feat: Updates to Serialization Generator v2.2 (#1157)
* Adds `SerializationProperty` - This will generate the private variable for serialization. Also provides an option `useField` to specify your own. Example: ```cs [SerializationProperty(0, useField: nameof(_resource)] ```
This commit is contained in:
parent
d82028a071
commit
89815ad4d3
50 changed files with 242 additions and 361 deletions
|
|
@ -24,9 +24,6 @@ namespace Server.Items
|
|||
[SerializationGenerator(3, false)]
|
||||
public abstract partial class BaseAddon : Item, IChoppable, IAddon
|
||||
{
|
||||
[SerializableField(1, "private", "private")]
|
||||
private CraftResource _rawResource;
|
||||
|
||||
public BaseAddon() : base(1)
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -66,16 +63,17 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableProperty(1)]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get => _rawResource;
|
||||
get => _resource;
|
||||
set
|
||||
{
|
||||
if (_rawResource != value)
|
||||
if (_resource != value)
|
||||
{
|
||||
RawResource = value;
|
||||
Hue = CraftResources.GetHue(_rawResource);
|
||||
_resource = value;
|
||||
Hue = CraftResources.GetHue(_resource);
|
||||
|
||||
InvalidateProperties();
|
||||
this.MarkDirty();
|
||||
|
|
@ -285,7 +283,7 @@ namespace Server.Items
|
|||
|
||||
if (version == 2)
|
||||
{
|
||||
_rawResource = (CraftResource)reader.ReadEncodedInt();
|
||||
_resource = (CraftResource)reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue