fix(core): Tightens the network stack (#479)
- [X] Removes network pause/resume - [X] Adds back packet profiler - [X] Adds state machine to keep track and trace netstates - [X] Changes NetState.Running back to using an interlock exchange - [X] Adds preliminary packet throttling support ### Packet Throttling - `[GetThrottle <packetId>` to get the delay in milliseconds for that packet - `[SetThrottle <packetId> <delay>` to set the delay in milliseconds for that packet The settings are saved to `Configuration/throttles.json`
This commit is contained in:
parent
1736469ac0
commit
8903028b5f
36 changed files with 1018 additions and 405 deletions
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@ -23,6 +23,7 @@ using System.Net.Sockets;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using Server.Accounting;
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using Server.Diagnostics;
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using Server.Gumps;
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using Server.HuePickers;
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using Server.Items;
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@ -37,57 +38,102 @@ namespace Server.Network
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public partial class NetState : IComparable<NetState>
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{
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private static int RecvPipeSize = 1024 * 64 + 1;
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private static int SendPipeSize = 1024 * 256 + 1;
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private const int RecvPipeSize = 1024 * 64;
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private const int SendPipeSize = 1024 * 256;
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private static int GumpCap = 512;
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private static int HuePickerCap = 512;
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private static int MenuCap = 512;
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private static int PacketPerSecondThreshold = 3000;
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private static readonly Queue<NetState> FlushPending = new(2048);
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private static readonly ConcurrentQueue<NetState> Disposed = new();
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private static NetworkState NetworkState = NetworkState.ResumeState;
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public static NetStateCreatedCallback CreatedCallback { get; set; }
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private readonly string _toString;
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private ClientVersion _version;
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private long _nextActivityCheck;
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private volatile bool _running;
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private int _running;
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private volatile DecodePacket _packetDecoder;
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private volatile EncodePacket _packetEncoder;
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private bool _flushQueued;
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private readonly long[] _packetThrottles = new long[0x100];
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private readonly long[] _packetCounts = new long[0x100];
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private string _disconnectReason = string.Empty;
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internal int _authId;
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internal int _seed;
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internal ParserState _parserState = ParserState.Uninitialized;
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internal ProtocolState _protocolState = ProtocolState.Uninitialized;
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internal RecvState _recvState = RecvState.Uninitialized;
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internal SendState _sendState = SendState.Uninitialized;
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internal enum ParserState
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{
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Uninitialized,
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AwaitingNextPacket,
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AwaitingPartialPacket,
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ProcessingPacket,
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Throttled,
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Error
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}
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internal enum ProtocolState
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{
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Uninitialized,
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AwaitingSeed, // Based on the way the seed arrives, we know if this is a login server or a game server connection
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LoginServer_AwaitingLogin,
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LoginServer_AwaitingServerSelect,
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LoginServer_ServerSelectAck,
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GameServer_AwaitingGameServerLogin,
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GameServer_LoggedIn,
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Error
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}
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internal enum RecvState
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{
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Uninitialized,
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AwaitingMemory,
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AwaitingRecv,
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DataReceived,
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Exited,
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}
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internal enum SendState
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{
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Uninitialized,
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AwaitingData,
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Sending,
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SendCompleted,
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Exited,
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}
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public static void Configure()
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{
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RecvPipeSize = ServerConfiguration.GetOrUpdateSetting("netstate.recvPipeSize", RecvPipeSize);
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SendPipeSize = ServerConfiguration.GetOrUpdateSetting("netstate.sendPipeSize", SendPipeSize);
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GumpCap = ServerConfiguration.GetOrUpdateSetting("netstate.gumpCap", GumpCap);
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HuePickerCap = ServerConfiguration.GetOrUpdateSetting("netstate.huePickerCap", HuePickerCap);
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MenuCap = ServerConfiguration.GetOrUpdateSetting("netstate.menuCap", MenuCap);
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PacketPerSecondThreshold = ServerConfiguration.GetOrUpdateSetting("netstate.packetsPerSecondThreshold", PacketPerSecondThreshold);
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}
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public static void Initialize()
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{
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var checkAliveDuration = TimeSpan.FromMinutes(1.5);
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Timer.DelayCall(checkAliveDuration, checkAliveDuration, CheckAllAlive);
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Timer.DelayCall(TimeSpan.FromMinutes(1), TimeSpan.FromMinutes(1.5), CheckAllAlive);
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}
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public NetState(ISocket connection)
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{
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_running = false;
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Connection = connection;
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Seeded = false;
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Gumps = new List<Gump>();
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HuePickers = new List<HuePicker>();
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Menus = new List<IMenu>();
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Trades = new List<SecureTrade>();
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var recvBuffer = GC.AllocateUninitializedArray<byte>(RecvPipeSize);
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RecvPipe = new Pipe<byte>(recvBuffer);
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var sendBuffer = GC.AllocateUninitializedArray<byte>(SendPipeSize);
