fix(core): Tightens the network stack (#479)

- [X] Removes network pause/resume
- [X] Adds back packet profiler
- [X] Adds state machine to keep track and trace netstates
- [X] Changes NetState.Running back to using an interlock exchange
- [X] Adds preliminary packet throttling support


### Packet Throttling
- `[GetThrottle <packetId>` to get the delay in milliseconds for that packet
- `[SetThrottle <packetId> <delay>` to set the delay in milliseconds for that packet
The settings are saved to `Configuration/throttles.json`
This commit is contained in:
Kamron Batman 2021-02-07 23:30:56 -08:00 • committed by GitHub
parent 1736469ac0
commit 8903028b5f
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36 changed files with 1018 additions and 405 deletions

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@ -39,11 +39,11 @@ namespace Server.Network
if (ph.Ingame && state.Mobile == null)
{
state.WriteConsole("Sent in-game packet (0xBFx{0:X2}) before having been attached to a mobile", packetID);
state.Disconnect();
state.Disconnect("Sent in-game packet before being attached to a mobile.");
}
else if (ph.Ingame && state.Mobile.Deleted)
{
state.Disconnect();
state.Disconnect(string.Empty);
}
else
{