fix(core): Tightens the network stack (#479)
- [X] Removes network pause/resume - [X] Adds back packet profiler - [X] Adds state machine to keep track and trace netstates - [X] Changes NetState.Running back to using an interlock exchange - [X] Adds preliminary packet throttling support ### Packet Throttling - `[GetThrottle <packetId>` to get the delay in milliseconds for that packet - `[SetThrottle <packetId> <delay>` to set the delay in milliseconds for that packet The settings are saved to `Configuration/throttles.json`
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36 changed files with 1018 additions and 405 deletions
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@ -347,7 +347,7 @@ namespace Server
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{
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World.Broadcast(0x35, true, "Generating doors, please wait.");
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NetState.Pause();
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NetState.FlushAll();
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m_Map = Map.Trammel;
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m_Count = 0;
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@ -389,8 +389,6 @@ namespace Server
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var malasCount = m_Count;
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NetState.Resume();
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World.Broadcast(
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0x35,
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true,
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