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SendPipe = new Pipe<byte>(sendBuffer);
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RecvPipe = new Pipe<byte>(GC.AllocateUninitializedArray<byte>(RecvPipeSize));
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SendPipe = new Pipe<byte>(GC.AllocateUninitializedArray<byte>(SendPipeSize));
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_nextActivityCheck = Core.TickCount + 30000;
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try
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@ -111,8 +157,6 @@ namespace Server.Network
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public TimeSpan ConnectedFor => DateTime.UtcNow - ConnectedOn;
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public DateTime ThrottledUntil { get; set; }
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public IPAddress Address { get; }
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public DecodePacket PacketDecoder
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@ -133,7 +177,11 @@ namespace Server.Network
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public List<SecureTrade> Trades { get; }
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public bool Running => _running;
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public bool Running
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _running == 1;
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}
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public bool Seeded { get; set; }
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@ -163,6 +211,52 @@ namespace Server.Network
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public int CompareTo(NetState other) => string.CompareOrdinal(_toString, other?._toString);
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private void SetPacketTime(int packetID)
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{
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if (packetID < 0 || packetID >= 0x100)
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{
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return;
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}
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_packetThrottles[packetID] = Core.TickCount;
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}
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public long GetPacketDelay(int packetID)
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{
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if (packetID < 0 || packetID >= 0x100)
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{
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return 0;
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}
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return _packetThrottles[packetID];
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}
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private void UpdatePacketCount(int packetID)
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{
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if (packetID < 0 || packetID >= 0x100)
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{
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return;
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}
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_packetCounts[packetID]++;
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}
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public int CheckPacketCounts()
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{
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for (int i = 0; i < _packetCounts.Length; i++)
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{
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long count = _packetCounts[i];
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_packetCounts[i] = 0;
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if (count > PacketPerSecondThreshold)
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{
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return i;
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}
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}
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return 0;
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}
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public void ValidateAllTrades()
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{
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for (var i = Trades.Count - 1; i >= 0; --i)
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@ -270,7 +364,7 @@ namespace Server.Network
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else
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{
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WriteConsole("Exceeded menu cap, disconnecting...");
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Disconnect();
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Disconnect("Exceeded menu cap.");
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}
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}
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@ -300,7 +394,7 @@ namespace Server.Network
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else
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{
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WriteConsole("Exceeded hue picker cap, disconnecting...");
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Disconnect();
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Disconnect("Exceeded hue picker cap.");
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}
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}
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@ -330,7 +424,7 @@ namespace Server.Network
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else
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{
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WriteConsole("Exceeded gump cap, disconnecting...");
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Disconnect();
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Disconnect("Exceeded gump cap.");
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}
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}
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@ -357,16 +451,6 @@ namespace Server.Network
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public override string ToString() => _toString;
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public static void Pause()
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{
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NetworkState.Pause(ref NetworkState);
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}
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public static void Resume()
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{
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NetworkState.Resume(ref NetworkState);
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}
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public bool GetSendBuffer(out CircularBuffer<byte> cBuffer)
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{
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var result = SendPipe.Writer.TryGetMemory();
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@ -377,19 +461,27 @@ namespace Server.Network
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public void Send(ReadOnlySpan<byte> span)
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{
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if (span == null)
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if (span == null || Connection == null || BlockAllPackets)
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{
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return;
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}
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var length = span.Length;
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if (Connection == null || BlockAllPackets || length <= 0 || !GetSendBuffer(out var buffer))
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if (length <= 0 || !GetSendBuffer(out var buffer))
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{
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return;
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}
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try
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{
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PacketSendProfile prof = null;
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if (Core.Profiling)
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{
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prof = PacketSendProfile.Acquire(span[0]);
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prof.Start();
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}
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if (_packetEncoder != null)
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{
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_packetEncoder(span, buffer, out length);
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@ -406,14 +498,16 @@ namespace Server.Network
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FlushPending.Enqueue(this);
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_flushQueued = true;
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}
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prof?.Finish();
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}
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catch (Exception ex)
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{
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#if DEBUG
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Console.WriteLine(ex);
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TraceException(ex);
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#endif
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Disconnect();
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TraceException(ex);
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Disconnect("Exception while sending.");
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}
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}
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@ -431,74 +525,359 @@ namespace Server.Network
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{
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byte[] buffer = p.Compile(CompressionEnabled, out var length);
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if (buffer.Length > 0 && length > 0)
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if (buffer == null)
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{
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var result = writer.TryGetMemory();
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if (result.IsClosed)
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WriteConsole("null buffer send, disconnecting...", this);
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using (StreamWriter op = new StreamWriter("null_send.log", true))
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{
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p.OnSend();
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return;
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op.WriteLine("{0} Client: {1}: null buffer send, disconnecting...", DateTime.UtcNow, this);
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op.WriteLine(new System.Diagnostics.StackTrace());
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}
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if (result.Length >= length)
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{
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result.CopyFrom(buffer.AsSpan(0, length));
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writer.Advance((uint)length);
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Disconnect("Attempted to send null packet buffer.");
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return;
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}
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if (!_flushQueued)
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{
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FlushPending.Enqueue(this);
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_flushQueued = true;
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}
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}
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else
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if (buffer.Length <= 0 || length <= 0)
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{
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p.OnSend();
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return;
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}
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PacketSendProfile prof = null;
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if (Core.Profiling)
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{
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prof = PacketSendProfile.Acquire(p.PacketID);
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prof.Start();
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}
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var result = writer.TryGetMemory();
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if (result.Length >= length)
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{
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result.CopyFrom(buffer.AsSpan(0, length));
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writer.Advance((uint)length);
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if (!_flushQueued)
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{
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WriteConsole("Too much data pending, disconnecting...");
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Disconnect();
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FlushPending.Enqueue(this);
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_flushQueued = true;
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}
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}
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else
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{
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WriteConsole("Didn't write anything!");
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WriteConsole("Too much data pending, disconnecting...");
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Disconnect("Too much data pending.");
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}
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prof?.Finish(length);
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}
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catch (Exception ex)
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{
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#if DEBUG
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Console.WriteLine(ex);
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TraceException(ex);
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#endif
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Disconnect();
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}
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finally
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{
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p.OnSend();
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TraceException(ex);
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Disconnect("Exception while sending.");
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}
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}
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internal void Start()
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{
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if (Connection == null || _running)
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if (Interlocked.CompareExchange(ref _running, 1, 0) == 1 || Connection == null)
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{
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return;
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}
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_running = true;
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_parserState = ParserState.AwaitingNextPacket;
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_protocolState = ProtocolState.AwaitingSeed;
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ThreadPool.UnsafeQueueUserWorkItem(RecvTask, null);
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ThreadPool.UnsafeQueueUserWorkItem(SendTask, null);
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}
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// Return true if there was any data to be processed. False otherwise. Used for idle detection.
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public bool HandleReceive()
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{
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if (!Running)
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{
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return false;
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}
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bool active = false;
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var reader = RecvPipe.Reader;
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try
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{
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// Process as many packets as we can synchronously
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while (Running && _parserState != ParserState.Error && _protocolState != ProtocolState.Error)
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{
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var result = reader.TryRead();
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var length = result.Length;
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if (length <= 0)
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{
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break;
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}
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// There was at least some data found, so it's not idle.
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active = true;
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var packetReader = new CircularBufferReader(result.Buffer);
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var packetId = packetReader.ReadByte();
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int packetLength = length;
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// These can arrive at any time and are only informational
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if (IncomingPackets.IsInfoPacket(packetId))
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{
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_parserState = ParserState.ProcessingPacket;
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_parserState = HandlePacket(packetReader, packetId, length, out packetLength);
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}
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else
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{
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switch (_protocolState)
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{
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case ProtocolState.Uninitialized:
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{
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HandleError(packetId, packetLength);
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return true;
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}
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case ProtocolState.AwaitingSeed:
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{
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if (packetId == 0xEF)
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{
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_parserState = ParserState.ProcessingPacket;
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_parserState = HandlePacket(packetReader, packetId, length, out packetLength);
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if (_parserState == ParserState.AwaitingNextPacket)
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{
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_protocolState = ProtocolState.LoginServer_AwaitingLogin;
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}
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}
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else if (length >= 4)
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{
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int seed = (packetId << 24) | (packetReader.ReadByte() << 16) | (packetReader.ReadByte() << 8) | packetReader.ReadByte();
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if (seed == 0)
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{
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HandleError(0, 0);
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return true;
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}
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_seed = seed;
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packetLength = 4;
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_parserState = ParserState.AwaitingNextPacket;
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_protocolState = ProtocolState.GameServer_AwaitingGameServerLogin;
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}
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else
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{
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_parserState = ParserState.AwaitingPartialPacket;
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}
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break;
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}
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case ProtocolState.LoginServer_AwaitingLogin:
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{
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if (packetId != 0xCF && packetId != 0x80)
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{
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WriteConsole("Possible encrypted client detected, disconnecting...");
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HandleError(packetId, packetLength);
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return true;
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}
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_parserState = ParserState.ProcessingPacket;
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_parserState = HandlePacket(packetReader, packetId, length, out packetLength);
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if (_parserState == ParserState.AwaitingNextPacket)
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{
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_protocolState = ProtocolState.LoginServer_AwaitingServerSelect;
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}
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break;
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}
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case ProtocolState.LoginServer_AwaitingServerSelect:
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{
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if (packetId != 0xA0)
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{
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HandleError(packetId, packetLength);
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return true;
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}
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_parserState = ParserState.ProcessingPacket;
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_parserState = HandlePacket(packetReader, packetId, length, out packetLength);
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if (_parserState == ParserState.AwaitingNextPacket)
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{
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_protocolState = ProtocolState.LoginServer_ServerSelectAck;
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Disconnect(string.Empty);
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}
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break;
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}
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case ProtocolState.LoginServer_ServerSelectAck:
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{
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// The code should never arrive here unless a packet is sent after server select.
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HandleError(packetId, packetLength);
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return true;
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}
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case ProtocolState.GameServer_AwaitingGameServerLogin:
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{
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if (packetId != 0x91)
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{
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HandleError(packetId, packetLength);
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return true;
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}
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_parserState = ParserState.ProcessingPacket;
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_parserState = HandlePacket(packetReader, packetId, length, out packetLength);
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if (_parserState == ParserState.AwaitingNextPacket)
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{
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_protocolState = ProtocolState.GameServer_LoggedIn;
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}
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break;
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}
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case ProtocolState.GameServer_LoggedIn:
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{
|
||||
_parserState = ParserState.ProcessingPacket;
|
||||
_parserState = HandlePacket(packetReader, packetId, length, out packetLength);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_parserState == ParserState.AwaitingNextPacket)
|
||||
{
|
||||
reader.Advance((uint)packetLength);
|
||||
}
|
||||
else if (_parserState == ParserState.AwaitingPartialPacket || _parserState == ParserState.Throttled)
|
||||
{
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
HandleError(packetId, packetLength);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
reader.Commit();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
#if DEBUG
|
||||
Console.WriteLine(ex);
|
||||
#endif
|
||||
TraceException(ex);
|
||||
Disconnect("Exception during HandleReceive");
|
||||
}
|
||||
|
||||
return active;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void HandleError(byte packetId, int packetLength)
|
||||
{
|
||||
var msg =
|
||||
$"{this} entered bad state on packet 0x{packetId:X2} with length {packetLength} while in protocol state {_protocolState} and parser state {_parserState}";
|
||||
Disconnect(msg);
|
||||
_parserState = ParserState.Error;
|
||||
_protocolState = ProtocolState.Error;
|
||||
}
|
||||
|
||||
/*
|
||||
* length is the total buffer length. We might be able to use packetReader.Capacity() instead.
