fix: T2A cooking works without a craft menu (#2693)
## Summary With T2A packet crafting menus enabled (`t2aCraftMenus`, default for pre-UOTD eras), cooking did nothing. Double-clicking a Skillet set a target, and `T2ACraftSystem.ShowMenu` had no Cooking branch, so the target was accepted and silently dropped. Nothing else could cook either: the old RunUO "use food on a heat source" code was never hooked up and was removed in #1054. T2A cooking never used a menu, so this restores the item-on-item / item-on-heat-source flow: - **Per-item handling:** each ingredient (`CookableFood`, `Dough`, `SweetDough`, `SackFlour`, `BowlFlour`, `JarHoney`) implements `IT2ACombinable.TryCombine` and switches on the target. `T2ACooking` holds the shared target, water, combine and heat-timer helpers. - **Heat source:** all `CookableFood` (raw meats, fish, eggs, unbaked pies/quiche/pizzas, cookie and cake mix), dough → bread loaf, sweet dough → muffins. One unit is used up at the start, then a 5 s timer; the Cooking check runs from `CookingLevel` to 100 (bread and muffins use `DefCooking`'s range). The food burns on failure or if the cook moves more than 3 tiles away. - **Combinations:** - Open flour sack or bowl of flour + water → dough - Dough + pear / peach / apple / pumpkin / eggs / meat / sausage → the matching unbaked pie, quiche or pizza - Dough + honey → sweet dough - Sweet dough + honey → cookie mix - Flour + sweet dough → cake mix - The honey and flour + sweet dough recipes work in either direction. - **Water:** water drinks (pitchers), buckets, barrels, tubs and trough add-ons, in the pack, in hand, or on the ground within 2 tiles and in line of sight. - **Cooking tools are passive:** with T2A menus on, a tool whose system has no T2A menu (`T2ACraftSystem.HasMenu`) falls through to `ShowCraftMenu`, which does nothing under T2A. No dead target is left. Behaviour with T2A menus off is unchanged. ## Follow-ups - Static troughs/barrels and open water aren't water sources here or for pitcher filling (no static water ID list exists); to be fixed separately. - Whether a bowl of flour returns an empty bowl is unconfirmed (`//TODO`). - Cooking tools that must merely be in the pack for some recipes are not modelled yet. ## Testing - `dotnet build`: 0 warnings, 0 errors - New `T2ACookingTests`: flour + water, closed sack refused, dough + apple, honey in both directions, cookie mix, cake mix, wrong target consumes nothing, water in another player's pack refused - Not covered: the heat timer (untested); not yet exercised in game
This commit is contained in:
parent
ef8057d38e
commit
88859ac69e
6 changed files with 627 additions and 7 deletions
145
Projects/UOContent.Tests/Tests/Engines/Craft/T2ACookingTests.cs
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145
Projects/UOContent.Tests/Tests/Engines/Craft/T2ACookingTests.cs
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Xunit;
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namespace UOContent.Tests;
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[Collection("Sequential UOContent Tests")]
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public class T2ACookingTests
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{
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private static PlayerMobile CreatePlayer()
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{
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var m = new PlayerMobile(World.NewMobile);
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m.DefaultMobileInit();
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m.MoveToWorld(new Point3D(4200, 500, 0), Map.Felucca);
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m.AddItem(new Backpack());
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return m;
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}
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[Fact]
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public void FlourAndWaterPitcher_MakeDough()
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{
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var player = CreatePlayer();
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var pack = player.Backpack;
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var sack = new SackFlour { ItemID = 0x103A };
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var pitcher = new Pitcher(BeverageType.Water);
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pack.AddItem(sack);
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pack.AddItem(pitcher);
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var sackBefore = sack.Quantity;
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var pitcherBefore = pitcher.Quantity;
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Assert.True(sack.TryCombine(player, pitcher));
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Assert.Equal(sackBefore - 1, sack.Quantity);
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Assert.Equal(pitcherBefore - 1, pitcher.Quantity);
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Assert.Equal(1, pack.GetAmount(typeof(Dough)));
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}
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[Fact]
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public void ClosedFlourSack_IsRefused()
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{
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var player = CreatePlayer();
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var sack = new SackFlour();
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var pitcher = new Pitcher(BeverageType.Water);
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player.Backpack.AddItem(sack);
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player.Backpack.AddItem(pitcher);
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Assert.False(sack.TryCombine(player, pitcher));
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Assert.Equal(20, sack.Quantity);
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Assert.Equal(pitcher.MaxQuantity, pitcher.Quantity);
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Assert.Equal(0, player.Backpack.GetAmount(typeof(Dough)));
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}
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[Fact]
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public void DoughAndApple_MakeUnbakedApplePie()
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{
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var player = CreatePlayer();
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var dough = new Dough();
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var apple = new Apple();
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player.Backpack.AddItem(dough);
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player.Backpack.AddItem(apple);
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Assert.True(dough.TryCombine(player, apple));
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Assert.Equal(1, player.Backpack.GetAmount(typeof(UnbakedApplePie)));
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Assert.Equal(0, player.Backpack.GetAmount(typeof(Apple)));
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Assert.Equal(0, player.Backpack.GetAmount(typeof(Dough)));
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}
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[Fact]
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public void HoneyRows_WorkInEitherDirection()
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{
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var player = CreatePlayer();
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var pack = player.Backpack;
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var dough = new Dough();
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var honey = new JarHoney();
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pack.AddItem(dough);
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pack.AddItem(honey);
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Assert.True(dough.TryCombine(player, honey));
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Assert.Equal(1, pack.GetAmount(typeof(SweetDough)));
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var dough2 = new Dough();
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var honey2 = new JarHoney();
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pack.AddItem(dough2);
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pack.AddItem(honey2);
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Assert.True(honey2.TryCombine(player, dough2));
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Assert.Equal(2, pack.GetAmount(typeof(SweetDough)));
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var sweet = pack.FindItemByType<SweetDough>();
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var honey3 = new JarHoney();
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pack.AddItem(honey3);
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Assert.True(sweet.TryCombine(player, honey3));
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Assert.Equal(1, pack.GetAmount(typeof(CookieMix)));
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}
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[Fact]
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public void WrongTarget_ConsumesNothing()
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{
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var player = CreatePlayer();
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var dough = new Dough();
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var honey = new JarHoney();
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player.Backpack.AddItem(dough);
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player.Backpack.AddItem(honey);
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var apple = new Apple();
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player.Backpack.AddItem(apple);
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var pitcher = new Pitcher(BeverageType.Water);
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player.Backpack.AddItem(pitcher);
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Assert.False(honey.TryCombine(player, apple));
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Assert.False(dough.TryCombine(player, pitcher));
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Assert.Equal(1, player.Backpack.GetAmount(typeof(Dough)));
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Assert.Equal(1, player.Backpack.GetAmount(typeof(JarHoney)));
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Assert.Equal(1, player.Backpack.GetAmount(typeof(Apple)));
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}
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[Fact]
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public void BowlFlourAndSweetDough_MakeCakeMix()
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{
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var player = CreatePlayer();
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var bowl = new BowlFlour();
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var sweetDough = new SweetDough();
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player.Backpack.AddItem(bowl);
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player.Backpack.AddItem(sweetDough);
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Assert.True(sweetDough.TryCombine(player, bowl));
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Assert.True(bowl.Deleted);
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Assert.True(sweetDough.Deleted);
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Assert.Equal(1, player.Backpack.GetAmount(typeof(CakeMix)));
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}
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[Fact]
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public void WaterInAnotherPlayersPack_IsRefused()
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{
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var player = CreatePlayer();
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var other = CreatePlayer();
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var sack = new SackFlour { ItemID = 0x103A };
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var pitcher = new Pitcher(BeverageType.Water);
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player.Backpack.AddItem(sack);
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other.Backpack.AddItem(pitcher);
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Assert.False(sack.TryCombine(player, pitcher));
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Assert.Equal(20, sack.Quantity);
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Assert.Equal(pitcher.MaxQuantity, pitcher.Quantity);
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}
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}
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211
Projects/UOContent/Engines/Craft/T2A/T2ACooking.cs
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211
Projects/UOContent/Engines/Craft/T2A/T2ACooking.cs
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@ -0,0 +1,211 @@
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using System;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Engines.Craft.T2A;
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/// <summary>An item that can be double-clicked under T2A to combine with, or cook over, a target.</summary>
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public interface IT2ACombinable
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{
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bool TryCombine(Mobile from, object target);
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}
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/// <summary>
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/// Shared helpers for T2A cooking, which is item-on-item and item-on-heat-source rather than a craft menu.
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/// Each ingredient item decides its own results in <see cref="IT2ACombinable.TryCombine"/>.
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/// </summary>
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public sealed class T2ACooking
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{
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private const int _heatSourceRange = 1;
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private const int _waterRange = 2;
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private const int _burnRange = 3;
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private T2ACooking()
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{
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}
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/// <summary>Asks the player for a target if the item is in their pack.</summary>
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public static void Prompt(Mobile from, Item source)
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{
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if (!ValidateInPack(from, source))
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{
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return;
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}
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from.SendAsciiMessage("What do you wish to combine this with, or cook it over?");
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from.Target = new CookTarget(source);
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}
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public static bool ValidateInPack(Mobile from, Item item)
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{
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if (item is { Deleted: false } && item.IsChildOf(from.Backpack))
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{
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return true;
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}
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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return false;
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}
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public static bool CannotCombine(Mobile from)
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{
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from.SendAsciiMessage("You cannot combine those.");
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return false;
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}
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//TODO Support static water troughs and barrels (no static water ID list exists yet)
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public static IHasQuantity GetWaterSource(object o) =>
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o switch
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{
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BaseBeverage { Content: BeverageType.Water, Quantity: > 0 } bev => bev,
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BaseWaterContainer { IsEmpty: false } container => container,
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AddonComponent { Addon: IWaterSource { Quantity: > 0 } trough } => trough,
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IWaterSource { Quantity: > 0 } source => source,
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_ => null
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};
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// Ground water only, so a nearby open container (someone else's pack) cannot be drawn from.
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public static bool CanReachWater(Mobile from, Item water)
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{
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if (water.IsChildOf(from.Backpack) || water.Parent == from ||
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water.RootParent == null && water.Map == from.Map &&
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from.InRange(water.GetWorldLocation(), _waterRange) && from.InLOS(water))
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{
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return true;
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}
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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return false;
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}
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/// <summary>Spends one unit of each ingredient and gives the player the result.</summary>
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public static bool Combine(Mobile from, object source, object target, Item result, string message)
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{
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ConsumeOne(source);
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ConsumeOne(target);
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if (!GiveResult(from, result))
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{
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return false;
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}
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from.SendAsciiMessage(message);
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return true;
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}
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// AddToBackpack drops a result that does not fit at the mobile's feet (or logout location),
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// but with no valid map either it would be left on the internal map forever.
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private static bool GiveResult(Mobile from, Item result)
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{
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if (from.AddToBackpack(result) || result.Map != null && result.Map != Map.Internal)
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{
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return true;
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}
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result.Delete();
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return false;
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}
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//TODO Confirm whether an empty bowl is returned when a BowlFlour is used up
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private static void ConsumeOne(object o)
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{
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if (o is IHasQuantity container)
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{
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container.Quantity--;
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}
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else if (o is Item item)
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{
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item.Consume();
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}
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}
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/// <summary>Cooks the source over a heat source if it is close enough and the player is not already cooking.</summary>
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public static bool BeginHeat(Mobile from, Item source, object target)
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{
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var point = target is IPoint3D p ? new Point3D(p) : from.Location;
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if (from.Map == null || !from.InRange(point, _heatSourceRange))
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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return false;
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}
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if (!from.BeginAction<T2ACooking>())
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{
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from.SendLocalizedMessage(500119); // You must wait to perform another action
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return false;
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}
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from.PlaySound(0x225);
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source.Consume();
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Timer.DelayCall(TimeSpan.FromSeconds(5.0), FinishHeat, from, source, from.Map, point);
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return true;
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}
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// The source is already consumed here and may be deleted, so only its type and CookingLevel are read.
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private static void FinishHeat(Mobile from, Item source, Map map, Point3D point)
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{
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from.EndAction<T2ACooking>();
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if (from.Deleted)
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{
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return;
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}
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if (from.Map != map || !from.InRange(point, _burnRange))
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{
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from.SendLocalizedMessage(500686); // You burn the food to a crisp! It's ruined.
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return;
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}
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var (min, max) = source switch
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{
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CookableFood food => (food.CookingLevel, 100.0),
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Dough => CraftRange(typeof(BreadLoaf)),
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SweetDough => CraftRange(typeof(Muffins)),
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_ => (0.0, 100.0)
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};
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if (!from.CheckSkill(SkillName.Cooking, min, max))
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{
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from.SendLocalizedMessage(500686); // You burn the food to a crisp! It's ruined.
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return;
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}
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Item result = source switch
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{
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CookableFood food => food.Cook(),
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Dough => new BreadLoaf(),
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SweetDough => new Muffins(),
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_ => null
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};
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if (result != null && GiveResult(from, result))
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{
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from.PlaySound(0x57);
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}
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}
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// Falls back to the full range when the cooking craft system has no entry or is not initialized.
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private static (double Min, double Max) CraftRange(Type type)
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{
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var skills = DefCooking.CraftSystem?.CraftItems.SearchFor(type)?.Skills;
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return skills is { Count: > 0 } ? (skills[0].MinSkill, skills[0].MaxSkill) : (0.0, 100.0);
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}
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private sealed class CookTarget : Target
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{
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private readonly Item _source;
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public CookTarget(Item source) : base(_waterRange, false, TargetFlags.None) => _source = source;
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (ValidateInPack(from, _source) && _source is IT2ACombinable combinable)
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{
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combinable.TryCombine(from, targeted);
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}
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}
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}
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}
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/// </summary>
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public static bool Enabled { get; set; }
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public static bool HasMenu(CraftSystem system) =>
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system == DefBlacksmithy.CraftSystem || system == DefAlchemy.CraftSystem ||
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system == DefBowFletching.CraftSystem || system == DefCarpentry.CraftSystem ||
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system == DefCartography.CraftSystem || system == DefInscription.CraftSystem ||
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system == DefTailoring.CraftSystem || system == DefTinkering.CraftSystem;
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public static void ShowMenu(Mobile from, CraftSystem craftSystem, BaseTool tool, Item preTarget = null)
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{
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if (!Enabled)
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using ModernUO.Serialization;
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using Server.Engines.Craft.T2A;
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using Server.Targeting;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public abstract partial class CookableFood : Item
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public abstract partial class CookableFood : Item, IT2ACombinable
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{
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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@ -14,6 +15,21 @@ public abstract partial class CookableFood : Item
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public abstract Food Cook();
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public override void OnDoubleClick(Mobile from)
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{
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if (T2ACraftSystem.Enabled)
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{
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T2ACooking.Prompt(from, this);
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}
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else
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{
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base.OnDoubleClick(from);
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}
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}
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public bool TryCombine(Mobile from, object target) =>
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IsHeatSource(target) ? T2ACooking.BeginHeat(from, this, target) : T2ACooking.CannotCombine(from);
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public static bool IsHeatSource(object targeted)
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{
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int itemID;
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using System;
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using ModernUO.Serialization;
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using Server.Engines.Craft.T2A;
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using Server.Targeting;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class Dough : Item
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public partial class Dough : Item, IT2ACombinable
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{
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[Constructible]
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public Dough() : base(0x103d)
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@ -14,10 +15,68 @@ public partial class Dough : Item
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}
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public override double DefaultWeight => 1.0;
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public override void OnDoubleClick(Mobile from)
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{
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if (T2ACraftSystem.Enabled)
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{
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T2ACooking.Prompt(from, this);
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}
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else
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{
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base.OnDoubleClick(from);
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}
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}
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public bool TryCombine(Mobile from, object target)
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{
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if (CookableFood.IsHeatSource(target))
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{
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return T2ACooking.BeginHeat(from, this, target);
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}
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if (target is not Item item)
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{
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return T2ACooking.CannotCombine(from);
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}
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||||
if (!T2ACooking.ValidateInPack(from, item))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Item result = item switch
|
||||
{
|
||||
JarHoney => new SweetDough(),
|
||||
Pear => new UnbakedFruitPie(),
|
||||
Peach => new UnbakedPeachCobbler(),
|
||||
Apple => new UnbakedApplePie(),
|
||||
Pumpkin or SmallPumpkin => new UnbakedPumpkinPie(),
|
||||
Eggs => new UnbakedQuiche(),
|
||||
Ham or Spam or CookedBird or FishSteak => new UnbakedMeatPie(),
|
||||
Sausage => new UncookedSausagePizza(),
|
||||
_ => null
|
||||
};
|
||||
|
||||
if (result == null)
|
||||
{
|
||||
return T2ACooking.CannotCombine(from);
|
||||
}
|
||||
|
||||
return T2ACooking.Combine(
|
||||
from,
|
||||
this,
|
||||
item,
|
||||
result,
|
||||
item is JarHoney
|
||||
? "You mix the dough with honey to make sweet dough."
|
||||
: "You combine the dough with the ingredient."
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class SweetDough : Item
|
||||
public partial class SweetDough : Item, IT2ACombinable
|
||||
{
|
||||
[Constructible]
|
||||
public SweetDough() : base(0x103d)
|
||||
|
|
@ -28,10 +87,79 @@ public partial class SweetDough : Item
|
|||
|
||||
public override double DefaultWeight => 1.0;
|
||||
public override int LabelNumber => 1041340; // sweet dough
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (T2ACraftSystem.Enabled)
|
||||
{
|
||||
T2ACooking.Prompt(from, this);
|
||||
}
|
||||
else
|
||||
{
|
||||
base.OnDoubleClick(from);
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryCombine(Mobile from, object target)
|
||||
{
|
||||
if (CookableFood.IsHeatSource(target))
|
||||
{
|
||||
return T2ACooking.BeginHeat(from, this, target);
|
||||
}
|
||||
|
||||
switch (target)
|
||||
{
|
||||
case JarHoney honey:
|
||||
{
|
||||
return T2ACooking.ValidateInPack(from, honey) && T2ACooking.Combine(
|
||||
from,
|
||||
this,
|
||||
honey,
|
||||
new CookieMix(),
|
||||
"You mix the sweet dough with honey to make cookie mix."
|
||||
);
|
||||
}
|
||||
case SackFlour sack:
|
||||
{
|
||||
if (!T2ACooking.ValidateInPack(from, sack))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!sack.IsOpen)
|
||||
{
|
||||
from.SendAsciiMessage("You must open the sack of flour first.");
|
||||
return false;
|
||||
}
|
||||
|
||||
return T2ACooking.Combine(
|
||||
from,
|
||||
this,
|
||||
sack,
|
||||
new CakeMix(),
|
||||
"You mix the flour with sweet dough to make cake mix."
|
||||
);
|
||||
}
|
||||
case BowlFlour bowl:
|
||||
{
|
||||
return T2ACooking.ValidateInPack(from, bowl) && T2ACooking.Combine(
|
||||
from,
|
||||
this,
|
||||
bowl,
|
||||
new CakeMix(),
|
||||
"You mix the flour with sweet dough to make cake mix."
|
||||
);
|
||||
}
|
||||
default:
|
||||
{
|
||||
return T2ACooking.CannotCombine(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class JarHoney : Item
|
||||
public partial class JarHoney : Item, IT2ACombinable
|
||||
{
|
||||
[Constructible]
|
||||
public JarHoney() : base(0x9ec)
|
||||
|
|
@ -40,10 +168,44 @@ public partial class JarHoney : Item
|
|||
}
|
||||
|
||||
public override double DefaultWeight => 1.0;
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (T2ACraftSystem.Enabled)
|
||||
{
|
||||
T2ACooking.Prompt(from, this);
|
||||
}
|
||||
else
|
||||
{
|
||||
base.OnDoubleClick(from);
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryCombine(Mobile from, object target)
|
||||
{
|
||||
return target switch
|
||||
{
|
||||
Dough dough => T2ACooking.ValidateInPack(from, dough) && T2ACooking.Combine(
|
||||
from,
|
||||
this,
|
||||
dough,
|
||||
new SweetDough(),
|
||||
"You mix the dough with honey to make sweet dough."
|
||||
),
|
||||
SweetDough sweetDough => T2ACooking.ValidateInPack(from, sweetDough) && T2ACooking.Combine(
|
||||
from,
|
||||
this,
|
||||
sweetDough,
|
||||
new CookieMix(),
|
||||
"You mix the sweet dough with honey to make cookie mix."
|
||||
),
|
||||
_ => T2ACooking.CannotCombine(from)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class BowlFlour : Item
|
||||
public partial class BowlFlour : Item, IT2ACombinable
|
||||
{
|
||||
[Constructible]
|
||||
public BowlFlour() : base(0xa1e)
|
||||
|
|
@ -51,6 +213,41 @@ public partial class BowlFlour : Item
|
|||
}
|
||||
|
||||
public override double DefaultWeight => 1.0;
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (T2ACraftSystem.Enabled)
|
||||
{
|
||||
T2ACooking.Prompt(from, this);
|
||||
}
|
||||
else
|
||||
{
|
||||
base.OnDoubleClick(from);
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryCombine(Mobile from, object target)
|
||||
{
|
||||
return target switch
|
||||
{
|
||||
SweetDough sweetDough => T2ACooking.ValidateInPack(from, sweetDough) && T2ACooking.Combine(
|
||||
from,
|
||||
this,
|
||||
sweetDough,
|
||||
new CakeMix(),
|
||||
"You mix the flour with sweet dough to make cake mix."
|
||||
),
|
||||
Item item when T2ACooking.GetWaterSource(item) is { } water =>
|
||||
T2ACooking.CanReachWater(from, item) && T2ACooking.Combine(
|
||||
from,
|
||||
this,
|
||||
water,
|
||||
new Dough(),
|
||||
"You mix the flour with water to make dough."
|
||||
),
|
||||
_ => T2ACooking.CannotCombine(from)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
|
|
@ -66,7 +263,7 @@ public partial class WoodenBowl : Item
|
|||
|
||||
[TypeAlias("Server.Items.SackFlourOpen")]
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class SackFlour : Item, IHasQuantity
|
||||
public partial class SackFlour : Item, IHasQuantity, IT2ACombinable
|
||||
{
|
||||
[Constructible]
|
||||
public SackFlour() : base(0x1039)
|
||||
|
|
@ -104,7 +301,52 @@ public partial class SackFlour : Item, IHasQuantity
|
|||
{
|
||||
++ItemID;
|
||||
}
|
||||
|
||||
if (!T2ACraftSystem.Enabled || !T2ACooking.ValidateInPack(from, this))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsOpen)
|
||||
{
|
||||
T2ACooking.Prompt(from, this);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendAsciiMessage("You must open the sack of flour first.");
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryCombine(Mobile from, object target)
|
||||
{
|
||||
if (!IsOpen)
|
||||
{
|
||||
from.SendAsciiMessage("You must open the sack of flour first.");
|
||||
return false;
|
||||
}
|
||||
|
||||
return target switch
|
||||
{
|
||||
SweetDough sweetDough => T2ACooking.ValidateInPack(from, sweetDough) && T2ACooking.Combine(
|
||||
from,
|
||||
this,
|
||||
sweetDough,
|
||||
new CakeMix(),
|
||||
"You mix the flour with sweet dough to make cake mix."
|
||||
),
|
||||
Item item when T2ACooking.GetWaterSource(item) is { } water =>
|
||||
T2ACooking.CanReachWater(from, item) && T2ACooking.Combine(
|
||||
from,
|
||||
this,
|
||||
water,
|
||||
new Dough(),
|
||||
"You mix the flour with water to make dough."
|
||||
),
|
||||
_ => T2ACooking.CannotCombine(from)
|
||||
};
|
||||
}
|
||||
|
||||
public bool IsOpen => ItemID is not (0x1039 or 0x1045);
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
|
|
|
|||
|
|
@ -159,7 +159,7 @@ public abstract partial class BaseTool : Item, IUsesRemaining, ICraftable
|
|||
{
|
||||
from.SendLocalizedMessage(num);
|
||||
}
|
||||
else if (T2ACraftSystem.Enabled)
|
||||
else if (T2ACraftSystem.Enabled && T2ACraftSystem.HasMenu(system))
|
||||
{
|
||||
from.Target = new T2ACraftToolTarget(this, system);
|
||||
from.SendAsciiMessage("Target this tool to make last item, or any other target to begin crafting.");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue