+ Don't allow processing of the Timer changed queue while the world is loading or saving.
* Removes the risk of inconsistency [warnings] generated by timers that tick with handlers that modify World.Items and World.Mobiles during I/O. + Update description of Core.TickCount.
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<?xml version="1.0"?>
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<configuration>
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<runtime>
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<gcServer enabled="true" />
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</runtime>
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<!--
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MONO/Linux users will need to uncomment and modify the following line:
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-->
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<!--<dllmap dll="libz" target="/lib/x86_64-linux-gnu/libz.so.1" />-->
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<?xml version="1.0"?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0" />
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</startup>
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<runtime>
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<gcServer enabled="true" />
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</runtime>
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<!--MONO/Linux users will need to uncomment and modify the following line:-->
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<!--<dllmap dll="libz" target="/lib/x86_64-linux-gnu/libz.so.1" />-->
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</configuration>
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