fix(core): Tightens the network stack (#479)
- [X] Removes network pause/resume - [X] Adds back packet profiler - [X] Adds state machine to keep track and trace netstates - [X] Changes NetState.Running back to using an interlock exchange - [X] Adds preliminary packet throttling support ### Packet Throttling - `[GetThrottle <packetId>` to get the delay in milliseconds for that packet - `[SetThrottle <packetId> <delay>` to set the delay in milliseconds for that packet The settings are saved to `Configuration/throttles.json`
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36 changed files with 1018 additions and 405 deletions
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@ -2711,7 +2711,7 @@ namespace Server
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if (m_NetState != null)
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{
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m_NetState.CancelAllTrades();
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m_NetState.Disconnect();
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m_NetState.Disconnect($"Player {this} has been deleted.");
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}
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DropHolding();
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