fix(core): Tightens the network stack (#479)
- [X] Removes network pause/resume - [X] Adds back packet profiler - [X] Adds state machine to keep track and trace netstates - [X] Changes NetState.Running back to using an interlock exchange - [X] Adds preliminary packet throttling support ### Packet Throttling - `[GetThrottle <packetId>` to get the delay in milliseconds for that packet - `[SetThrottle <packetId> <delay>` to set the delay in milliseconds for that packet The settings are saved to `Configuration/throttles.json`
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36 changed files with 1018 additions and 405 deletions
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@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using System.IO;
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using Server.Items;
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using Server.Network;
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namespace Server.Commands
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{
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@ -28,6 +29,8 @@ namespace Server.Commands
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var list = new List<SignEntry>();
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from.SendMessage("Generating signs, please wait.");
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NetState.FlushAll();
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using (var ip = new StreamReader(cfg))
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{
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string line;
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