
m_Plinth.Delete();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -262,43 +264,43 @@ namespace Server.Mobiles
|
|||
deed.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void Restore( CharacterStatue from )
|
||||
{
|
||||
{
|
||||
m_Material = from.Material;
|
||||
m_Pose = from.Pose;
|
||||
|
||||
|
||||
Direction = from.Direction;
|
||||
|
||||
|
||||
CloneBody( from );
|
||||
CloneClothes( from );
|
||||
|
||||
|
||||
InvalidateHues();
|
||||
InvalidatePose();
|
||||
}
|
||||
|
||||
|
||||
public void CloneBody( Mobile from )
|
||||
{
|
||||
Name = from.Name;
|
||||
BodyValue = from.BodyValue;
|
||||
HairItemID = from.HairItemID;
|
||||
FacialHairItemID = from.FacialHairItemID;
|
||||
FacialHairItemID = from.FacialHairItemID;
|
||||
}
|
||||
|
||||
|
||||
public void CloneClothes( Mobile from )
|
||||
{
|
||||
for ( int i = Items.Count - 1; i >= 0; i -- )
|
||||
Items[ i ].Delete();
|
||||
|
||||
|
||||
for ( int i = from.Items.Count - 1; i >= 0; i -- )
|
||||
{
|
||||
Item item = from.Items[ i ];
|
||||
|
||||
|
||||
if ( item.Layer != Layer.Backpack && item.Layer != Layer.Mount && item.Layer != Layer.Bank )
|
||||
AddItem( CloneItem( item ) );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public Item CloneItem( Item item )
|
||||
{
|
||||
Item cloned = new Item( item.ItemID );
|
||||
|
|
@ -310,28 +312,28 @@ namespace Server.Mobiles
|
|||
|
||||
return cloned;
|
||||
}
|
||||
|
||||
|
||||
public void InvalidateHues()
|
||||
{
|
||||
Hue = 0xB8F + (int) m_Type * 4 + (int) m_Material;
|
||||
|
||||
|
||||
HairHue = Hue;
|
||||
|
||||
|
||||
if ( FacialHairItemID > 0 )
|
||||
FacialHairHue = Hue;
|
||||
|
||||
|
||||
for ( int i = Items.Count - 1; i >= 0; i -- )
|
||||
Items[ i ].Hue = Hue;
|
||||
|
||||
|
||||
if ( m_Plinth != null )
|
||||
m_Plinth.InvalidateHue();
|
||||
}
|
||||
|
||||
|
||||
private int m_Animation;
|
||||
private int m_Frames;
|
||||
|
||||
|
||||
public void InvalidatePose()
|
||||
{
|
||||
{
|
||||
switch ( m_Pose )
|
||||
{
|
||||
case StatuePose.Ready:
|
||||
|
|
@ -383,7 +385,7 @@ namespace Server.Mobiles
|
|||
eable.Free();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private class DemolishEntry : ContextMenuEntry
|
||||
{
|
||||
private CharacterStatue m_Statue;
|
||||
|
|
@ -392,17 +394,17 @@ namespace Server.Mobiles
|
|||
{
|
||||
m_Statue = statue;
|
||||
}
|
||||
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if ( m_Statue.Deleted )
|
||||
return;
|
||||
|
||||
|
||||
m_Statue.Demolish( Owner.From );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class CharacterStatueDeed : Item, IRewardItem
|
||||
{
|
||||
public override int LabelNumber
|
||||
|
|
@ -418,19 +420,19 @@ namespace Server.Mobiles
|
|||
case StatueType.Bronze: return 1076190;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return 1076173;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private CharacterStatue m_Statue;
|
||||
private bool m_IsRewardItem;
|
||||
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public CharacterStatue Statue
|
||||
{
|
||||
get { return m_Statue; }
|
||||
set { m_Statue = value; }
|
||||
get { return m_Statue; }
|
||||
set { m_Statue = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
|
|
@ -440,7 +442,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
if ( m_Statue != null )
|
||||
return m_Statue.StatueType;
|
||||
|
||||
|
||||
return StatueType.Marble;
|
||||
}
|
||||
}
|
||||
|
|
@ -451,7 +453,7 @@ namespace Server.Mobiles
|
|||
get{ return m_IsRewardItem; }
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
||||
public CharacterStatueDeed( CharacterStatue statue ) : base( 0x14F0 )
|
||||
{
|
||||
m_Statue = statue;
|
||||
|
|
@ -462,34 +464,34 @@ namespace Server.Mobiles
|
|||
|
||||
public CharacterStatueDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
|
||||
if ( m_IsRewardItem )
|
||||
list.Add( 1076222 ); // 6th Year Veteran Reward
|
||||
|
||||
|
||||
if ( m_Statue != null )
|
||||
list.Add( 1076231, m_Statue.Name ); // Statue of ~1_Name~
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
Account acct = from.Account as Account;
|
||||
|
||||
|
||||
if ( acct != null && from.AccessLevel == AccessLevel.Player )
|
||||
{
|
||||
{
|
||||
TimeSpan time = TimeSpan.FromDays( RewardSystem.RewardInterval.TotalDays * 6 ) - ( DateTime.Now - acct.Created );
|
||||
|
||||
|
||||
if ( time > TimeSpan.Zero )
|
||||
{
|
||||
from.SendLocalizedMessage( 1008126, true, Math.Ceiling( time.TotalDays / RewardSystem.RewardInterval.TotalDays ).ToString() ); // Your account is not old enough to use this item. Months until you can use this item :
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if ( IsChildOf( from.Backpack ) )
|
||||
{
|
||||
if ( !from.IsBodyMod )
|
||||
|
|
@ -502,12 +504,12 @@ namespace Server.Mobiles
|
|||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void OnDelete()
|
||||
{
|
||||
base.OnDelete();
|
||||
|
||||
|
||||
if ( m_Statue != null )
|
||||
m_Statue.Delete();
|
||||
}
|
||||
|
|
@ -517,7 +519,7 @@ namespace Server.Mobiles
|
|||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int) 0 ); // version
|
||||
|
||||
|
||||
writer.Write( (Mobile) m_Statue );
|
||||
writer.Write( (bool) m_IsRewardItem );
|
||||
}
|
||||
|
|
@ -527,7 +529,7 @@ namespace Server.Mobiles
|
|||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
|
||||
m_Statue = reader.ReadMobile() as CharacterStatue;
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
}
|
||||
|
|
@ -537,13 +539,13 @@ namespace Server.Mobiles
|
|||
{
|
||||
private Item m_Maker;
|
||||
private StatueType m_Type;
|
||||
|
||||
|
||||
public CharacterStatueTarget( Item maker, StatueType type ) : base( -1, true, TargetFlags.None )
|
||||
{
|
||||
m_Maker = maker;
|
||||
m_Type = type;
|
||||
}
|
||||
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
IPoint3D p = targeted as IPoint3D;
|
||||
|
|
@ -551,13 +553,13 @@ namespace Server.Mobiles
|
|||
|
||||
if ( p == null || map == null || m_Maker == null || m_Maker.Deleted )
|
||||
return;
|
||||
|
||||
|
||||
if ( m_Maker.IsChildOf( from.Backpack ) )
|
||||
{
|
||||
SpellHelper.GetSurfaceTop( ref p );
|
||||
BaseHouse house = null;
|
||||
Point3D loc = new Point3D( p );
|
||||
|
||||
|
||||
if ( targeted is Item && !((Item) targeted).IsLockedDown && !((Item) targeted).IsSecure && !(targeted is AddonComponent) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1076191 ); // Statues can only be placed in houses.
|
||||
|
|
@ -568,19 +570,19 @@ namespace Server.Mobiles
|
|||
from.SendLocalizedMessage( 1073648 ); // You may only proceed while in your original state...
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
AddonFitResult result = CouldFit( loc, map, from, ref house );
|
||||
|
||||
|
||||
if ( result == AddonFitResult.Valid )
|
||||
{
|
||||
CharacterStatue statue = new CharacterStatue( from, m_Type );
|
||||
CharacterStatuePlinth plinth = new CharacterStatuePlinth( statue );
|
||||
|
||||
|
||||
house.Addons.Add( plinth );
|
||||
|
||||
|
||||
if ( m_Maker is IRewardItem )
|
||||
statue.IsRewardItem = ( (IRewardItem) m_Maker).IsRewardItem;
|
||||
|
||||
|
||||
statue.Plinth = plinth;
|
||||
plinth.MoveToWorld( loc, map );
|
||||
statue.InvalidatePose();
|
||||
|
|
@ -595,12 +597,12 @@ namespace Server.Mobiles
|
|||
else if ( result == AddonFitResult.DoorsNotClosed )
|
||||
from.SendMessage( "You must close all house doors before placing this." );
|
||||
else if ( result == AddonFitResult.DoorTooClose )
|
||||
from.SendLocalizedMessage( 500271 ); // You cannot build near the door.
