fix(core): Tightens the network stack (#479)

- [X] Removes network pause/resume
- [X] Adds back packet profiler
- [X] Adds state machine to keep track and trace netstates
- [X] Changes NetState.Running back to using an interlock exchange
- [X] Adds preliminary packet throttling support


### Packet Throttling
- `[GetThrottle <packetId>` to get the delay in milliseconds for that packet
- `[SetThrottle <packetId> <delay>` to set the delay in milliseconds for that packet
The settings are saved to `Configuration/throttles.json`
This commit is contained in:
Kamron Batman 2021-02-07 23:30:56 -08:00 • committed by GitHub
parent 1736469ac0
commit 8903028b5f
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36 changed files with 1018 additions and 405 deletions

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@ -347,7 +347,7 @@ namespace Server
{
World.Broadcast(0x35, true, "Generating doors, please wait.");
NetState.Pause();
NetState.FlushAll();
m_Map = Map.Trammel;
m_Count = 0;
@ -389,8 +389,6 @@ namespace Server
var malasCount = m_Count;
NetState.Resume();
World.Broadcast(
0x35,
true,