fix(core): Tightens the network stack (#479)
- [X] Removes network pause/resume - [X] Adds back packet profiler - [X] Adds state machine to keep track and trace netstates - [X] Changes NetState.Running back to using an interlock exchange - [X] Adds preliminary packet throttling support ### Packet Throttling - `[GetThrottle <packetId>` to get the delay in milliseconds for that packet - `[SetThrottle <packetId> <delay>` to set the delay in milliseconds for that packet The settings are saved to `Configuration/throttles.json`
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36 changed files with 1018 additions and 405 deletions
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@ -911,14 +911,13 @@ namespace Server.Commands.Generic
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if (list.Count > 20)
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{
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CommandLogging.Enabled = false;
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NetState.Pause();
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NetState.FlushAll();
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}
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base.ExecuteList(e, list);
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if (list.Count > 20)
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{
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NetState.Resume();
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flushToLog = true;
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CommandLogging.Enabled = true;
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}
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@ -1250,7 +1249,7 @@ namespace Server.Commands.Generic
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AddResponse($"They have been {(m_Ban ? "banned" : "kicked")}.");
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targState.Disconnect();
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targState.Disconnect($"Banned by {from}.");
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if (m_Ban)
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{
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