|
||||
from.SendLocalizedMessage( 500271 ); // You cannot build near the door.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
|
||||
|
||||
public static AddonFitResult CouldFit( Point3D p, Map map, Mobile from, ref BaseHouse house )
|
||||
{
|
||||
if ( !map.CanFit( p.X, p.Y, p.Z, 20, true, true, true ) )
|
||||
|
|
@ -610,7 +612,7 @@ namespace Server.Mobiles
|
|||
else
|
||||
return CheckDoors( p, 20, house );
|
||||
}
|
||||
|
||||
|
||||
public static AddonFitResult CheckDoors( Point3D p, int height, BaseHouse house )
|
||||
{
|
||||
ArrayList doors = house.Doors;
|
||||
|
|
@ -624,11 +626,11 @@ namespace Server.Mobiles
|
|||
|
||||
Point3D doorLoc = door.GetWorldLocation();
|
||||
int doorHeight = door.ItemData.CalcHeight;
|
||||
|
||||
|
||||
if ( Utility.InRange( doorLoc, p, 1 ) && (p.Z == doorLoc.Z || ((p.Z + height) > doorLoc.Z && (doorLoc.Z + doorHeight) > p.Z)) )
|
||||
return AddonFitResult.DoorTooClose;
|
||||
}
|
||||
|
||||
|
||||
return AddonFitResult.Valid;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,57 +7,57 @@ using Server.Multis;
|
|||
using Server.Targets;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
{
|
||||
public class CharacterStatuePlinth : Static, IAddon
|
||||
{
|
||||
{
|
||||
public Item Deed{ get{ return new CharacterStatueDeed( m_Statue ); } }
|
||||
public override int LabelNumber{ get{ return 1076201; } } // Character Statue
|
||||
|
||||
|
||||
private CharacterStatue m_Statue;
|
||||
|
||||
public CharacterStatuePlinth( CharacterStatue statue ) : base( 0x32F2 )
|
||||
{
|
||||
m_Statue = statue;
|
||||
|
||||
|
||||
InvalidateHue();
|
||||
}
|
||||
|
||||
public CharacterStatuePlinth( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
|
||||
if ( m_Statue != null && !m_Statue.Deleted )
|
||||
m_Statue.Delete();
|
||||
}
|
||||
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
{
|
||||
if ( m_Statue != null )
|
||||
m_Statue.Map = Map;
|
||||
}
|
||||
|
||||
|
||||
public override void OnLocationChange( Point3D oldLocation )
|
||||
{
|
||||
{
|
||||
if ( m_Statue != null )
|
||||
m_Statue.Location = new Point3D( X, Y, Z + 5 );
|
||||
}
|
||||
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( m_Statue != null )
|
||||
from.SendGump( new CharacterPlinthGump( m_Statue ) );
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int) 0 ); // version
|
||||
|
||||
|
||||
writer.Write( (Mobile) m_Statue );
|
||||
}
|
||||
|
||||
|
|
@ -66,52 +66,57 @@ namespace Server.Items
|
|||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
|
||||
m_Statue = reader.ReadMobile() as CharacterStatue;
|
||||
|
||||
if( m_Statue == null || m_Statue.SculptedBy == null || Map == Map.Internal )
|
||||
{
|
||||
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Delete ) );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void InvalidateHue()
|
||||
{
|
||||
if ( m_Statue != null )
|
||||
Hue = 0xB8F + (int) m_Statue.StatueType * 4 + (int) m_Statue.Material;
|
||||
}
|
||||
|
||||
|
||||
public virtual bool CouldFit( IPoint3D p, Map map )
|
||||
{
|
||||
Point3D point = new Point3D( p.X, p.Y, p.Z );
|
||||
|
||||
if ( map == null || !map.CanFit( point, 20 ) )
|
||||
return false;
|
||||
|
||||
|
||||
BaseHouse house = BaseHouse.FindHouseAt( point, map, 20 );
|
||||
|
||||
if ( house == null )
|
||||
return false;
|
||||
|
||||
|
||||
AddonFitResult result = CharacterStatueTarget.CheckDoors( point, 20, house );
|
||||
|
||||
|
||||
if ( result == AddonFitResult.Valid )
|
||||
return true;
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private class CharacterPlinthGump : Gump
|
||||
{
|
||||
{
|
||||
public CharacterPlinthGump( CharacterStatue statue ) : base( 60, 30 )
|
||||
{
|
||||
{
|
||||
Closable = true;
|
||||
Disposable = true;
|
||||
Dragable = true;
|
||||
Resizable = false;
|
||||
|
||||
AddPage( 0 );
|
||||
AddPage( 0 );
|