|
||||
* packetLength is the length of the packet that this function actually found.
|
||||
*/
|
||||
private ParserState HandlePacket(CircularBufferReader packetReader, byte packetId, int length, out int packetLength)
|
||||
{
|
||||
PacketHandler handler = GetHandler(packetId);
|
||||
if (handler == null)
|
||||
{
|
||||
WriteConsole($"received unknown packet 0x{packetId:X2} while in state {_protocolState}");
|
||||
packetLength = length;
|
||||
return ParserState.Error;
|
||||
}
|
||||
|
||||
packetLength = handler.Length;
|
||||
if (packetLength <= 0)
|
||||
{
|
||||
// Variable length packet. See if we have pulled in the length.
|
||||
if (length < 3)
|
||||
{
|
||||
return ParserState.AwaitingPartialPacket;
|
||||
}
|
||||
|
||||
packetLength = packetReader.ReadUInt16();
|
||||
if (packetLength < 3)
|
||||
{
|
||||
return ParserState.Error;
|
||||
}
|
||||
}
|
||||
|
||||
// Not enough data, let's wait for more to come in
|
||||
if (length < packetLength)
|
||||
{
|
||||
return ParserState.AwaitingPartialPacket;
|
||||
}
|
||||
|
||||
if (handler.Ingame)
|
||||
{
|
||||
if (Mobile == null)
|
||||
{
|
||||
WriteConsole($"received packet 0x{packetId:X2} before having been attached to a mobile");
|
||||
return ParserState.Error;
|
||||
}
|
||||
|
||||
if (Mobile.Deleted)
|
||||
{
|
||||
return ParserState.Error;
|
||||
}
|
||||
}
|
||||
|
||||
ThrottlePacketCallback throttler = handler.ThrottleCallback;
|
||||
if (throttler != null)
|
||||
{
|
||||
if (!throttler(packetId, this, out bool drop))
|
||||
{
|
||||
return drop ? ParserState.AwaitingNextPacket : ParserState.Throttled;
|
||||
}
|
||||
|
||||
SetPacketTime(packetId);
|
||||
}
|
||||
|
||||
PacketReceiveProfile prof = null;
|
||||
|
||||
if (Core.Profiling)
|
||||
{
|
||||
prof = PacketReceiveProfile.Acquire(packetId);
|
||||
prof?.Start();
|
||||
}
|
||||
|
||||
UpdatePacketCount(packetId);
|
||||
|
||||
handler.OnReceive(this, packetReader, ref packetLength);
|
||||
|
||||
prof?.Finish(packetLength);
|
||||
|
||||
return ParserState.AwaitingNextPacket;
|
||||
}
|
||||
|
||||
private async void SendTask(object state)
|
||||
{
|
||||
var reader = SendPipe.Reader;
|
||||
|
||||
try
|
||||
{
|
||||
while (_running)
|
||||
while (Running)
|
||||
{
|
||||
_sendState = SendState.AwaitingData;
|
||||
|
||||
var result = await reader.Read();
|
||||
if (result.IsClosed)
|
||||
|
||||
if (result.IsClosed || !Running)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
|
@ -508,7 +887,11 @@ namespace Server.Network
|
|||
continue;
|
||||
}
|
||||
|
||||
var bytesWritten = await Connection.SendAsync(result.Buffer, SocketFlags.None).ConfigureAwait(false);
|
||||
_sendState = SendState.Sending;
|
||||
|
||||
var bytesWritten = await Connection.SendAsync(result.Buffer, SocketFlags.None);
|
||||
|
||||
_sendState = SendState.SendCompleted;
|
||||
|
||||
if (bytesWritten > 0)
|
||||
{
|
||||
|
|
@ -516,17 +899,48 @@ namespace Server.Network
|
|||
reader.Advance((uint)bytesWritten);
|
||||
}
|
||||
}
|
||||
|
||||
// Grab any remaining data and flush it
|
||||
var data = reader.TryRead();
|
||||
|
||||
if (data.Length > 0)
|
||||
{
|
||||
_sendState = SendState.Sending;
|
||||
Connection.Send(data.Buffer, SocketFlags.None);
|
||||
|
||||
reader.Advance((uint)data.Length);
|
||||
}
|
||||
}
|
||||
catch (SocketException ex)
|
||||
{
|
||||
// If the user closes the connection (or the recv side does)
|
||||
// between the check for m_Running above and the call to SendAsync,
|
||||
// we can still get a socket exception here. That's ok.
|
||||
#if DEBUG
|
||||
Console.WriteLine(ex);
|
||||
#endif
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
#if DEBUG
|
||||
Console.WriteLine(ex);
|
||||
TraceException(ex);
|
||||
#endif
|
||||
TraceException(ex);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Disconnect();
|
||||
try
|
||||
{
|
||||
Connection.Shutdown(SocketShutdown.Both);
|
||||
Connection.Close();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
TraceException(ex);
|
||||
}
|
||||
|
||||
Disconnect("Exiting SendTask.");
|
||||
_sendState = SendState.Exited;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -543,16 +957,12 @@ namespace Server.Network
|
|||
|
||||
try
|
||||
{
|
||||
while (_running)
|
||||
while (Running)
|
||||
{
|
||||
if (NetworkState == NetworkState.PauseState)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
_recvState = RecvState.AwaitingMemory;
|
||||
var result = await writer.GetMemory();
|
||||
|
||||
if (result.IsClosed)
|
||||
if (result.IsClosed || !Running)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
|
@ -562,12 +972,16 @@ namespace Server.Network
|
|||
continue;
|
||||
}
|
||||
|
||||
var bytesWritten = await socket.ReceiveAsync(result.Buffer, SocketFlags.None).ConfigureAwait(false);
|
||||
_recvState = RecvState.AwaitingRecv;
|
||||
|
||||
var bytesWritten = await socket.ReceiveAsync(result.Buffer, SocketFlags.None);
|
||||
if (bytesWritten <= 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
_recvState = RecvState.DataReceived;
|
||||
|
||||
DecodePacket(result.Buffer, ref bytesWritten);
|
||||
|
||||
writer.Advance((uint)bytesWritten);
|
||||
|
|
@ -575,17 +989,27 @@ namespace Server.Network
|
|||
|
||||
// No need to flush
|
||||
}
|
||||
|
||||
Disconnect(string.Empty);
|
||||
}
|
||||
catch (SocketException ex)
|
||||
{
|
||||
#if DEBUG
|
||||
Console.WriteLine(ex);
|
||||
#endif
|
||||
Disconnect(string.Empty);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
#if DEBUG
|
||||
Console.WriteLine(ex);
|
||||
TraceException(ex);
|
||||
#endif
|
||||
Disconnect("RecvTask exited unexpectedly.");
|
||||
TraceException(ex);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Disconnect();
|
||||
_recvState = RecvState.Exited;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -604,56 +1028,6 @@ namespace Server.Network
|
|||
return count;
|
||||
}
|
||||
|
||||
public bool HandleReceive()
|
||||
{
|
||||
if (Connection == null || !_running)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var reader = RecvPipe.Reader;
|
||||
|
||||
// Process as many packets as we can synchronously
|
||||
while (true)
|
||||
{
|
||||
var result = reader.TryRead();
|
||||
|
||||
if (result.IsClosed || result.Length <= 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var bytesProcessed = this.ProcessPacket(result.Buffer);
|
||||
|
||||
if (bytesProcessed <= 0)
|
||||
{
|
||||
// Error
|
||||
// TODO: Throw exception instead?
|
||||
if (bytesProcessed < 0)
|
||||
{
|
||||
Disconnect();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
reader.Advance((uint)bytesProcessed);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
#if DEBUG
|
||||
Console.WriteLine(ex);
|
||||
TraceException(ex);
|
||||
#endif
|
||||
Disconnect();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
if (Connection != null)
|
||||
|
|
@ -664,12 +1038,20 @@ namespace Server.Network
|
|||
_flushQueued = false;
|
||||
}
|
||||
|
||||
public static int FlushAll()
|
||||
public static void FlushAll()
|
||||
{
|
||||
while (FlushPending.Count != 0)
|
||||
{
|
||||
FlushPending.Dequeue()?.Flush();
|
||||
}
|
||||
}
|
||||
|
||||
public static int Slice()
|
||||
{
|
||||
int count = 0;
|
||||
while (FlushPending.TryDequeue(out var ns))
|
||||
while (FlushPending.Count != 0)
|
||||
{
|
||||
ns.Flush();
|
||||
FlushPending.Dequeue()?.Flush();
|
||||
count++;
|
||||
}
|
||||
|
||||
|
|
@ -677,7 +1059,6 @@ namespace Server.Network
|
|||
{
|
||||
ns.Dispose();
|
||||
TcpServer.Instances.Remove(ns);
|
||||
count++;
|
||||
}
|
||||
|
||||
return count;
|
||||
|
|
@ -688,7 +1069,7 @@ namespace Server.Network
|
|||
if (Connection != null && _nextActivityCheck - curTicks < 0)
|
||||
{
|
||||
WriteConsole("Disconnecting due to inactivity...");
|
||||
Disconnect();
|
||||
Disconnect("Disconnecting due to inactivity.");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -709,19 +1090,7 @@ namespace Server.Network
|
|||
}
|
||||
}
|
||||
|
||||
public bool CheckEncrypted(int packetID)
|
||||
{
|
||||
if (!SentFirstPacket && packetID != 0xF0 && packetID != 0xF1 && packetID != 0xCF && packetID != 0x80 &&
|
||||
packetID != 0x91 && packetID != 0xA4 && packetID != 0xEF)
|
||||
{
|
||||
WriteConsole("Encrypted client detected, disconnecting");
|
||||
Disconnect();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public PacketHandler GetHandler(int packetID) => IncomingPackets.GetHandler(packetID);
|
||||
|
||||
public static void TraceException(Exception ex)
|
||||
|
|
@ -744,41 +1113,64 @@ namespace Server.Network
|
|||
Console.WriteLine(ex);
|
||||
}
|
||||
|
||||
public void Disconnect()
|
||||
public void Disconnect(string reason)
|
||||
{
|
||||
if (Connection == null || !_running)
|
||||
if (Interlocked.CompareExchange(ref _running, 0, 1) == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_running = false;
|
||||
|
||||
try
|
||||
{
|
||||
Connection.Shutdown(SocketShutdown.Both);
|
||||
if (_disconnectReason != string.Empty)
|
||||
{
|
||||
throw new Exception("Attempted to disconnect a netstate twice.");
|
||||
}
|
||||
}
|
||||
catch (SocketException ex)
|
||||
catch (Exception ex)
|
||||
{
|
||||
TraceException(ex);
|
||||
}
|
||||
|
||||
try
|
||||
_disconnectReason = reason;
|
||||
|
||||
if (Connection == null)
|
||||
{
|
||||
Connection.Close();
|
||||
}
|
||||
catch (SocketException ex)
|
||||
{
|
||||
TraceException(ex);
|
||||
return;
|
||||
}
|
||||
|
||||
Disposed.Enqueue(this);
|
||||
}
|
||||
|
||||
public void TraceDisconnect()
|
||||
{
|
||||
if (_disconnectReason == string.Empty)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using StreamWriter op = new StreamWriter("network-disconnects.log", true);
|
||||
op.WriteLine($"# {DateTime.UtcNow}");
|
||||
|
||||
op.WriteLine($"NetState: {this}");
|
||||
op.WriteLine(_disconnectReason);
|
||||
|
||||
op.WriteLine();
|
||||
op.WriteLine();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
TraceException(ex);
|
||||
}
|
||||
}
|
||||
|
||||
private void Dispose()
|
||||
{
|
||||
Connection = null;
|
||||
TraceDisconnect();
|
||||
|
||||
RecvPipe.Writer.Flush();
|
||||
RecvPipe.Writer.Close();
|
||||
SendPipe.Writer.Close();
|
||||
|
||||
var m = Mobile;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue