fix(core): Tightens the network stack (#479)

- [X] Removes network pause/resume
- [X] Adds back packet profiler
- [X] Adds state machine to keep track and trace netstates
- [X] Changes NetState.Running back to using an interlock exchange
- [X] Adds preliminary packet throttling support


### Packet Throttling
- `[GetThrottle <packetId>` to get the delay in milliseconds for that packet
- `[SetThrottle <packetId> <delay>` to set the delay in milliseconds for that packet
The settings are saved to `Configuration/throttles.json`
This commit is contained in:
Kamron Batman 2021-02-07 23:30:56 -08:00 • committed by GitHub
parent 1736469ac0
commit 8903028b5f
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36 changed files with 1018 additions and 405 deletions

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@ -172,6 +172,8 @@ namespace Server
ns.Send(buffer);
}
NetState.FlushAll();
}
public static void Broadcast(int hue, bool ascii, string format, params object[] args)
@ -569,9 +571,6 @@ namespace Server
++_Saves;
NetState.FlushAll();
NetState.Pause();
WorldState = WorldState.Saving;
m_DiskWriteHandle.Reset();
@ -611,8 +610,6 @@ namespace Server
}
ThreadPool.QueueUserWorkItem(WriteFiles);
NetState.Resume();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]