||||
AddImage( 0, 0, 0x24F4 );
|
||||
AddHtml( 55, 50, 150, 20, statue.Name, false, false );
|
||||
AddHtml( 55, 75, 150, 20, statue.SculptedOn.ToString( "G", new CultureInfo("de-DE") ), false, false );
|
||||
AddHtmlLocalized( 55, 100, 150, 20, GetTypeNumber( statue.StatueType ), 0, false, false );
|
||||
}
|
||||
|
||||
|
||||
public int GetTypeNumber( StatueType type )
|
||||
{
|
||||
switch ( type )
|
||||
|
|
|
|||
|
|
@ -24,8 +24,12 @@ namespace Server.Items
|
|||
Hue = 0x3F;
|
||||
|
||||
Attributes.Luck = 100;
|
||||
Attributes.BonusHits = 30;
|
||||
Attributes.RegenHits = 3;
|
||||
|
||||
if( Utility.RandomBool() )
|
||||
Attributes.BonusHits = 30;
|
||||
else
|
||||
Attributes.AttackChance = 30;
|
||||
}
|
||||
|
||||
public OrcChieftainHelm( Serial serial ) : base( serial )
|
||||
|
|
|
|||
|
|
@ -207,7 +207,7 @@ namespace Server.Misc
|
|||
|
||||
Skills skills = from.Skills;
|
||||
|
||||
if ( ( skills.Total / skills.Cap ) >= Utility.RandomDouble() )//( skills.Total >= skills.Cap )
|
||||
if ( !from.Player && ( skills.Total / skills.Cap ) >= Utility.RandomDouble() )//( skills.Total >= skills.Cap )
|
||||
{
|
||||
for ( int i = 0; i < skills.Length; ++i )
|
||||
{
|
||||
|
|
@ -221,7 +221,7 @@ namespace Server.Misc
|
|||
}
|
||||
}
|
||||
|
||||
if ( (skills.Total + toGain) <= skills.Cap )
|
||||
if ( !from.Player || (skills.Total + toGain) <= skills.Cap )
|
||||
{
|
||||
skill.BaseFixedPoint += toGain;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -64,7 +64,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
writer.Write( (int) 1 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
|
|
@ -75,6 +75,19 @@ namespace Server.Mobiles
|
|||
|
||||
if ( BaseSoundID <= 0 )
|
||||
BaseSoundID = 0xA8;
|
||||
|
||||
if( version < 1 )
|
||||
{
|
||||
for ( int i = 0; i < Skills.Length; ++i )
|
||||
{
|
||||
Skills[i].Cap = Math.Max( 100.0, Skills[i].Cap * 0.9 );
|
||||
|
||||
if ( Skills[i].Base > Skills[i].Cap )
|
||||
{
|
||||
Skills[i].Base = Skills[i].Cap;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -223,7 +223,7 @@ namespace Server.Mobiles
|
|||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int)1 );
|
||||
writer.Write( (int)2 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
|
|
@ -236,6 +236,19 @@ namespace Server.Mobiles
|
|||
|
||||
if( version <= 1 )
|
||||
Timer.DelayCall( TimeSpan.Zero, delegate { if( InternalItem != null ) { InternalItem.Hue = this.Hue; } } );
|
||||
|
||||
if( version < 2 )
|
||||
{
|
||||
for ( int i = 0; i < Skills.Length; ++i )
|
||||
{
|
||||
Skills[i].Cap = Math.Max( 100.0, Skills[i].Cap * 0.9 );
|
||||
|
||||
if ( Skills[i].Base > Skills[i].Cap )
|
||||
{
|
||||
Skills[i].Base = Skills[i].Cap;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -219,7 +219,7 @@ namespace Server.Mobiles
|
|||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int)1 );
|
||||
writer.Write( (int)2 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
|
|
@ -232,6 +232,19 @@ namespace Server.Mobiles
|
|||
|
||||
if( version <= 1 )
|
||||
Timer.DelayCall( TimeSpan.Zero, delegate { if( InternalItem != null ) { InternalItem.Hue = this.Hue; } } );
|
||||
|
||||
if( version < 2 )
|
||||
{
|
||||
for ( int i = 0; i < Skills.Length; ++i )
|
||||
{
|
||||
Skills[i].Cap = Math.Max( 100.0, Skills[i].Cap * 0.9 );
|
||||
|
||||
if ( Skills[i].Base > Skills[i].Cap )
|
||||
{
|
||||
Skills[i].Base = Skills[i].Cap;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,6 +7,8 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a dragon corpse" )]
|
||||
public class GreaterDragon : BaseCreature
|
||||
{
|
||||
public override bool StatLossAfterTame { get { return true; } }
|
||||
|
||||
[Constructable]
|
||||
public GreaterDragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.3, 0.5 )
|
||||
{
|
||||
|
|
@ -21,7 +23,7 @@ namespace Server.Mobiles
|
|||
SetHits( 1000, 2000 );
|
||||
SetStam( 120, 135 );
|
||||
|
||||
SetDamage( 5, 6 );
|
||||
SetDamage( 24, 33 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
|
|
@ -68,6 +70,11 @@ namespace Server.Mobiles
|
|||
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
|
||||
public override bool CanAngerOnTame { get { return true; } }
|
||||
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.BleedAttack;
|
||||
}
|
||||
|
||||
public GreaterDragon( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
|
@ -75,13 +82,20 @@ namespace Server.Mobiles
|
|||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
writer.Write( (int) 1 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if( version == 0 )
|
||||
{
|
||||
Server.SkillHandlers.AnimalTaming.ScaleStats( this, 0.50 );
|
||||
Server.SkillHandlers.AnimalTaming.ScaleSkills( this, 0.80, 0.90 ); // 90% * 80% = 72% of original skills trainable to 90%
|
||||
Skills[25].Base = Skills[25].Cap; // Greater dragons have a 90% cap reduction and 90% skill reduction on magery
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -214,13 +214,26 @@ namespace Server.Mobiles
|
|||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
writer.Write( (int) 1 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if( version < 1 )
|
||||
{
|
||||
for ( int i = 0; i < Skills.Length; ++i )
|
||||
{
|
||||
Skills[i].Cap = Math.Max( 100.0, Skills[i].Cap * 0.9 );
|
||||
|
||||
if ( Skills[i].Base > Skills[i].Cap )
|
||||
{
|
||||
Skills[i].Base = Skills[i].Cap;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -82,22 +82,22 @@ namespace Server.SkillHandlers
|
|||
|
||||
public static void ScaleSkills( BaseCreature bc, double scalar )
|
||||
{
|
||||
int totalCapIncrease = Core.SE ? 2000 : 0; // 2000 points for GM Anatomy and Meditation
|
||||
ScaleSkills( bc, scalar, scalar );
|
||||
}
|
||||
|
||||
public static void ScaleSkills( BaseCreature bc, double scalar, double capScalar )
|
||||
{
|
||||
for ( int i = 0; i < bc.Skills.Length; ++i )
|
||||
{
|
||||
bc.Skills[i].Base *= scalar;
|
||||
|
||||
bc.Skills[i].Cap = Math.Max( 100.0, bc.Skills[i].Cap * capScalar );
|
||||
|
||||
if ( bc.Skills[i].Base > bc.Skills[i].Cap )
|
||||
{
|
||||
if( Core.SE )
|
||||
totalCapIncrease += ( bc.Skills[i].BaseFixedPoint - bc.Skills[i].CapFixedPoint );
|
||||
|
||||
bc.Skills[i].Cap = bc.Skills[i].Base;
|
||||
}
|
||||
}
|
||||
|
||||
bc.SkillsCap += totalCapIncrease; //increase will be 0 if not .SE per above
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
|
|
@ -140,6 +140,10 @@ namespace Server.SkillHandlers
|
|||
{
|
||||
creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1049652, from.NetState ); // That creature can only be tamed by females.
|
||||
}
|
||||
else if ( creature is CuSidhe && from.Race != Race.Elf )
|
||||
{
|
||||
creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502801, from.NetState ); // You can't tame that!
|
||||
}
|
||||
else if ( from.Followers + creature.ControlSlots > from.FollowersMax )
|
||||
{
|
||||
from.SendLocalizedMessage( 1049611 ); // You have too many followers to tame that creature.
|
||||
|
|
@ -328,7 +332,12 @@ namespace Server.SkillHandlers
|
|||
{
|
||||
if ( m_Creature.Owners.Count == 0 ) // First tame
|
||||
{
|
||||
if ( m_Paralyzed )
|
||||
if ( m_Creature is GreaterDragon )
|
||||
{
|
||||
ScaleSkills( m_Creature, 0.72, 0.90 ); // 72% of original skills trainable to 90%
|
||||
m_Creature.Skills[SkillName.Magery].Base = m_Creature.Skills[SkillName.Magery].Cap; // Greater dragons have a 90% cap reduction and 90% skill reduction on magery
|
||||
}
|
||||
else if ( m_Paralyzed )
|
||||
ScaleSkills( m_Creature, 0.86 ); // 86% of original skills if they were paralyzed during the taming
|
||||
else
|
||||
ScaleSkills( m_Creature, 0.90 ); // 90% of original skills
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue