fix(content): Adds Gargish leather and studded armor (#559)

This commit is contained in:
Maciej Cz 2021-04-01 00:29:25 +00:00 • committed by GitHub
parent 7df6639256
commit 89223e9196
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
19 changed files with 760 additions and 1 deletions

View file

@ -1802,6 +1802,11 @@ namespace Server.Items
list.Add(1075086); // Elves Only
}
if (RequiredRace == Race.Gargoyle)
{
list.Add(1111709); // Gargoyles Only
}
SkillBonuses.GetProperties(list);
int prop;

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@ -0,0 +1,43 @@
namespace Server.Items
{
[TypeAlias("Server.Items.GargishLeatherArms")]
public class GargishLeatherArmsType1 : BaseArmor
{
[Constructible]
public GargishLeatherArmsType1() : base(0x301) => Weight = 4.0;
public GargishLeatherArmsType1(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Gargoyle;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 6;
public override int BaseEnergyResistance => 6;
public override int InitMinHits => 30;
public override int InitMaxHits => 50;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int ArmorBase => 13;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,42 @@
namespace Server.Items
{
[TypeAlias("Server.Items.FemaleGargishLeatherArms")]
public class GargishLeatherArmsType2 : BaseArmor
{
[Constructible]
public GargishLeatherArmsType2() : base(0x302) => Weight = 4.0;
public GargishLeatherArmsType2(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Gargoyle;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 6;
public override int BaseEnergyResistance => 6;
public override int InitMinHits => 30;
public override int InitMaxHits => 50;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int ArmorBase => 13;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,41 @@
namespace Server.Items
{
[TypeAlias("Server.Items.GargishLeatherChest")]
public class GargishLeatherChestType1 : BaseArmor
{
[Constructible]
public GargishLeatherChestType1() : base(0x0304) => Weight = 4.0;
public GargishLeatherChestType1(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Gargoyle;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 6;
public override int BaseEnergyResistance => 6;
public override int InitMinHits => 30;
public override int InitMaxHits => 50;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int ArmorBase => 13;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,43 @@
namespace Server.Items
{
[TypeAlias("Server.Items.FemaleGargishLeatherChest")]
public class GargishLeatherChestType2 : BaseArmor
{
[Constructible]
public GargishLeatherChestType2() : base(0x303) => Weight = 4.0;
public GargishLeatherChestType2(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Gargoyle;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 6;
public override int BaseEnergyResistance => 6;
public override int InitMinHits => 30;
public override int InitMaxHits => 50;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int ArmorBase => 13;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,41 @@
namespace Server.Items
{
[TypeAlias("Server.Items.GargishLeatherKilt")]
public class GargishLeatherKiltType1 : BaseArmor
{
[Constructible]
public GargishLeatherKiltType1() : base(0x311) => Weight = 4.0;
public GargishLeatherKiltType1(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Gargoyle;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 6;
public override int BaseEnergyResistance => 6;
public override int InitMinHits => 30;
public override int InitMaxHits => 50;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int ArmorBase => 13;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,42 @@
namespace Server.Items
{
[TypeAlias("Server.Items.FemaleGargishLeatherKilt")]
public class GargishLeatherKiltType2 : BaseArmor
{
[Constructible]
public GargishLeatherKiltType2() : base(0x310) => Weight = 4.0;
public GargishLeatherKiltType2(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Gargoyle;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 6;
public override int BaseEnergyResistance => 6;
public override int InitMinHits => 30;
public override int InitMaxHits => 50;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int ArmorBase => 13;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,42 @@
namespace Server.Items
{
[TypeAlias("Server.Items.GargishLeatherLegs")]
public class GargishLeatherLegsType1 : BaseArmor
{
[Constructible]
public GargishLeatherLegsType1() : base(0x305) => Weight = 4.0;
public GargishLeatherLegsType1(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Gargoyle;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 6;
public override int BaseEnergyResistance => 6;
public override int InitMinHits => 30;
public override int InitMaxHits => 50;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int ArmorBase => 13;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,42 @@
namespace Server.Items
{
[TypeAlias("Server.Items.FemaleGargishLeatherLegs")]
public class GargishLeatherLegsType2 : BaseArmor
{
[Constructible]
public GargishLeatherLegsType2() : base(0x306) => Weight = 4.0;
public GargishLeatherLegsType2(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Gargoyle;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 6;
public override int BaseEnergyResistance => 6;
public override int InitMinHits => 30;
public override int InitMaxHits => 50;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int ArmorBase => 13;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,39 @@
namespace Server.Items
{
[Flippable(0x457E, 0x457F)]
public class GargishLeatherWingArmor : BaseArmor
{
[Constructible]
public GargishLeatherWingArmor() : base(0x457E) => Weight = 2.0;
public GargishLeatherWingArmor(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Gargoyle;
public override int PhysicalResistance => 0;
public override int FireResistance => 0;
public override int ColdResistance => 0;
public override int PoisonResistance => 0;
public override int EnergyResistance => 0;
public override int AosStrReq => 10;
public override int OldStrReq => 10;
public override int ArmorBase => 0;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,41 @@
namespace Server.Items
{
[TypeAlias("Server.Items.GargishStuddedArms")]
public class GargishStuddedArmsType1 : BaseArmor
{
[Constructible]
public GargishStuddedArmsType1() : base(0x284) => Weight = 10.0;
public GargishStuddedArmsType1(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Gargoyle;
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 8;
public override int BaseEnergyResistance => 6;
public override int InitMinHits => 40;
public override int InitMaxHits => 50;
public override int AosStrReq => 40;
public override int OldStrReq => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,41 @@
namespace Server.Items
{
[TypeAlias("Server.Items.FemaleGargishStuddedArms")]
public class GargishStuddedArmsType2 : BaseArmor
{
[Constructible]
public GargishStuddedArmsType2() : base(0x283) => Weight = 10.0;
public GargishStuddedArmsType2(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Gargoyle;
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 8;
public override int BaseEnergyResistance => 6;
public override int InitMinHits => 40;
public override int InitMaxHits => 50;
public override int AosStrReq => 40;
public override int OldStrReq => 40;
public override int ArmorBase => 16;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,43 @@
namespace Server.Items
{
[TypeAlias("Server.Items.GargishStuddedChest")]
public class GargishStuddedChestType1 : BaseArmor
{
[Constructible]
public GargishStuddedChestType1() : base(0x286) => Weight = 15.0;
public GargishStuddedChestType1(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Gargoyle;
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 8;
public override int BaseEnergyResistance => 6;
public override int InitMinHits => 40;
public override int InitMaxHits => 50;
public override int AosStrReq => 40;
public override int OldStrReq => 40;
public override int ArmorBase => 16;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,42 @@
namespace Server.Items
{
[TypeAlias("Server.Items.FemaleGargishStuddedChest")]
public class GargishStuddedChestType2 : BaseArmor
{
[Constructible]
public GargishStuddedChestType2() : base(0x285) => Weight = 15.0;
public GargishStuddedChestType2(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Gargoyle;
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 8;
public override int BaseEnergyResistance => 6;
public override int InitMinHits => 40;
public override int InitMaxHits => 50;
public override int AosStrReq => 40;
public override int OldStrReq => 40;
public override int ArmorBase => 16;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,44 @@
namespace Server.Items
{
[TypeAlias("Server.Items.GargishStuddedKilt")]
public class GargishStuddedKiltType1 : BaseArmor
{
[Constructible]
public GargishStuddedKiltType1() : base(0x288) => Weight = 10.0;
public GargishStuddedKiltType1(Serial serial)
: base(serial)
{
}
public override Race RequiredRace => Race.Gargoyle;
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 8;
public override int BaseEnergyResistance => 6;
public override int InitMinHits => 40;
public override int InitMaxHits => 50;
public override int AosStrReq => 40;
public override int OldStrReq => 40;
public override int ArmorBase => 16;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,42 @@
namespace Server.Items
{
[TypeAlias("Server.Items.FemaleGargishStuddedKilt")]
public class GargishStuddedKiltType2 : BaseArmor
{
[Constructible]
public GargishStuddedKiltType2() : base(0x287) => Weight = 10.0;
public GargishStuddedKiltType2(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Gargoyle;
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 8;
public override int BaseEnergyResistance => 6;
public override int InitMinHits => 40;
public override int InitMaxHits => 50;
public override int AosStrReq => 40;
public override int OldStrReq => 40;
public override int ArmorBase => 16;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,43 @@
namespace Server.Items
{
[TypeAlias("Server.Items.GargishStuddedLegs")]
public class GargishStuddedLegsType1 : BaseArmor
{
[Constructible]
public GargishStuddedLegsType1() : base(0x28A) => Weight = 15.0;
public GargishStuddedLegsType1(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Gargoyle;
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 8;
public override int BaseEnergyResistance => 6;
public override int InitMinHits => 40;
public override int InitMaxHits => 50;
public override int AosStrReq => 40;
public override int OldStrReq => 40;
public override int ArmorBase => 16;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,43 @@
namespace Server.Items
{
[TypeAlias("Server.Items.FemaleGargishStuddedLegs")]
public class GargishStuddedLegsType2 : BaseArmor
{
[Constructible]
public GargishStuddedLegsType2() : base(0x289) => Weight = 15.0;
public GargishStuddedLegsType2(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Gargoyle;
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 8;
public override int BaseEnergyResistance => 6;
public override int InitMinHits => 40;
public override int InitMaxHits => 50;
public override int AosStrReq => 40;
public override int OldStrReq => 40;
public override int ArmorBase => 16;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}