This commit is contained in:
parent
03fc95bfb7
commit
879e2fc778
12 changed files with 255 additions and 166 deletions
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@ -942,7 +942,7 @@ namespace Server.Engines.CannedEvil
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totalDamage = 0;
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foreach (KeyValuePair<Mobile, int> kvp in m_DamageEntries)
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foreach (KeyValuePair<Mobile, int> kvp in validEntries)
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{
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totalDamage += kvp.Value;
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@ -969,7 +969,6 @@ namespace Server.Engines.CannedEvil
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public bool IsEligable( Mobile m, Item Artifact )
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{
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//return true;
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return m.Player && m.Alive && m.Region != null && m.Region == m_Region && m.Backpack != null && m.Backpack.CheckHold( m, Artifact, false );
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}
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@ -13,14 +13,14 @@ using Server.ContextMenus;
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using Server.Engines.VeteranRewards;
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namespace Server.Mobiles
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{
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{
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public enum StatueType
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{
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Marble,
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Jade,
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Bronze
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}
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public enum StatuePose
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{
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Ready,
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@ -30,7 +30,7 @@ namespace Server.Mobiles
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Fighting,
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HandsOnHips
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}
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public enum StatueMaterial
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{
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Antique,
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@ -38,57 +38,57 @@ namespace Server.Mobiles
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Medium,
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Light
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}
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public class CharacterStatue : Mobile, IRewardItem
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{
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{
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private StatueType m_Type;
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private StatuePose m_Pose;
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private StatuePose m_Pose;
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private StatueMaterial m_Material;
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[CommandProperty( AccessLevel.GameMaster )]
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public StatueType StatueType
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{
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get { return m_Type; }
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set { m_Type = value; InvalidateHues(); InvalidatePose(); }
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}
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set { m_Type = value; InvalidateHues(); InvalidatePose(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public StatuePose Pose
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{
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get { return m_Pose; }
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set { m_Pose = value; InvalidatePose(); }
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set { m_Pose = value; InvalidatePose(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public StatueMaterial Material
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{
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get { return m_Material; }
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set { m_Material = value; InvalidateHues(); InvalidatePose(); }
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set { m_Material = value; InvalidateHues(); InvalidatePose(); }
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}
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private Mobile m_SculptedBy;
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private DateTime m_SculptedOn;
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile SculptedBy
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{
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get{ return m_SculptedBy; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public DateTime SculptedOn
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{
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get{ return m_SculptedOn; }
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}
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private CharacterStatuePlinth m_Plinth;
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public CharacterStatuePlinth Plinth
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{
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get { return m_Plinth; }
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set { m_Plinth = value; }
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set { m_Plinth = value; }
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}
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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@ -97,22 +97,19 @@ namespace Server.Mobiles
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; }
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}
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public CharacterStatue( Mobile from, StatueType type ) : base()
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{
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{
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m_Type = type;
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m_Pose = StatuePose.Ready;
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m_Material = StatueMaterial.Antique;
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m_SculptedBy = from;
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m_SculptedOn = DateTime.Now;
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Direction = Direction.South;
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AccessLevel = AccessLevel.Counselor;
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Hits = HitsMax;
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Blessed = true;
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Frozen = true;
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CloneBody( from );
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CloneClothes( from );
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InvalidateHues();
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@ -120,17 +117,17 @@ namespace Server.Mobiles
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public CharacterStatue( Serial serial ) : base( serial )
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{
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}
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}
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public override void OnDoubleClick( Mobile from )
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{
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DisplayPaperdollTo( from );
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}
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_SculptedBy != null )
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{
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if ( m_SculptedBy.Title != null )
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@ -138,55 +135,55 @@ namespace Server.Mobiles
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else
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list.Add( 1076202, m_SculptedBy.Name ); // Sculpted by ~1_Name~
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}
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}
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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if ( from.Alive )
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if ( from.Alive && m_SculptedBy != null )
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{
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BaseHouse house = BaseHouse.FindHouseAt( this );
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if ( ( house != null && house.IsCoOwner( from ) ) || (int) from.AccessLevel > (int) AccessLevel.Counselor )
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list.Add( new DemolishEntry( this ) );
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}
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if ( m_Plinth != null && !m_Plinth.Deleted )
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m_Plinth.Delete();
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}
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protected override void OnMapChange( Map oldMap )
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{
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{
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InvalidatePose();
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if ( m_Plinth != null )
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m_Plinth.Map = Map;
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}
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protected override void OnLocationChange( Point3D oldLocation )
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{
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InvalidatePose();
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if ( m_Plinth != null )
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m_Plinth.Location = new Point3D( X, Y, Z - 5 );
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}
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public override bool CanBeRenamedBy( Mobile from )
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{
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return false;
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}
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public override bool CanBeDamaged()
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{
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return false;
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}
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public void OnRequestedAnimation( Mobile from )
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{
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from.Send( new UpdateStatueAnimation( this, 1, m_Animation, m_Frames ) );
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@ -201,14 +198,14 @@ namespace Server.Mobiles
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base.Serialize( writer );
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writer.WriteEncodedInt( (int) 0 ); // version
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writer.Write( (int) m_Type );
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writer.Write( (int) m_Pose );
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writer.Write( (int) m_Material );
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writer.Write( (Mobile) m_SculptedBy );
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writer.Write( (DateTime) m_SculptedOn );
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writer.Write( (DateTime) m_SculptedOn );
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writer.Write( (Item) m_Plinth );
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writer.Write( (bool) m_IsRewardItem );
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}
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@ -218,43 +215,48 @@ namespace Server.Mobiles
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_Type = (StatueType) reader.ReadInt();
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m_Pose = (StatuePose) reader.ReadInt();
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m_Material = (StatueMaterial) reader.ReadInt();
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m_SculptedBy = reader.ReadMobile();
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m_SculptedOn = reader.ReadDateTime();
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m_Plinth = reader.ReadItem() as CharacterStatuePlinth;
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m_IsRewardItem = reader.ReadBool();
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InvalidatePose();
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Frozen = true;
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if( m_SculptedBy == null || Map == Map.Internal )
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{
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Delete ) );
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}
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}
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public void Sculpt( Mobile by )
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{
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m_SculptedBy = by;
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m_SculptedOn = DateTime.Now;
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InvalidateProperties();
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}
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public void Demolish( Mobile by )
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{
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CharacterStatueDeed deed = new CharacterStatueDeed( null );
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if ( by.PlaceInBackpack( deed ) )
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{
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Internalize();
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Delete();
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deed.Statue = this;
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deed.IsRewardItem = m_IsRewardItem;
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if ( m_Plinth != null )
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m_Plinth.Internalize();
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m_Plinth.Delete();
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}
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else
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{
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@ -262,43 +264,43 @@ namespace Server.Mobiles
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deed.Delete();
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}
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}
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public void Restore( CharacterStatue from )
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{
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{
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m_Material = from.Material;
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m_Pose = from.Pose;
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Direction = from.Direction;
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CloneBody( from );
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CloneClothes( from );
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InvalidateHues();
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InvalidatePose();
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}
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public void CloneBody( Mobile from )
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{
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Name = from.Name;
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BodyValue = from.BodyValue;
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HairItemID = from.HairItemID;
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FacialHairItemID = from.FacialHairItemID;
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FacialHairItemID = from.FacialHairItemID;
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}
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public void CloneClothes( Mobile from )
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{
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for ( int i = Items.Count - 1; i >= 0; i -- )
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Items[ i ].Delete();
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for ( int i = from.Items.Count - 1; i >= 0; i -- )
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{
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Item item = from.Items[ i ];
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if ( item.Layer != Layer.Backpack && item.Layer != Layer.Mount && item.Layer != Layer.Bank )
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AddItem( CloneItem( item ) );
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}
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}
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public Item CloneItem( Item item )
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{
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Item cloned = new Item( item.ItemID );
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@ -310,28 +312,28 @@ namespace Server.Mobiles
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return cloned;
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}
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public void InvalidateHues()
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{
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Hue = 0xB8F + (int) m_Type * 4 + (int) m_Material;
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HairHue = Hue;
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if ( FacialHairItemID > 0 )
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FacialHairHue = Hue;
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for ( int i = Items.Count - 1; i >= 0; i -- )
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Items[ i ].Hue = Hue;
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if ( m_Plinth != null )
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m_Plinth.InvalidateHue();
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}
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private int m_Animation;
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private int m_Frames;
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public void InvalidatePose()
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{
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{
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switch ( m_Pose )
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{
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case StatuePose.Ready:
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@ -383,7 +385,7 @@ namespace Server.Mobiles
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eable.Free();
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}
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}
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private class DemolishEntry : ContextMenuEntry
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{
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private CharacterStatue m_Statue;
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@ -392,17 +394,17 @@ namespace Server.Mobiles
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{
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m_Statue = statue;
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}
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public override void OnClick()
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{
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if ( m_Statue.Deleted )
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return;
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m_Statue.Demolish( Owner.From );
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}
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}
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}
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public class CharacterStatueDeed : Item, IRewardItem
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{
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public override int LabelNumber
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@ -418,19 +420,19 @@ namespace Server.Mobiles
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case StatueType.Bronze: return 1076190;
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}
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}
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return 1076173;
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}
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}
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private CharacterStatue m_Statue;
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public CharacterStatue Statue
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{
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get { return m_Statue; }
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set { m_Statue = value; }
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get { return m_Statue; }
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set { m_Statue = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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@ -440,7 +442,7 @@ namespace Server.Mobiles
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{
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if ( m_Statue != null )
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return m_Statue.StatueType;
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return StatueType.Marble;
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}
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}
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@ -451,7 +453,7 @@ namespace Server.Mobiles
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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public CharacterStatueDeed( CharacterStatue statue ) : base( 0x14F0 )
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{
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m_Statue = statue;
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@ -462,34 +464,34 @@ namespace Server.Mobiles
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public CharacterStatueDeed( Serial serial ) : base( serial )
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{
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}
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_IsRewardItem )
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list.Add( 1076222 ); // 6th Year Veteran Reward
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if ( m_Statue != null )
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list.Add( 1076231, m_Statue.Name ); // Statue of ~1_Name~
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}
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}
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public override void OnDoubleClick( Mobile from )
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{
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Account acct = from.Account as Account;
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if ( acct != null && from.AccessLevel == AccessLevel.Player )
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{
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{
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TimeSpan time = TimeSpan.FromDays( RewardSystem.RewardInterval.TotalDays * 6 ) - ( DateTime.Now - acct.Created );
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if ( time > TimeSpan.Zero )
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{
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from.SendLocalizedMessage( 1008126, true, Math.Ceiling( time.TotalDays / RewardSystem.RewardInterval.TotalDays ).ToString() ); // Your account is not old enough to use this item. Months until you can use this item :
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return;
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}
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}
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if ( IsChildOf( from.Backpack ) )
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{
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if ( !from.IsBodyMod )
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@ -502,12 +504,12 @@ namespace Server.Mobiles
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}
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else
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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}
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public override void OnDelete()
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{
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base.OnDelete();
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if ( m_Statue != null )
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m_Statue.Delete();
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}
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@ -517,7 +519,7 @@ namespace Server.Mobiles
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base.Serialize( writer );
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writer.WriteEncodedInt( (int) 0 ); // version
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writer.Write( (Mobile) m_Statue );
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writer.Write( (bool) m_IsRewardItem );
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}
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@ -527,7 +529,7 @@ namespace Server.Mobiles
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_Statue = reader.ReadMobile() as CharacterStatue;
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m_IsRewardItem = reader.ReadBool();
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}
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@ -537,13 +539,13 @@ namespace Server.Mobiles
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{
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private Item m_Maker;
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private StatueType m_Type;
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public CharacterStatueTarget( Item maker, StatueType type ) : base( -1, true, TargetFlags.None )
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{
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m_Maker = maker;
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m_Type = type;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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IPoint3D p = targeted as IPoint3D;
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@ -551,13 +553,13 @@ namespace Server.Mobiles
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|
||||
if ( p == null || map == null || m_Maker == null || m_Maker.Deleted )
|
||||
return;
|
||||
|
||||
|
||||
if ( m_Maker.IsChildOf( from.Backpack ) )
|
||||
{
|
||||
SpellHelper.GetSurfaceTop( ref p );
|
||||
BaseHouse house = null;
|
||||
Point3D loc = new Point3D( p );
|
||||
|
||||
|
||||
if ( targeted is Item && !((Item) targeted).IsLockedDown && !((Item) targeted).IsSecure && !(targeted is AddonComponent) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1076191 ); // Statues can only be placed in houses.
|
||||
|
|
@ -568,19 +570,19 @@ namespace Server.Mobiles
|
|||
from.SendLocalizedMessage( 1073648 ); // You may only proceed while in your original state...
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
AddonFitResult result = CouldFit( loc, map, from, ref house );
|
||||
|
||||
|
||||
if ( result == AddonFitResult.Valid )
|
||||
{
|
||||
CharacterStatue statue = new CharacterStatue( from, m_Type );
|
||||
CharacterStatuePlinth plinth = new CharacterStatuePlinth( statue );
|
||||
|
||||
|
||||
house.Addons.Add( plinth );
|
||||
|
||||
|
||||
if ( m_Maker is IRewardItem )
|
||||
statue.IsRewardItem = ( (IRewardItem) m_Maker).IsRewardItem;
|
||||
|
||||
|
||||
statue.Plinth = plinth;
|
||||
plinth.MoveToWorld( loc, map );
|
||||
statue.InvalidatePose();
|
||||
|
|
@ -595,12 +597,12 @@ namespace Server.Mobiles
|
|||
else if ( result == AddonFitResult.DoorsNotClosed )
|
||||
from.SendMessage( "You must close all house doors before placing this." );
|
||||
else if ( result == AddonFitResult.DoorTooClose )
|
||||
from.SendLocalizedMessage( 500271 ); // You cannot build near the door.
|
||||
from.SendLocalizedMessage( 500271 ); // You cannot build near the door.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
|
||||
|
||||
public static AddonFitResult CouldFit( Point3D p, Map map, Mobile from, ref BaseHouse house )
|
||||
{
|
||||
if ( !map.CanFit( p.X, p.Y, p.Z, 20, true, true, true ) )
|
||||
|
|
@ -610,7 +612,7 @@ namespace Server.Mobiles
|
|||
else
|
||||
return CheckDoors( p, 20, house );
|
||||
}
|
||||
|
||||
|
||||
public static AddonFitResult CheckDoors( Point3D p, int height, BaseHouse house )
|
||||
{
|
||||
ArrayList doors = house.Doors;
|
||||
|
|
@ -624,11 +626,11 @@ namespace Server.Mobiles
|
|||
|
||||
Point3D doorLoc = door.GetWorldLocation();
|
||||
int doorHeight = door.ItemData.CalcHeight;
|
||||
|
||||
|
||||
if ( Utility.InRange( doorLoc, p, 1 ) && (p.Z == doorLoc.Z || ((p.Z + height) > doorLoc.Z && (doorLoc.Z + doorHeight) > p.Z)) )
|
||||
return AddonFitResult.DoorTooClose;
|
||||
}
|
||||
|
||||
|
||||
return AddonFitResult.Valid;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,57 +7,57 @@ using Server.Multis;
|
|||
using Server.Targets;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
{
|
||||
public class CharacterStatuePlinth : Static, IAddon
|
||||
{
|
||||
{
|
||||
public Item Deed{ get{ return new CharacterStatueDeed( m_Statue ); } }
|
||||
public override int LabelNumber{ get{ return 1076201; } } // Character Statue
|
||||
|
||||
|
||||
private CharacterStatue m_Statue;
|
||||
|
||||
public CharacterStatuePlinth( CharacterStatue statue ) : base( 0x32F2 )
|
||||
{
|
||||
m_Statue = statue;
|
||||
|
||||
|
||||
InvalidateHue();
|
||||
}
|
||||
|
||||
public CharacterStatuePlinth( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
|
||||
if ( m_Statue != null && !m_Statue.Deleted )
|
||||
m_Statue.Delete();
|
||||
}
|
||||
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
{
|
||||
if ( m_Statue != null )
|
||||
m_Statue.Map = Map;
|
||||
}
|
||||
|
||||
|
||||
public override void OnLocationChange( Point3D oldLocation )
|
||||
{
|
||||
{
|
||||
if ( m_Statue != null )
|
||||
m_Statue.Location = new Point3D( X, Y, Z + 5 );
|
||||
}
|
||||
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( m_Statue != null )
|
||||
from.SendGump( new CharacterPlinthGump( m_Statue ) );
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int) 0 ); // version
|
||||
|
||||
|
||||
writer.Write( (Mobile) m_Statue );
|
||||
}
|
||||
|
||||
|
|
@ -66,52 +66,57 @@ namespace Server.Items
|
|||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
|
||||
m_Statue = reader.ReadMobile() as CharacterStatue;
|
||||
|
||||
if( m_Statue == null || m_Statue.SculptedBy == null || Map == Map.Internal )
|
||||
{
|
||||
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Delete ) );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void InvalidateHue()
|
||||
{
|
||||
if ( m_Statue != null )
|
||||
Hue = 0xB8F + (int) m_Statue.StatueType * 4 + (int) m_Statue.Material;
|
||||
}
|
||||
|
||||
|
||||
public virtual bool CouldFit( IPoint3D p, Map map )
|
||||
{
|
||||
Point3D point = new Point3D( p.X, p.Y, p.Z );
|
||||
|
||||
if ( map == null || !map.CanFit( point, 20 ) )
|
||||
return false;
|
||||
|
||||
|
||||
BaseHouse house = BaseHouse.FindHouseAt( point, map, 20 );
|
||||
|
||||
if ( house == null )
|
||||
return false;
|
||||
|
||||
|
||||
AddonFitResult result = CharacterStatueTarget.CheckDoors( point, 20, house );
|
||||
|
||||
|
||||
if ( result == AddonFitResult.Valid )
|
||||
return true;
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private class CharacterPlinthGump : Gump
|
||||
{
|
||||
{
|
||||
public CharacterPlinthGump( CharacterStatue statue ) : base( 60, 30 )
|
||||
{
|
||||
{
|
||||
Closable = true;
|
||||
Disposable = true;
|
||||
Dragable = true;
|
||||
Resizable = false;
|
||||
|
||||
AddPage( 0 );
|
||||
AddPage( 0 );
|
||||
AddImage( 0, 0, 0x24F4 );
|
||||
AddHtml( 55, 50, 150, 20, statue.Name, false, false );
|
||||
AddHtml( 55, 75, 150, 20, statue.SculptedOn.ToString( "G", new CultureInfo("de-DE") ), false, false );
|
||||
AddHtmlLocalized( 55, 100, 150, 20, GetTypeNumber( statue.StatueType ), 0, false, false );
|
||||
}
|
||||
|
||||
|
||||
public int GetTypeNumber( StatueType type )
|
||||
{
|
||||
switch ( type )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue