fix(core): Tightens the network stack (#479)
- [X] Removes network pause/resume - [X] Adds back packet profiler - [X] Adds state machine to keep track and trace netstates - [X] Changes NetState.Running back to using an interlock exchange - [X] Adds preliminary packet throttling support ### Packet Throttling - `[GetThrottle <packetId>` to get the delay in milliseconds for that packet - `[SetThrottle <packetId> <delay>` to set the delay in milliseconds for that packet The settings are saved to `Configuration/throttles.json`
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@ -29,6 +29,8 @@ namespace Server.Network
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public Task<int> SendAsync(IList<ArraySegment<byte>> buffer, SocketFlags flags);
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public int Send(IList<ArraySegment<byte>> buffer, SocketFlags flags);
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public Task<int> ReceiveAsync(IList<ArraySegment<byte>> buffer, SocketFlags flags);
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public void Shutdown(SocketShutdown how);
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