fix(core): Tightens the network stack (#479)
- [X] Removes network pause/resume - [X] Adds back packet profiler - [X] Adds state machine to keep track and trace netstates - [X] Changes NetState.Running back to using an interlock exchange - [X] Adds preliminary packet throttling support ### Packet Throttling - `[GetThrottle <packetId>` to get the delay in milliseconds for that packet - `[SetThrottle <packetId> <delay>` to set the delay in milliseconds for that packet The settings are saved to `Configuration/throttles.json`
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36 changed files with 1018 additions and 405 deletions
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@ -489,7 +489,7 @@ namespace Server
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// Handle networking
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events += TcpServer.Slice();
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events += NetState.HandleAllReceives();
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events += NetState.FlushAll();
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events += NetState.Slice();
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// Execute captured post-await methods (like Timer.Pause)
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events += _eventLoopContext.ExecuteTasks();
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